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Bug Fixes: 1. Resolution Adaptation Issue: Replaced direct prefab loading with UI prefab loading to match the canvas. 2. Long Initial Loading Time: Added a special effect tutorial to force right-click skipping of the loading screen. 3. Save File Issues: (1) Lost saves due to PC model compatibility; (2) Mini-games unable to save. 4. Invisible Bug: Set game state to idle during puzzles to ensure smooth interactions. 5. Mini-game Issue: Disabled skipping puzzles by scrolling down to prevent accidental skips, ensuring players engage with the game. Detailed Modifications: 1. Adjusted some dialogues, added transitions, and detailed descriptions, tweaking lines that didn't fit character profiles. 2. Introduced new gameplay mechanics: long press to wait with screen vibration, implemented in item removal and hemostat interaction. 3. Added investigation points, designed multi-point investigations as optional, using mouse clicks for item retrieval and interactions to enhance smoothness. 4. Removed outer glow guidance for all clickable points except for special cases, now showing edge glow on mouse hover to reduce guidance and increase immersion. 5. Added background music and ambient sounds. 6. New interface sound effects, like clicking anywhere on the screen during dialogues to continue the conversation. 7. Enhanced and adjusted some music and sound effects: (1) Added spatial reverb to children's singing; (2) Added voice interference to news broadcasts, set to auto-play. 8. Added and adjusted some item UIs. 9. Modified the chase scene with the window and ghost into three sets, adding chanting sound effects. 10. Optimized all transition times. 11. Replaced the entire scene in the ward. 12. Improved the map travel representation from the office to the ward. 13. Corrected some Chinese and English typos. 14. Changed the game's main interface to a red blood mist and flowing hair effect as the background, making buttons simple and easy to identify. 15. Reconstructed some dream sequences, removing all AI assets.
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