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Din's Champion patch 0.719

This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.719 change list:

  • added a bunch of new houses
  • fixed loading level file crashing - space in connection names or block names causes issues
  • can now shoot past manastone and obelisks (can still target directly)
  • fixed placed object not keeping rotation correctly
  • fixed placed object sometimes moving when placed
  • normal arrow no longer has light
  • added craftable campfire
  • added craftable ItemChairWood2
  • added craftable ItemTableWood2
  • added 3 craftable candles
  • added craftable ItemLantern
  • added craftable ItemBrazier1, ItemBrazier2, and ItemBrazier3
  • decreased MaxRetreats for quest monsters from 2 to 1
  • increased town attack ThreatForParent from -40.0 to -60.0
  • increased CraftingChestRange from 200.0 to 250.0 (Delilah)
  • decreased NemesisTimeEscalationMult from 2.5 to 2.0
  • decreased WinQuestTimeEscalationMult from 5.0 to 4.0
  • now immortal being gains some power if their altar is used
  • now immortal being loses some power if their altar is destroyed
  • added explosive mushrooms
  • now MaxCount (if set) will apply to quests that use MinCountMult/MaxCountMult
  • decreased uprising MaxCountMult from 1.0 to 0.8
  • paintings are now in - still need way to find or craft though
  • now play GameChanger.ogg if get a new nemesis
  • added icons for modification table, tanning station, leathworking station, and weaving stations
  • fixed view point going up/down in model editor when shifting model down/up
  • now torch type of objects now always start lit
  • changed cave, quarry, and road levels to use main level file
  • fixed night sound
  • made alchemy/rune stations smaller
  • added MonsterTrapTowerFire from Kivi
  • added MonsterTrapTowerIce from Kivi
  • added oxskull.mdl
  • added s_gargoyle.mdl
  • added s_gargoyle01.mdl
  • added ChestGravestone2 (celtic_cross.mdl)
  • added altartable1.mdl, dungeonjar1.mdl - 3, monstaskull.mdl, and tombbraizer.mdl
  • added brazier03.mdl, brazier04.mdl, brazier05.mdl, brazier06.mdl, brazier08.mdl, skull01.mdl - 06, statue01.mdl, StickStatue1.mdl, and megashroom1.mdl
  • improved chair icon
  • improved table icon
  • fixed duplicate RecipeWandWood in workbench
  • made placeable candles a little smaller
  • fixed ObjectChairWood2 & ObjectTableWood2 translations
  • added journal sound when opening taunt screen
  • now play npc married sound to all players (not just server)
  • torches/braziers no longer say use skills to attack
  • fixed closestChestDistance; line in the code :)
  • added chest opening sound when opening chest ui
  • now use stump2.mdl
  • fixed skeleton object fullbright
  • now connection name can uses spaces
  • now area block name can use spaces


[ 2024-08-02 21:25:15 CET ] [ Original post ]



Din's Champion
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880010 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

    Dynamic world

    The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

    Survival

    To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

    Building

    Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

    Character building

    Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

    Can you be the Champion needed to save Aleria? Can you even survive?

    Features

    • Explore a dynamic, evolving, living world where your choices truly impact the game
    • Build your character as you see fit (attributes, specialties/classes, skills, and items)
    • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
    • Craft armor, weapons, tools, potions, materials, and town objects
    • Build and defend your town from active threats trying to destroy you
    • Shape the world through mining, building, and destruction
    • Battle hundreds of different monster types
    • Fight in the world war between the gods
    • Survive Cataclysms, massive area wide events
    • Adventure with your friends with co-op multiplayer
    MINIMAL SETUP
    • Processor: 3.0 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or better
    • Storage: 1 GB available space
    GAMEBILLET

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