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This patch fixes a couple crashes, fixes a rare loading issue, adds a bunch of new small locations (Jails, Craters, Galleries, etc), furnishes already existing houses much better, and fixes several other minor issues.
0.833 change list:
fixed an issue with loading a world, saving, and then resuming it again (ScrObot)
fixed loading active liquids, loose solid, and gases count (was saving as unsigned and loading as signed) (Faya AOP)
fixed an infinite loop when using test_stressMonsters for a while
fixed background in special rooms not keeping empty spaces
now dig entities stay around long enough for slow attacking monsters (like guardians)
now weapon range for monsters when digging is longer for larger monsters (so they can dig themselves out better)
now quest threat can go up when no town attacks is turned off (still no town type of attacks of course)
now if town attacks are turned off, a quest spawning another quest reduces its quest threat (normal a town attack is only thing that reduces it)
added Jail special rooms
added wood bridges
added another mystic arch
added BridgeBandits, BridgeGuardian, and BridgeMonsters special rooms
made guardians that guard specific things (chests, bridges, etc) smaller so they fit better
added DeepWell special room
added better Encampment special rooms
made farms look better (nice rows of plants)
now special rooms can spawn recruitable NPCs
now sanctuaries sometimes have NPCs in them
added Crater rooms
added bigger jails (up to 3 wide)
added tables and chairs to most houses
added paintings to houses (rare)
added banners to houses (rare)
added trophies to houses (rare)
added chests to houses (somewhat common)
made burial mound a little less safe
added Gallery special room
added 3 more vault variants
fixed blight gas not doing damage
now monsters only wander towards the town lifestone at night
increased Escort MinLevel from 5 to 10
decreased major quest monster MaxPotionsUse from 2 to 1
fixed Sonic Blast aiming getting stuck locked on enemies (Faya AOP)
fixed Arcane Blast not needing to hit for status effect to affect the target (glass zebra)
fixed first wall climb rune not inserting or extracting correctly (Faya AOP)
decreased IntensityDecreasePerSecond from 10.0 to 7.5 (combat music will last a little longer)
added chance of broken bridges
gave already placed trophies a little randomness to the placement angle
now offset paintings a bit so you can align them to blocks
fixed some painting alignment issues
changed bridges to be contained by clay instead of stone
now found Crystal Field messages mentions color
rescue npcs will no longer open doors
added desc to pickaxes and shovel pickaxes
house foundations now have a more random thickness so looks less blocky
now special room can specify a different special room for matching area block purposes (so different special rooms can share area blocks)
now special rooms with set pieces can be multiple area blocks wide/tall without needing specific connection name
now banner plays a sound when you use it
decreased Lava WaveFrequency from 15.0 to 10.0
turned pathfinding off in BehaviorAdventure::pickIntermediateGoal
fixed a gossip typo
fixed some more unsigned/signed issues in loading/saving: evidence, quests, unique players, player planet knowledge (probably have never caused an issue though)
This patch adds shovel pickaxes, adds several new small areas (Oasis, Mystic Arch, Monolith, etc), adds Holy Water as a new liquid, and fixes several other minor issues.
0.832 change list:
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This patch improves knockback, improves the dynamic combat music, makes quests in small areas work better, improves collections, and fixes several other minor issues.
0.831 change list:
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added CriticalPainIntensity for dynamic combat music
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This patch adds Collections (Trophies, Banners, Resources, Weapons, Armor, & Jewelry), adds trophies, and fixes several other minor issues.
0.830 change list:
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This patch fixes a crash, makes treasure find potions much cooler, makes specific gems more common in specific biomes and/or from specific monsters, and fixes several other minor issues. 0.829 change list:
This patch gives NPCs happiness bonuses from things like furniture and decorations, adds a lot of new NPC dialog, adds a way to lock doors to keep NPCs safe, and fixes several other minor issues. 0.828 change list:
The evil gods fight back! This patch makes the evil gods more powerful: they unleash new cataclysms, gain power in new ways, and are now more distinct from one another. 0.827 change list:
The Blight has been unleashed! This patch gives Blight a huge boost: it spreads faster, has more ways to start, and poisons more things that it touches. 0.826 change list:
This patch adds new combat music, fixes a crash, allows you to give NPCs nicknames, fixes a fairly major hitch, and fixes several other minor issues. 0.825 change list:
This patch makes biomes more distinct from one another and fixes a few other minor issues. 0.824 change list:
This patch fixes pets destroying town blocks, balances a bunch of things better, and fixes several other minor issues. 0.823 change list:
We released a demo for Din's Champion today! It is available for Windows and Linux and is only around 500MB, so theres no reason not to give it a try. :)
This patch improves skill text, fixes a bunch of icon issues, and fixes a few other minor issues. 0.821 change list:
This patch fixes a fairly rare crash, shows item icon in pickup prints, fixes vendors never leaving, improves many help topics, and fixes a several other minor issues. 0.821 change list:
This patch adds a damage bonus to banners, adds a split stack interface, improves several skill augments, and fixes a few other minor issues. 0.820 change list:
This patch adds 90+ new skill augments and fixes a few other minor issues. 0.819 change list:
This patch adds skill augments (a way to customize skills) and fixes several other minor issues. 0.818 change list:
This patch adds paintings, adds banners, and fixes several other minor issues. 0.817 change list:
This patch allows you to move NPCs to different houses, gives the NPCs more to talk about, improves NPC marriages, and fixes a few other minor issues. 0.816 change list:
This patch updates all of the in-game help pages, adds more to the tutorial to get players quickly up to speed, and fixes a few other minor issues. 0.815 change list:
This patch adds more to the tutorial to get players quickly up to speed and fixes a few other minor issues. 0.814 change list:
This patch fixes a crash, allows scooping up liquids into vials, adds craftable keys, and fixes several minor issues. 0.813 change list:
This patch adds 64 new unique items, updates a bunch of old items, and fixes several minor issues. 0.812 change list:
This patch improves the fps some, decreases the network usage in multiplayer a little, and fixes a bunch of hitches. 0.811 change list:
This patch improves a bunch of skill descriptions and fixes a few other minor issues. 0.810 change list:
This patch adds prestige levels, adds a surrender option, adds a place torch key, balances many things better, and fixes a bunch of minor issues. 0.809 change list:
This patch focuses on adding new skills, runes, and item magic modifiers that give players more control over the environment and how they move. 0.807 change list:
This patch focuses on fixing and improving skills for the 39 player classes. 0.807 change list:
This patch adds controller support, adds better smart mining, and fixes a bunch of minor issues. 0.806 change list:
This patch optimizes the game better, fixes a few hitches, and fixes a bunch of minor issues. 0.805 change list:
This patch adds a bunch of quality of life features (smart mining, stack to all nearby chests, crafting list sorting/filtering, etc), balances the early game better, and fixes a bunch of minor issues. 0.804 change list:
This patch balances the early game so it is much more newbie friendly, tones down some traps & dangerous objects, fixes torches being destroyed, makes enemy NPCs much more reasonable, and fixes a bunch of minor issues. 0.803 change list:
This patch tones down some monster enhancements, makes deserts & swamps a little more solid, makes the starting area safer, and fixes a bunch of minor issues. 0.802 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.801 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.800 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.725 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.724 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.723 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.722 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.721 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.720 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.719 change list:
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.718 change list:
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