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Din's Champion patch 0.722

This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.722 change list:

  • added roofs to houses
  • now to place a block there needs to be an adjacent block
  • moved around achievements so somewhat in order that people might get them
  • now monsters can fall through platforms to move around
  • now quests spread out better a bit better on world building
  • optimized placing a bunch of monsters at once during uprisings
  • now explosions damage background blocks also (not player placed though) (this is kind of a test)
  • fixed large model shadows getting skewed strangely
  • wandering monsters on surface now more likely to go towards town
  • now houses in the wild have a foundation so more likely they are sitting on something sturdy
  • made direct projectile attacks animations faster before attack frame so more responsive
  • decreased m_maxThreshold from 1536 to 1280
  • decreased MaxPathfindingJumps from 5 to 1
  • fixed MaxPathfindingJumps not working well because PathfindingJumpClearTime was too low (increased from 0.5 to 2.0)
  • now keep PackedData from Game::saveFull and PlayerClient::savePlayer so don't fragment memory as much (and more likely to have the memory when saving)
  • increased MinLevelSecondaryBlockClumps/MaxLevelSecondaryBlockClumps from 20/30 to 25/35
  • ores and gems can be in background blocks in dungeons now (Eric)
  • increased Changeling speed, armor, health, and damage
  • added Novice Miner achievement
  • added Novice Weaponsmith achievement
  • added Novice Armorsmith achievement
  • added Novice Crafter achievement
  • added First Station Upgrade! achievement
  • added Lumberjack achievement
  • added Through the Night achievement
  • added Novice Carpenter achievement
  • added Expert Carpenter achievement
  • added new achievements to steam & published
  • decreased KnockbackMax from 750.0 to 600.0
  • turned off IceBomb and FlamingOil for now
  • increased CraftingChestRange from 250.0 to 300.0 (Eric)
  • fixed a few houses
  • now roofs have some randomness to them (clay or stone)
  • fixed another issue with highlighting on world map
  • fixed Saurian Mage, Stalker Hunter, Naga Priest, Torva Shaman, Dark Orc Scout, Dark Orc Berserker, Fake Changeling, Wisp, Skeleton, Bounty Hunter, Zombie Stalker, Avatar Good, Avatar Evil, and Illusionary Monster bounds
  • chests, traps, and objects will no longer respawn in an area block that is respawning
  • made block outlines a bit bigger so they can be seen easier (especially for background block)
  • now background block outline draws in front of foreground blocks so you can always see it
  • added have much money you have to quest search text
  • can now pass a clamp value into reloadTextures command to force clamping on or off for building mipmaps
  • decreased ProjSharedIceStorm DiggingMult from 0.25 to 0.125
  • fixed windows that user moved not saving position correctly if they started exe and immediately left exe
  • now stone blocks are marked as Sturdy
  • now support matchAttackSpeed and multiFps on same animation (also matchSkillSpeed/multiFps)
  • split models for players & npcs
  • now selected entity ui works again for combat
  • added World Carry Over help topic
  • added crafting & building to basics help topic
  • fixed higher level roof slopes not working
  • fixed normap maps on higher level mud
  • turned off dirt/sand destroy sounds for now
  • now weaving station starts at a better placement rotation
  • now ui_scale and ui_fontScale default locked to same value (there is an option to unlock them)
  • fixed a few last things referring to Din's Legacy instead of Din's Champion
  • made InternetApps::openBrowser handle if link already has http:// or https:// in it
  • game now points to manual website page (coming soon for now though)
  • fixed brick slope mipmaps (they need to be clamped when generated)
  • fixed UnlockAwardSageDesc
  • moved around achievements so they fit on screen again
  • fixed mushroom grove spelling in early access text (Sandra)
  • added tanning station icons
  • added weaving station icons


[ 2024-08-25 21:37:04 CET ] [ Original post ]



Din's Champion
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880010 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

    Dynamic world

    The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

    Survival

    To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

    Building

    Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

    Character building

    Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

    Can you be the Champion needed to save Aleria? Can you even survive?

    Features

    • Explore a dynamic, evolving, living world where your choices truly impact the game
    • Build your character as you see fit (attributes, specialties/classes, skills, and items)
    • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
    • Craft armor, weapons, tools, potions, materials, and town objects
    • Build and defend your town from active threats trying to destroy you
    • Shape the world through mining, building, and destruction
    • Battle hundreds of different monster types
    • Fight in the world war between the gods
    • Survive Cataclysms, massive area wide events
    • Adventure with your friends with co-op multiplayer
    MINIMAL SETUP
    • Processor: 3.0 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or better
    • Storage: 1 GB available space
    GAMEBILLET

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