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Din's Champion patch 0.723
[ 2024-08-31 01:33:34 CET ] [ Original post ]
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.723 change list:
- now picks one item dropped on death to send across network and show on map (much easier to find items)
- if you pick up item marked, it changes to another item (keeps doing this until you pick them all up)
- added stone roof tiles for each stone type (more use for stone blocks and more variety in house roofs)
- now background blocks destroyed in explosion slope
- now set area blocks will slope properly from an explosion
- fixed lifestone/gate summoning objects getting set to CraftingStation itemType instead of Other and not working properly (probably effects other things also)
- now show yellow or red X on item icons that you can craft to show you if you can use them or not
- now CombatCollisionTargetingPlayerMult & CombatCollisionPlayerTargetMult center
- bounding box instead of shrinking/expanding from origin
- now use loose quest location matching - clear levels, uprisings, etc can be in adjacent level instead of exact level
- fixed some graves not counting in Gravestone achievement
- decreased Obsidian ValueMult from 1.0 to 0.5
- decreased ValueEachPointBlocking from 4.0 to 2.0
- increased BlockCoal DigHealthMult to same as other deposits
- increased brood, changelings, and demon walkers jump impulse from 450.0/600.0 to 600.0/750.0
- added a ValueMult of crafting components so they aren't quite so cheap if you find a vendor selling them
- now get miss types on weak hits (block, parry, deflection, etc)
- increased bow damage by 10%
- made projectile end position when hitting the world closer to the actual blocks it hit (also makes block damage work better)
- now axes get damage multiplier when hitting trees (this more hardcoded than I would like)
- now have to be much closer to a trap height wise for it to trigger
- now block damage should move correctly if block moves
- now items on ground have effects again (not blocks though)
- player lifestone now cast light (like a torch)
- fixed a missing animation in ZombieParasite
- added a few more shale textures to make them tile better
- improved fire elemental icon (replaced on Steam achievement)
- improved ice elemental icon
- made soulstone smaller on maps
- added a Icon Lighting Mode in model editor
- updated several of the monster icons
- now highlight text on bestiary shows monster icon
- deleted unused ara files
- changed PROTOCOL_VERSION to 132
- summoned monsters no longer say (player)
- fixed it so gems on ground were right general color
- made mutated smaller to match player a little better
- added "& resurrection position" to lifestone description
[ 2024-08-31 01:33:34 CET ] [ Original post ]
Din's Champion
Soldak Entertainment
Developer
Soldak Entertainment
Publisher
Coming soon
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(45 reviews)
Public Linux Depots:
- [0 B]
Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.
Can you be the Champion needed to save Aleria? Can you even survive?
Dynamic world
The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!Survival
To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.Building
Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.Character building
Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.Can you be the Champion needed to save Aleria? Can you even survive?
Features
- Explore a dynamic, evolving, living world where your choices truly impact the game
- Build your character as you see fit (attributes, specialties/classes, skills, and items)
- Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
- Craft armor, weapons, tools, potions, materials, and town objects
- Build and defend your town from active threats trying to destroy you
- Shape the world through mining, building, and destruction
- Battle hundreds of different monster types
- Fight in the world war between the gods
- Survive Cataclysms, massive area wide events
- Adventure with your friends with co-op multiplayer
MINIMAL SETUP
- Processor: 3.0 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or better
- Storage: 1 GB available space
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