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Din's Champion patch 0.724

This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.724 change list:

  • now smooth the player/view movement much better
  • fixed a few issues preventing monsters from digging themselves out when buried (Eric)
  • doubled MonsterChancePerBlock, but quartered MonsterSpawnChance (so more spawn spots, less monsters overall, and less likely to respawn)
  • doubled monster respawn underground - RespawnTimeMultUnderground
  • fixed space in new world name causing issues (Eric)
  • now if cursor is over top edge of a window you can move cursor changes to a different graphic
  • fixed some times foundation getting built on bottom edge of roofs
  • fixed fiery blast explosion sound not always playing (increased its MaxCountStartedAtOnce/MaxCount)
  • can no longer use pickaxe on secret stashes and get a chest
  • added Accepted Escort X quest print so know you just picked up a quest
  • added a print when go through an unknown gate
  • made torch bounding box smaller so didn't accidentally hit it with a pickaxe as much
  • sockets already in an item no longer reduces unrealized potential (Delilah)
  • now archer is unlocked at the beginning and hunter is locked
  • now can use database override with an EntryVersion to change a biome SpawnChance without breaking older world saves
  • decreased dungeon SpawnChance from 1.0 to 0.5
  • fixed road SpawnChance not being 0.0
  • fixed text on Create New Area button during transition to new area (mentions blocks/objects near lifestone/houses deeds carry over) (Eric)
  • now pick axes will do damage to trees and monsters (about half damage of a one handed weapon)
  • increased items in chests
  • fixed some effects thinking they were houses deeds (was preventing some things from spawning)
  • cache a few more basic things at start
  • skills that proc from items now only do 25% of normal damage to blocks
  • now show unrealized potential in larger font if low or 0
  • added MinLevel of 5 to escort quests
  • fixed quick tip "You can salvage basic blocks for a chance to find ores." not showing up correctly
  • fixed quick tip "Left click the small eye icon (near your mana display) to enter camera mode: zoomed farther out and turns off all of the UI." not showing up correctly
  • added quick tip "You can grab the top outline of many of the windows and drag them to a location that you prefer."
  • fixed snow accumulating on random height (Eric)
  • removed "near your mana display" from camera mode hint (no longer there)
  • fixed plains backgrounds not going down far enough
  • updated Unknown Gate description
  • Braziers are no longer destroyable with weapons
  • gravity now applies to camp fire and braziers
  • no longer try to smooth movement when player teleports (gate, teleport stone, resurrection, etc)
  • bumped MapVersion to 8
  • no longer show load old area option during area transition
  • decreased npc spawning in houses by 50% (to take into account other recent changes, keeps same overall chance as before)
  • can now delete a skill off hotbar and system won't auto put it back
  • fixed use & block not working if rebound to a mouse button
  • added rune short version to name so easier to match full name to short name
  • put short name on runes in crafting screen
  • can now repair weapons in hotkey bar
  • fixed changing model in model editor stoping music instead of that model's looping sound
  • fixed a bunch of projectile effects not cleaning up effects correctly on animation exit
  • made maelstrom effect more vertical
  • made tornado effect more vertical
  • lowered ViperVenom from effect position from 70.0 to 35.0
  • fixed a problem highlighting status effect icons on the player


[ 2024-09-07 00:15:30 CET ] [ Original post ]



Din's Champion
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880010 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

    Dynamic world

    The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

    Survival

    To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

    Building

    Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

    Character building

    Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

    Can you be the Champion needed to save Aleria? Can you even survive?

    Features

    • Explore a dynamic, evolving, living world where your choices truly impact the game
    • Build your character as you see fit (attributes, specialties/classes, skills, and items)
    • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
    • Craft armor, weapons, tools, potions, materials, and town objects
    • Build and defend your town from active threats trying to destroy you
    • Shape the world through mining, building, and destruction
    • Battle hundreds of different monster types
    • Fight in the world war between the gods
    • Survive Cataclysms, massive area wide events
    • Adventure with your friends with co-op multiplayer
    MINIMAL SETUP
    • Processor: 3.0 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or better
    • Storage: 1 GB available space
    GAMEBILLET

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