Din's Champion patch 0.803
[ 2024-10-02 23:32:12 CET ] [ Original post ]
This patch balances the early game so it is much more newbie friendly, tones down some traps & dangerous objects, fixes torches being destroyed, makes enemy NPCs much more reasonable, and fixes a bunch of minor issues. 0.803 change list:
- decreased TrapChancePerBlock from 0.05 to 0.03
- decreased StatusEffectLethalPoison HealthChangePercent from -0.2 to -0.1
- fixed torches being destroyed by things
- made area on top of windows that you can grab to move windows around a little larger so easier to grab
- now client & server agree a little better on which block the player is mining
- StatusEffectQuestCurse, StatusEffectQuestPlague, and StatusEffectQuestPlagueMutagen no longer debuff str/dex but instead physical damage, attack, and defense (wrestless)
- added ReuseTimeNPC to skills so can control NPC restrictions different than players
- increased ReuseTimeNPC for most skils on Renegade, Smuggler, Sorceress, Warlock, Archmage, Alchemist, BlackKnight, Fanatic, Necromancer, Druid, DeathKnight, and Reaver NPCs
- now critical hits damage mult is phased in (1.1 at lvl 1, 1.5 at level 20) for monsters
- changed EnhancementDeadlyAim to different enhancements for unique monsters below level 15
- changed EnhancementBerserker to different enhancements for unique monsters below level 20
- changed EnhancementThorns to different enhancements for unique monsters below level 20
- changed EnhancementRegeneration to different enhancements for unique monsters below level 20
- decreased chain type traps SpawnChance from 1.0 to 0.25
- decreased BreakableBarrelMoreDangerous SpawnChance from 7500.0 to 1000.0
- decreased BreakableBarrelMoreDangerous AddAdditionalChance from 0.75 to 0.5
- decreased HazardWood Fire DamageResponseChance from 0.25 to 0.20
- increased BreakableBarrelMoreDangerous & BreakableCrateMoreDangerous MinLevel from 5 to 10
- increased BreakableEnergyVortex MinLevel from 5 to 15
- now show tips on resurrection menu
- decreased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast SpawnChance from 50.0 to 25.0
- increased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast MinLevel from 8/10 to 10/15
- increased ObjectTriggerSwitchRandom MinLevel from 1 to 10
- increased MonsterCrystalBlue/MonsterCrystalYellow MinLevel from 5 to 10
- increased MonsterCrystalRed/MonsterCrystalOrange MinLevel from 5 to 15
- increased TrapGroundPoisonGas, TrapBallLightning, and TrapGroundCurse MinLevel from 5 to 8
- increased TrapGroundPit, TrapGroundPitBig, and TrapGroundTeleporter MinLevel from 5 to 8
- increased TrapGroundFireNova, TrapGroundIceStorm, TrapGroundMagicalExplosion, and TrapGroundEarthquake MinLevel from 5 to 12
- increased TrapGroundFireNovaChain, TrapGroundIceStormChain, TrapGroundPoisonGasChain, TrapGroundSpawnAmbush, TrapGroundSpawnAmbushZombie, TrapGroundSpawnAmbushHidden MinLevel from 5 to 15
- increased TrapGroundSpawnAmbushRanged and TrapGroundSpawnAmbushCoordinated MinLevel from 5 to 20
- increased TrapGroundTeleporterLong MinLevel from 15 to 20
- decreased EnhancementGargoyle StatMultMinDamage/StatMultMaxDamage from 4.0 to 1.0
- increased EnhancementSavage3, EnhancementTeleporter3, and EnhancementHealer3 MinLevel from 1 to 10
- increased EnhancementVampire3 MinLevel from 5 to 15
- increased EnhancementSlayer MinLevel from 10 to 15
- increased EnhancementWarrior & EnhancementDeadlyAim MinLevel from 1 to 15
- increased EnhancementBerserker, EnhancementAncient3, EnhancementThorns, and EnhancementRegeneration1 MinLevel from 1 to 20
- increased LevelModifierCrystalGreen, LevelModifierCrystalWhite, and LevelModifierMagic MinLevel to 5
- increased LevelModifierHunt MinLevel to 6
- increased WorldModifierCursed MinLevel to 8
- increased WorldModifierHaunted, WorldModifierSpiders MinLevel to 9
- increased LevelModifierTraps, WorldModifierDarkElves, LevelModifierTricksterRealm, WorldModifierFear, LevelModifierCrystalBlue, LevelModifierThorns, LevelModifierFrost, LevelModifierPoison, LevelModifierReptiles, LevelModifierFire, LevelModifierLightning, LevelModifierElements, LevelModifierMight, LevelModifierCrystals, LevelModifierMachines, and LevelModifierMind MinLevel to 10
- increased WorldModifierFireHazard, WorldModifierElectricalHazard, and LevelModifierPlague MinLevel to 12
- increased WorldModifierExplosionHazard, LevelModifierCrystalOrange, LevelModifierCrystalRed, LevelModifierWitch, LevelModifierSmuggler, LevelModifierPirate, LevelModifierWizard, LevelModifierThief, LevelModifierMercenary, LevelModifierFanatic, LevelModifierIllusion, LevelModifierDruid, LevelModifierBlood, LevelModifierDeath, LevelModifierDamned, LevelModifierCult, LevelModifierNecromancy, LevelModifierShadows, LevelModifierIllusions, and LevelModifierBattle MinLevel to 15
- increased LevelModifierRage MinLevel to 17
- increased WorldModifierMonsterTraps, WorldModifierTornados, WorldModifierPayingTraitors, LevelModifierExtreme, and LevelModifierAncient MinLevel to 20
- turned off WorldModifierTrapsSurvive, WorldModifierAggressiveWorldSurvive, and WorldModifierObeliskDeathmatch
- decreased SkillMonsterHorrorPoisonGas, SkillMonsterTrapPoisonCloud, and SkillZombieBroodPoisonCloud ReleaseGasAmount from 1500 to 750
- increased BreakableMushroomExplosive MinLevel from 1 to 10
- added AddAdditionalMinLevel to some of dangerous objects so they don't spawn in groups until higher levels
- decreased ProjTrapFireExplosion, ProjRylorBombExplosion, and ProjExplodingGas Speed from 400.0 to 300.0
- decreased ProjShatter and ProjCorpseExplosion Speed from 300.0 to 250.0
- decreased ProjSharedIceStorm, ProjSharedPoisonGas, and ProjHellStorm StartDistance from 150.0 to 125.0
- decreased ProjSharedGroundFire StartDistance from 100.0 to 75.0
- decreased ProjMaelstrom StartDistance from 300.0 to 200.0
- decreased ProjFrostNova, ProjShockWave, ProjPoisonNova, and ProjFireStrike Speed from 200.0 to 150.0
- decreased SkillHolySymbol, SkillEarthquake, and SkillDeathRune MaxRange from 400.0 to 300.0
- decreased SkillHolySymbol, SkillEarthquake, SkillDeathRune, SkillHellStorm, ProjShatter, SkillCorpseExplosion, SkillFrostNova, SkillChargedStrike, SkillShockWave, SkillFireStrike, and SkillFlametongue DiggingMult from 1.0 to 0.125
- ProjSharedBallLightning and ProjSharedPoisonGas no longer does damage to blocks (direct targeting)
- added a ReuseTime of 10.0 to SkillMonsterHorrorPoisonGas
- increased fire tower shooting time from 1.0 to 3.0
- decreased lightning tower damage mult from 1.0 to 0.5
- totems and towers should no longer spawn too close to another of their exact type
- rock clumps in deserts and swamps are now more likely be in a horizontal direction and longer in that direction
- fixed a couple issues with the placing blocks overlapping checks (wrestless)
- fixed client/server disagreeing slightly where player's mouth is for oxygen checks
- fixed quick transfer being allowed to try to transfer NPC items
- can no longer pickaxe dead bodies and get a chest :) (wrestless)
- now if you upgrade a chest that has been named, the name carries over correctly (desophos)
- flipped Jaggedthorn & Rapidstrike levels
- changed Soulcarver enhancements
- changed Ciglio's Cauldron bonus from 25% Mutation progress (not a thing in this game) to +10% combat experience (wrestless)
- fixed highlighting items on ground saying left click instead of press E to pick up (desophos)
- removed some food usage text from NPC focus text (BU4U Gaming)
- added a good house sound
- now properly get can only salvage items in bags message if try to salvage something on hotkey bar (deadbeef)
- vendor paid to come to town option now works correctly (desophos)
- now level modifiers use monster level of the zone they are on instead of min monster level of the entire area (technically makes them available sooner)
- fixed immaculate ruby xvii effect/level (ulyssessword)
- improved sounds when hitting trees (KevinC/Chopper Dave)
- added "NOTE: Shield is currently not equipped, because holding a 2 handed item."
- fixed town armory highlight mentioning old buy/sell default
- should no longer be able to find 0 of a crafting item like Arcane Essence (deadbeef)
- removed HungerMult from zombasite infections
- removed HungerMult from several npc focus status effects (deadbeef)
- improved death help topic a little - reworded some stuff & mention gate system
- improved moonstone and onyx alpha
- tweaked logo a little
- fixed Jute Cloth Cap being full bright (shader not set up correctly) (deadbeef)
- set incompatible better for Amusing/Joker/Funny/Entertaining & Boring/Dull/Humorless npc personalities (ulyssessword)
- fixed missing SocketRequirementShield translation (ulyssessword)
- fixed missing SocketRequirementProjectileClass translation (desophos)
- now if player dies, pushes Base Gate help topic (along with the usual Death help topic)
- added quick tip "While placing objects, you can rotate them with the left/right arrow keys."
- added quick tip "If you've dropped any items on death, they will be marked on the world map."
- added quick tip "Bosses can bring in reinforcements, so it might be a good idea to kill their allies first."
- added quick tip "If something is in the way, modify the terrain to your advantage!"
- fixed QuickTip31 not being in quick tips help topic
- added quick tip "Get and solve quests by using your Lifestone."
- added quick tip "Below ground is very dark, alway make sure to have enough light (usually torches)." (ArchV)
- added quick tip "Wood platforms are very useful blocks since you can pass through them when you want to." (ArchV)
- added quick tip "You can pick up many objects by using your pickaxe on them." (ArchV)
- added quick tip "You can repair items at the Modification Table." (ArchV)
- added quick tip "Usually salvaging your items at the Modification Table is better than selling them."
- added quick tip "If needed, you can move your lifestone and gate with summon scrolls." (ArchV)
- added quick tip "Click the small green/orange squares on your hotkey bar slots to toggle between immediate use mode and select mode." (ArchV)
- added quick tip "Remember to put items in your hotbar! Items there won't drop on death and it gives you extra space in your bags." (Asp)
- added quick tip "There is a quick item transfer hotkey (defaults to numpad enter)." (Etto)
- added quick tip "There are stack all and loot all buttons in the chest UI that makes chests easier to work with."
- added quick tip "If you can't find a quest target, you might be able to pay a fee in the quest menu to get better location info!" (Etto)
- added quick tip "Be careful of loose solids, liquids, and gases. They can be very dangerous!"
- added quick tip "Remember to keep upgrading to a better pickaxe!"
- fixed Mithril, Adamantium, and Neutronium door names (ulyssessword)
- fixed SoundNameNightStarted (was SoundNameNewNightStarted)
- changed MinPlayerLevel to MinLevel in level and world modifiers to be more consistent with other things
Din's Champion
Soldak Entertainment
Soldak Entertainment
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(45 reviews)
https://store.steampowered.com/app/2880010 
[0 B]
Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.
Can you be the Champion needed to save Aleria? Can you even survive?
Dynamic world
The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!Survival
To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.Building
Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.Character building
Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.Can you be the Champion needed to save Aleria? Can you even survive?
Features
- Explore a dynamic, evolving, living world where your choices truly impact the game
- Build your character as you see fit (attributes, specialties/classes, skills, and items)
- Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
- Craft armor, weapons, tools, potions, materials, and town objects
- Build and defend your town from active threats trying to destroy you
- Shape the world through mining, building, and destruction
- Battle hundreds of different monster types
- Fight in the world war between the gods
- Survive Cataclysms, massive area wide events
- Adventure with your friends with co-op multiplayer
MINIMAL SETUP
- Processor: 3.0 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or better
- Storage: 1 GB available space
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