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Din's Champion patch 0.804 - QoL

This patch adds a bunch of quality of life features (smart mining, stack to all nearby chests, crafting list sorting/filtering, etc), balances the early game better, and fixes a bunch of minor issues. 0.804 change list:

  • added a stack to all nearby chests button
  • added smart mining (auto targets best block in direction you are mining) - defaults to left ctrl
  • halved damage of MonsterTrapConeIce, MonsterTrapConeLightning, MonsterTrapSpinTowerIce, MonsterTrapSpinTowerFire, MonsterTrapTowerIce, MonsterTrapTowerPoison, and MonsterTrapTowerFire
  • moved Fast Fall ability from always having it to a special rune that can be crafted and slotted in to greaves items
  • can now hide uncraftable recipes on crafting screen (don't have materials for)
  • added "hide temporarily unusable" option on crafting screen
  • added "hide permanently unusable" option on crafting screen
  • can now sort crafting list (none, name, name descending, level, level descending)
  • now can show or hide mail armor, plate armor, weapons, tools, jewelry, and other on anvil
  • now can show or hide armor, bags, and other on leatherworking/tailoring stations
  • now can show or hide crafting stations, cut stones, roof tiles, furniture, crude equipment, and other on workbench
  • now can show or hide bars, blocks, roof tiles, and other on furnace
  • now can show or hide Weapon, Defense, Npc, Minions, Spells, Special, and other on rune station
  • now can show or hide Healing, Mana, Resistance, Attribute, and other on AlchemyStation
  • projectiles now go through platforms more reliably (ulyssessword)
  • added some more safeguards to not spawn actors, chests, or traps too close to a player
  • fixed snapping to collision grid causing some issues
  • no longer check entity overlap when placing player lifestone or gate
  • for now turned off extra projecties in SkillMonsterTrapTowerIce3Shots and SkillMonsterTrapTowerLightning3Shots
  • fixed MinPositionDepth not using version stuff correctly
  • in new areas caves will no longer spawn too close to the surface
  • in new areas wastelands and inferno biomes will no longer spawn too close to the surface in low level worlds
  • surface monsters no longer migrate towards town if no town attacks option is turned on
  • fixed a crash if placed a passive skill like lich in hotbar and used it while targeting something (slayerling12)
  • decreased QuestWanderingVendorTown RandomEventChance from 6.0 to 3.0
  • added "Too far to switch places!" warning (ScrObot/DaimonTrology)
  • halved wishing well chances
  • now wishing wells that are traps now have MinLevel of at least what the trap has
  • increased SkillMonsterTrapArrowSlit ReuseTime from 1.0 to 2.0
  • a dead entity no longer blocks placing down a block (ulyssessword)
  • changed world map zoom range from 0.5/4.0 to 0.8/6.0
  • now start with 10 torches instead of 5
  • added PuddleMinLevel 5 (from weather)
  • added LightningMinLevel 5 (from weather)
  • added TornadoMinLevel 5 (from weather)
  • ObjectTriggerIllusionItemBase now has MinLevel 10
  • increased BlockOil MinLevel from 1 to 3
  • increased BlockAcid MinLevel from 1 to 5
  • increased BlockLava MinLevel from 5 to 8
  • increased BlockAcid MinLevel from 3 to 5
  • added a MinLevel of 10 to some ambushes
  • added NoiseAmbushMinLevel 10
  • smoke, poison gas, and exploding gas now have MinLevel for starting in a world of 5, 10, and 15 (still can form in other ways)
  • made it more clear that pickaxes require strength OR dexterity
  • increased wood from trees ~33%
  • critters, background objects, and unkillable things will no longer prevent doors from shutting
  • sped up Guardian attacks a little (14 fps to 17)
  • fixed sometimes getting doors (and other objects) from area blocks placed into your town on world carry over
  • fixed size 28, 32, 36, and 40 bags (Sil)
  • fixed some runes not being able to go into jewelry (even though says jewelry) (ulyssessword)
  • fixed worlds above level 100 not generating blocks correctly (GrayRiceCake)
  • now crafting list only updates when shown first time or something changes (so not generating every frame)
  • vendors no longer decide to stay in town forever
  • added some randomness to vendor in town position
  • fixed knockback in liquids not taking into account liquid movement mults
  • repositioned player lifestone/gate higher so less chance ends up underground
  • decreased LovePotion SpawnChance from 0.5 to 0.1
  • no longer get "Can't see" message if try to place torch where no support
  • fixed gems and runes not sorting correctly by type in bags
  • chisels now have monetary value
  • player lifestones no longer make healing noise since it is pretty constant (General Curmudgeon)
  • stumps now have attacked sounds like trees
  • added almost 100 new monster taunts
  • moved stash all and loot all buttons on chest away from each other (Athostar)
  • fixed strength & dexterity highlight on plus blocking view
  • when holding a block ores no longer show better than +
  • now love potions text say how to give as gifts
  • fixed party member UIs overlapping god bars if ui_scale smaller than usual
  • toned down fire shield effect
  • fixed summoning candles saying left click instead of use E (desophos)
  • fixed bags above 24 descriptions (Sil)
  • fixed Sage achievement text on Steam (MartinElgar)
  • fixed magic find chance description wording (desophos)
  • fixed cursor typo (desophos)
  • fixed XP and XP Needed capitalization issue (desophos)
  • fixed affect/effect isue in potions desc (desophos)
  • reworded HappinessDesc (desophos)
  • fixed Deep Wounds capitalization issue (desophos)
  • fixed a left over component reference (desophos)
  • fixed an "outside of walls" typo (not sure used right now though) (desophos)
  • fixed lightning typo in WorldModifierBlessingThadenDescShort (desophos)
  • fixed combat stats highlight text for Direct Spell Damage and Damage Over Time (desophos)
  • fixed lightning typo in LightningBlastDesc (desophos)
  • fixed heroes typo in GreatnessSkillDesc (desophos)
  • fixed naturally word in MeditationSkillDesc (desophos)
  • fixed wording in SnareSkillDesc (desophos)
  • fixed Enchants in EnchantedBladesSkillDesc (desophos)
  • fixed copy paste/typo enhance in TailorDesc, LeatherWorkerDesc, JewelerDesc, WeaverDesc, and CobblerDesc (desophos)
  • fixed missing us in QuestTextUniqueRaidPlan (desophos)
  • fixed wording in QuestTextUniquePoisonMaster and QuestTextUniquePoisonMasterFromBoss (desophos)
  • fixed extra from in QuestTextDeliveryReturnStolenGoods (desophos)
  • fixed Extravagant typo in PersonalityExtravagent and PersonalityExtravagentDesc (desophos)
  • fixed treachery misspelling in DynamicChatRenegadeKilled2 (desophos)
  • made ModifierPetDamage a prefix (desophos)
  • changed Bleeding/the Bleeder to Bloodletting/Bloodletter (wrestless)
  • fixed armor typo in ArmorsmithCommonerSkillDesc (DysDaemoN)
  • temporarily removed donators list - needs to be updated
  • fixed getting an assert and that changed the cursor which led to another assert, which apparently kicks game out of debugger completely without telling you what happened
  • fixed a crash in SpawnSystem::spawnAreaBlock (never live)


[ 2024-10-11 22:52:24 CET ] [ Original post ]



Din's Champion
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880010 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

    Dynamic world

    The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

    Survival

    To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

    Building

    Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

    Character building

    Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

    Can you be the Champion needed to save Aleria? Can you even survive?

    Features

    • Explore a dynamic, evolving, living world where your choices truly impact the game
    • Build your character as you see fit (attributes, specialties/classes, skills, and items)
    • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
    • Craft armor, weapons, tools, potions, materials, and town objects
    • Build and defend your town from active threats trying to destroy you
    • Shape the world through mining, building, and destruction
    • Battle hundreds of different monster types
    • Fight in the world war between the gods
    • Survive Cataclysms, massive area wide events
    • Adventure with your friends with co-op multiplayer
    MINIMAL SETUP
    • Processor: 3.0 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or better
    • Storage: 1 GB available space
    GAMEBILLET

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