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Din's Champion patch 0.806 - Controller

This patch adds controller support, adds better smart mining, and fixes a bunch of minor issues. 0.806 change list:

  • added controller support (see many more details below after blank line)
  • added an auto smart mining option (direct targeting when cursor is close and smart mining if cursor is far)
  • reduced mail/plate move penalties by ~25%
  • now show red ! next to npc names on gifts screen when they have an enemy
  • now show enemies if highlight NPC line on town info screen
  • valid house help topic now mentions needing a deed placed on wall
  • fixed extraction on special runes not giving you all of the gems that made it
  • now stack all/stack all nearby chests has a print that tells you how many items moved
  • added permanent note in durability help topic about hardcore character items breaking
  • added current quest in area to world map key
  • moved world map key up a little to fix an overlap
  • moved world map key to left some so more out of the way
  • fixed jumping issue with keyboard (never live)
  • moved AutoSmartMiningDistance to database
  • now i_joystickEnabled defaults to on
  • left stick now moves left/right
  • right stick now aims
  • right trigger now does main skill (attack, pickaxe, torch, etc)
  • right shoulder now does alt skill (skill, pickaxe background, etc)
  • now left trigger jumps
  • A now UI main click
  • X now UI alt click
  • now B cancels/pulls up in game menu
  • removed joystick 45 angle shift (isometric thing)
  • down on left stick now falls through platforms
  • now right stick aim is instant correct direction (more like twin stick shooter)
  • rearranged main menu buttons on bottom of screen - roughly in order of use (most use on left)
  • back button now cycles through menus - inventory, map, quests, character, skills, npcs, crafting, journal, bestiary, and then back to inventory
  • left/right stick presses go to prev/next tool
  • x & y now go to prev/next skill
  • made right stick distance from player to be analog
  • start button is now stack to all nearby chests
  • A now uses objects
  • left shoulder is now block
  • now joystick use doesn't repeat
  • fixed aim being a diamond instead of a circle (an old adjustment that worked in isometric but not from side)
  • shifted right stick aim using the player center instead of origin as the base position
  • max aim distance is now consistent no across zoom levels
  • now if cursor is centered (or close) over player, direction of player changes with movement
  • at least with controller, use now has some auto aim
  • added virtual keyboard support to new character, set up area, and rename screens
  • fixed which objects could use with controller
  • fixed dpad on create character screen
  • fixed VirtualKeyboard disappearing when advanced options turned off on set up area screen
  • fixed dpad on set up area screen
  • fixed dpad on select character screen
  • added ControllerMouseStartPositionWidget to most menus
  • turned off twin stick stuff when open any menu with items
  • i_joystickEnabled now on by default (if older cfg save turns on - just once)
  • set ui_joystickMappingsSetup back to if older cfg saved - just once
  • incremented cfg version
  • matched controller linux default setup with Windows
  • fixed _hasUsedJoystick not being initialized in linux build
  • now controller not on until a button is pressed
  • moved everything from handleMoreInput to handleJoystickButtonPress
  • now map scrolling with controller is analog (goes slower if stick not pushed very far)
  • added all new bindable stuff to controller options
  • changed Joystick to Controller in text a couple places
  • moved ControllerMaxAimDistance to database
  • added start position to VirtualKeyboard
  • resurrect and quest screens now turn off twin stick (temporarily)
  • prev/next tool can now select potions - right trigger will use
  • fixed Controller typo in a couple places (never live)


[ 2024-10-25 22:24:48 CET ] [ Original post ]



Din's Champion
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880010 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

    Dynamic world

    The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

    Survival

    To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

    Building

    Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

    Character building

    Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

    Can you be the Champion needed to save Aleria? Can you even survive?

    Features

    • Explore a dynamic, evolving, living world where your choices truly impact the game
    • Build your character as you see fit (attributes, specialties/classes, skills, and items)
    • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
    • Craft armor, weapons, tools, potions, materials, and town objects
    • Build and defend your town from active threats trying to destroy you
    • Shape the world through mining, building, and destruction
    • Battle hundreds of different monster types
    • Fight in the world war between the gods
    • Survive Cataclysms, massive area wide events
    • Adventure with your friends with co-op multiplayer
    MINIMAL SETUP
    • Processor: 3.0 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or better
    • Storage: 1 GB available space
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