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Din's Champion patch 0.807 - Skills

This patch focuses on fixing and improving skills for the 39 player classes. 0.807 change list:

  • fixed whirlwind sometimes not targeting enemies correctly (might affect other skills?) (LumberingTroll)
  • fixed Arcane Swarm movement (ulyssessword/goodgimp/sPiNdRy/HossPorkchops)
  • skills like Marked for Death will no longer target entities marked as CanOnlyTargetDirectly unless directly targeted
  • whirlwind can now hit targets behind you
  • HolySymbol & Earthquake skills now need line of sight to damage an enemy
  • halved damage penalities for skills with ExtraEnemies
  • improved targeting for lighting type skills (and probably others) (DysDaemoN/Nailclippins)
  • now chain lighting prioritizes monsters higher than other targets
  • now debuffs won't try to target non-monsters even if you are targeting them
  • improved targeting for corpse related skills (Molnyfio)
  • now summoned Fire Elementals, Chaos Lords, Furies, Guardians, and Ghosts are smaller so they fit in the same space as a player and can move around better (Molnyfio)
  • fixed trap aiming (still needs to have a real gravity applied)
  • halved damage penalities for SkillMultiStrike and QuakeStrike
  • Savage Strike now teleports correctly
  • fixed Savage Strike large range being applied to damage area
  • combo master skill now increases weapon damage
  • made sleight of hand and feint work on all enemies in range and in front of the player
  • shield bash skills hit more enemies reliably
  • added some offset to extra projectiles so you can actually see them (AhaloOnDeck91)
  • fixed Insidious Poison not actually doing poison damage (Voidbearer)
  • now StatusEffectAuraOfPoisonVictim, StatusEffectAcidTouch, StatusEffectPoisonMist, StatusEffectPollution, and StatusEffectLethalPoison do poison damage
  • fire shield can no longer hurt the entity it is protecting (Nailclippins)
  • skills like Arcane Swarm will no longer randomly target entities marked as CanOnlyTargetDirectly
  • critters no longer count for successfull hits or kills (Delilah/ulyssessword)
  • added HealthChangeInflation 0.1 to StatusEffectInvigorate (HossPorkchops)
  • fixed highlighting player size
  • can now use dark ritual from necromancer and summoner on same pets (Molnyfio)
  • made block and energizing blocks a little longer
  • decreased ShieldBash and ShieldBlast reuse time from 10.0 to 5.0
  • lifeburn can now repeat
  • flame blade now casts more light
  • now MultiShot extra projectiles are easier to see
  • StrengthOfStone no longer changed your size
  • shatter and bone shatter can now repeat
  • doubled Banish distance
  • death rune only works if can see enemy
  • Slaughter can hit monsters behind player now
  • HypnotizingFlow skill now increases weapon damage and attack
  • now there is a backwards skill option for the mouse wheel (Molnyfio)
  • added "Weapon Attack" wording on skills that do a weapon attack to be a little more clear
  • now status effect damage line now always tells you damage type to be more consistent (Voidbearer)
  • damage mult bonus now shows an extra digit of precision
  • added "without attack penalty" to skill descriptions that have ExtraEnemies
  • fixed create character ok button highlight text (no longer references clan name)
  • added "Highlight this when using a skill to target." to party member and client highlights
  • changed shockwave effect to be in x/z instead of x/y
  • added 36 male names for NPCs (really way more since use markov chain)
  • added 41 female names for NPCs (really way more since use markov chain)
  • sorted npc names and removed duplicates (just easier to work with)


[ 2024-11-01 23:02:58 CET ] [ Original post ]



Din's Champion
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880010 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

    Dynamic world

    The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

    Survival

    To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

    Building

    Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

    Character building

    Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

    Can you be the Champion needed to save Aleria? Can you even survive?

    Features

    • Explore a dynamic, evolving, living world where your choices truly impact the game
    • Build your character as you see fit (attributes, specialties/classes, skills, and items)
    • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
    • Craft armor, weapons, tools, potions, materials, and town objects
    • Build and defend your town from active threats trying to destroy you
    • Shape the world through mining, building, and destruction
    • Battle hundreds of different monster types
    • Fight in the world war between the gods
    • Survive Cataclysms, massive area wide events
    • Adventure with your friends with co-op multiplayer
    MINIMAL SETUP
    • Processor: 3.0 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or better
    • Storage: 1 GB available space
    GAMEBILLET

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