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Din's Champion patch 0.809

This patch adds prestige levels, adds a surrender option, adds a place torch key, balances many things better, and fixes a bunch of minor issues. 0.809 change list:

  • added a surrender option on town info screen
  • can now hit the tab key to place a torch without holding it (need torches on hotbar somewhere though)
  • added Prestige levels (after level 100, each time gain enough XP to level up, get a reward item)
  • now on area transition keeps original area name and overwrites old area - fixes a bunch of issues
  • now gem, jewelry, necklace, and ring NPC gifts benefit both people so don't need to worry about from/to
  • fixed an issue preventing NPCs from returning back to their home spot
  • now world transition also carries over things near player's gate, mostly just in case no deeds up yet and lifestone was destroyed has something
  • increased MinDistanceFromPlayerToSpawnAreaBlock/MinDistanceFromPlayerToSpawnAreaBlockEntities from 300.0 to 700.0
  • item magic modifiers values from gems/runes are now more centered around average
  • improved Slow Fall GravityMult from -0.33 to -0.75
  • increased PickupDistance boost on rune/magic modifier from 0.25 to 0.75
  • put "Fast Fall rune/magic modifier now also reduces falling damage by 20%" back in (got removed accidentally while testing)
  • made NPC gifts more consistent when flipping from/to (level wise)
  • fixed which gems Tree Damage & Air Control runes say they are made from
  • fixed a bunch of minor inconsistencies of rune/gem text
  • increased wall slide mult from 5.0 to 7.5
  • reduced how often NPCs can use Fireball, Sweeping Flames, Immolation, and Maelstrom
  • plants and trees no longer count as successful kills
  • plants, trees, and critters no longer count as successful hits
  • improved GravityMult from -0.33 to -0.4 Levitate and AirControl skills
  • added liquid splash sounds
  • new npcs can no longer trigger town alarm for 30 seconds (so no false alarms for having a DOT when recruited)
  • reduced how often NPCs can use Precise Strike, Viper Venom, Critical Strike, Charged Strike, Jab, Gouge, Daze, Feint, Smoke Screen, Shuriken, Slice, and Caltrops
  • reduced how often NPCs can use Frost Nova, Ice Storm, Frost Bite, Permafrost, Shatter, Blinding Flash, Magic Shield, and Arcane Swarm
  • now higher level doors & crafting objects can spawn correctly
  • decreased ReputationFight in WorldModifierRowdy & LevelModifierRowdy from 0.15 to 0.1 (Voidbearer)
  • decreased naga priest acid bolts DiggingMult to 0.5 (Voidbearer)
  • increased max level of many blocks from 200 to 300 (should fix level 200 worlds) (ulyssessword)
  • can now left click on either gargoyle on main game ui to select self
  • increased AutoSmartMiningDistance from 128.0 to 155.0 to match MaxMineBlockDistance
  • increased ControllerMaxAimDistance from 160.0 to 190.0 to work with AutoSmartMiningDistance/MaxMineBlockDistance
  • quests like curses/plagues get cleaned up correctly now on world transition (Nailclippins)
  • increased giant spider InitChance/SpawnChance from 1.5/7.5 to 2.0/10.0
  • doubled silk SpecificLootMinCount/SpecificLootMaxCount on spiders
  • added SpecificLootNoLowerLevel to zombie spiders (like normal spiders)
  • now Leather Scrap and silk drop amounts from monsters are multiplied by monster scale
  • increased Leather Scrap drops from medium sized monsters from min/max from 1/3 to 2/4
  • increased Leather Scrap drops from large sized monsters from min/max from 2/5 to 4/8
  • fixed another way that objects could spawn too close to the player
  • improved theme music a little
  • added description to all special runes
  • fixed a few traps that were still fullbright
  • houses and other cover will now keep campfires from going out (Voidbearer)
  • can now bind a key to loot all (Athostar)
  • made marble textures a little darker (Nailclippins)
  • Spectral chests no longer transition to next world (ulyssessword)
  • removed mutation XP pillars (ulyssessword)
  • now GlobalStatSystem::getTotalStatInfo ignores stats from players that are negative (Nailclippins)
  • VirtualSmartMining no longer has a default key - ctrl already being used and AutoSmartMining is better
  • now lightning sounds limited to 1 starting at a time so things like ball lightning not so loud (KevinC)
  • fixed reset to defaults in keyboard options not clearing keys that default to nothing
  • recipes can now specify what kind of recipeType they are (used in showing/hiding on crafting screen)
  • moved copper & tin extraction to other instead of bars
  • Arcane Essence will no longer add Crystal or Obsidian magic modifiers (desophos)
  • fixed new nemesis sound
  • fixed stoneskin obelisk being full bright
  • fixed mail chest pieces on ground being full bright
  • now automatically selects a skill added to your hotbar if none selected yet
  • moved pickup text to right side of screen instead of over player (not in way as much)
  • fixed getting "Illusion dispelled" message twice on some illusions (desophos)
  • changed text in curse quests from "so I can cure it" to "so the curse can be lifted"
  • made a couple things cyan in Basics and Using Skills help topics
  • fixed some ambushes not referencing player name correctly
  • pickup text now uses small font
  • changed PROTOCOL_VERSION to 134
  • cleaned up getRecipesListInfoProc some


[ 2024-11-15 23:16:28 CET ] [ Original post ]



Din's Champion
Soldak Entertainment
  • Developer

  • Soldak Entertainment
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (45 reviews)


  • Review Score

  • https://store.steampowered.com/app/2880010 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

    Dynamic world

    The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

    Survival

    To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

    Building

    Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

    Character building

    Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

    Can you be the Champion needed to save Aleria? Can you even survive?

    Features

    • Explore a dynamic, evolving, living world where your choices truly impact the game
    • Build your character as you see fit (attributes, specialties/classes, skills, and items)
    • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
    • Craft armor, weapons, tools, potions, materials, and town objects
    • Build and defend your town from active threats trying to destroy you
    • Shape the world through mining, building, and destruction
    • Battle hundreds of different monster types
    • Fight in the world war between the gods
    • Survive Cataclysms, massive area wide events
    • Adventure with your friends with co-op multiplayer
    MINIMAL SETUP
    • Processor: 3.0 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 970 or better
    • Storage: 1 GB available space
    GAMEBILLET

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