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Din's Champion patch 0.811
[ 2024-12-06 23:55:25 CET ] [ Original post ]
This patch improves the fps some, decreases the network usage in multiplayer a little, and fixes a bunch of hitches. 0.811 change list:
- now don't grab entity client skin until after cull call, so more likely loaded (so less hitches)
- optimized ResourceSystem::findResource a little (++ instead of [ i ])
- objects no longer keep searching for a good place to put them if original place overlaps another background object (less hitches)
- overlapping rocks and basic plants are now deleted instead of finding new position
- now don't set entity to idle animation until loaded to prevent some hitches
- status effects can now be marked SkipReadingStats - only StatusEffectBasicRegen right now
- no longer send across burned areas across network (not used in Din's Champion)
- added a shader cache so buildTile didn't always call findResource
- sped up round calls in getBlockVertLightIntensity
- now precache - step.eff, some insect footstep sounds, block.mdl, some mining effects, some mining sounds, plantPuffTree.mdl, objectDestroyed.mdl, splashWater.mdl, plantPuff.mdl
- now precache DeathEffect, monster skill sounds, monster skill status effects, and enhancement OnHitSkill
- now precache UseStatusEffect, tool models on hotbar, and fonts
- now precache - digEntity.mdl, questSolved.snd, block models, combatObjectHit.mdl, gates, regenerationObjectQuiet.mdl, common liquids
- now getDatabaseEntry call in Sentient::addStatusEffect uses DATABASE_ENTRY_TYPE_STATUS_EFFECT hint
- changed a bunch of places to use DATABASE_ENTRY_TYPE_MONSTER_ENHANCEMENT hint
- replaced dynamic_cast call in StatusEffect::isForever to isPlayer call
- fixed wording in "Your mother is better at fighting than you" monster taunt
- changed PROTOCOL_VERSION to 135
[ 2024-12-06 23:55:25 CET ] [ Original post ]
Din's Champion
Soldak Entertainment
Developer
Soldak Entertainment
Publisher
Coming soon
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(45 reviews)
Public Linux Depots:
- [0 B]
Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.
Can you be the Champion needed to save Aleria? Can you even survive?
Dynamic world
The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!Survival
To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.Building
Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.Character building
Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.Can you be the Champion needed to save Aleria? Can you even survive?
Features
- Explore a dynamic, evolving, living world where your choices truly impact the game
- Build your character as you see fit (attributes, specialties/classes, skills, and items)
- Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
- Craft armor, weapons, tools, potions, materials, and town objects
- Build and defend your town from active threats trying to destroy you
- Shape the world through mining, building, and destruction
- Battle hundreds of different monster types
- Fight in the world war between the gods
- Survive Cataclysms, massive area wide events
- Adventure with your friends with co-op multiplayer
MINIMAL SETUP
- Processor: 3.0 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or better
- Storage: 1 GB available space
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