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Din's Champion
Soldak Entertainment Developer
Soldak Entertainment Publisher
Coming soon Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (77 reviews)
Public Linux Depots:
  • [0 B]
Din's Champion patch 0.833

This patch fixes a couple crashes, fixes a rare loading issue, adds a bunch of new small locations (Jails, Craters, Galleries, etc), furnishes already existing houses much better, and fixes several other minor issues.

0.833 change list:

  • fixed an issue with loading a world, saving, and then resuming it again (ScrObot)

  • fixed loading active liquids, loose solid, and gases count (was saving as unsigned and loading as signed) (Faya AOP)

  • fixed an infinite loop when using test_stressMonsters for a while

  • fixed background in special rooms not keeping empty spaces

  • now dig entities stay around long enough for slow attacking monsters (like guardians)

  • now weapon range for monsters when digging is longer for larger monsters (so they can dig themselves out better)

  • now quest threat can go up when no town attacks is turned off (still no town type of attacks of course)

  • now if town attacks are turned off, a quest spawning another quest reduces its quest threat (normal a town attack is only thing that reduces it)

  • added Jail special rooms

  • added wood bridges

  • added another mystic arch

  • added BridgeBandits, BridgeGuardian, and BridgeMonsters special rooms

  • made guardians that guard specific things (chests, bridges, etc) smaller so they fit better

  • added DeepWell special room

  • added better Encampment special rooms

  • made farms look better (nice rows of plants)

  • now special rooms can spawn recruitable NPCs

  • now sanctuaries sometimes have NPCs in them

  • added Crater rooms

  • added bigger jails (up to 3 wide)

  • added tables and chairs to most houses

  • added paintings to houses (rare)

  • added banners to houses (rare)

  • added trophies to houses (rare)

  • added chests to houses (somewhat common)

  • made burial mound a little less safe

  • added Gallery special room

  • added 3 more vault variants

  • fixed blight gas not doing damage

  • now monsters only wander towards the town lifestone at night

  • increased Escort MinLevel from 5 to 10

  • decreased major quest monster MaxPotionsUse from 2 to 1

  • fixed Sonic Blast aiming getting stuck locked on enemies (Faya AOP)

  • fixed Arcane Blast not needing to hit for status effect to affect the target (glass zebra)

  • fixed first wall climb rune not inserting or extracting correctly (Faya AOP)

  • decreased IntensityDecreasePerSecond from 10.0 to 7.5 (combat music will last a little longer)

  • added chance of broken bridges

  • gave already placed trophies a little randomness to the placement angle

  • now offset paintings a bit so you can align them to blocks

  • fixed some painting alignment issues

  • changed bridges to be contained by clay instead of stone

  • now found Crystal Field messages mentions color

  • rescue npcs will no longer open doors

  • added desc to pickaxes and shovel pickaxes

  • house foundations now have a more random thickness so looks less blocky

  • now special room can specify a different special room for matching area block purposes (so different special rooms can share area blocks)

  • now special rooms with set pieces can be multiple area blocks wide/tall without needing specific connection name

  • now banner plays a sound when you use it

  • decreased Lava WaveFrequency from 15.0 to 10.0

  • turned pathfinding off in BehaviorAdventure::pickIntermediateGoal

  • fixed a gossip typo

  • fixed some more unsigned/signed issues in loading/saving: evidence, quests, unique players, player planet knowledge (probably have never caused an issue though)


[ 2025-07-04 22:22:21 CET ] [ Original post ]

Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

Dynamic world

The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

Survival

To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

Building

Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

Character building

Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.

Can you be the Champion needed to save Aleria? Can you even survive?

Features

  • Explore a dynamic, evolving, living world where your choices truly impact the game
  • Build your character as you see fit (attributes, specialties/classes, skills, and items)
  • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
  • Craft armor, weapons, tools, potions, materials, and town objects
  • Build and defend your town from active threats trying to destroy you
  • Shape the world through mining, building, and destruction
  • Battle hundreds of different monster types
  • Fight in the world war between the gods
  • Survive Cataclysms, massive area wide events
  • Adventure with your friends with co-op multiplayer

MINIMAL SETUP
  • Processor: 3.0 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 1 GB available space

GAMEBILLET

[ 6441 ]

25.19$ (16%)
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15.11$ (24%)
8.20$ (73%)
4.19$ (16%)
5.23$ (91%)
17.79$ (11%)
GAMERSGATE

[ 2821 ]

1.5$ (70%)
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2.55$ (83%)
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MacGamestore

[ 4455 ]

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5.99$ (85%)
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10.89$ (56%)

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