




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This patch fixes a couple crashes, fixes a rare loading issue, adds a bunch of new small locations (Jails, Craters, Galleries, etc), furnishes already existing houses much better, and fixes several other minor issues.
0.833 change list:
fixed an issue with loading a world, saving, and then resuming it again (ScrObot)
fixed loading active liquids, loose solid, and gases count (was saving as unsigned and loading as signed) (Faya AOP)
fixed an infinite loop when using test_stressMonsters for a while
fixed background in special rooms not keeping empty spaces
now dig entities stay around long enough for slow attacking monsters (like guardians)
now weapon range for monsters when digging is longer for larger monsters (so they can dig themselves out better)
now quest threat can go up when no town attacks is turned off (still no town type of attacks of course)
now if town attacks are turned off, a quest spawning another quest reduces its quest threat (normal a town attack is only thing that reduces it)
added Jail special rooms
added wood bridges
added another mystic arch
added BridgeBandits, BridgeGuardian, and BridgeMonsters special rooms
made guardians that guard specific things (chests, bridges, etc) smaller so they fit better
added DeepWell special room
added better Encampment special rooms
made farms look better (nice rows of plants)
now special rooms can spawn recruitable NPCs
now sanctuaries sometimes have NPCs in them
added Crater rooms
added bigger jails (up to 3 wide)
added tables and chairs to most houses
added paintings to houses (rare)
added banners to houses (rare)
added trophies to houses (rare)
added chests to houses (somewhat common)
made burial mound a little less safe
added Gallery special room
added 3 more vault variants
fixed blight gas not doing damage
now monsters only wander towards the town lifestone at night
increased Escort MinLevel from 5 to 10
decreased major quest monster MaxPotionsUse from 2 to 1
fixed Sonic Blast aiming getting stuck locked on enemies (Faya AOP)
fixed Arcane Blast not needing to hit for status effect to affect the target (glass zebra)
fixed first wall climb rune not inserting or extracting correctly (Faya AOP)
decreased IntensityDecreasePerSecond from 10.0 to 7.5 (combat music will last a little longer)
added chance of broken bridges
gave already placed trophies a little randomness to the placement angle
now offset paintings a bit so you can align them to blocks
fixed some painting alignment issues
changed bridges to be contained by clay instead of stone
now found Crystal Field messages mentions color
rescue npcs will no longer open doors
added desc to pickaxes and shovel pickaxes
house foundations now have a more random thickness so looks less blocky
now special room can specify a different special room for matching area block purposes (so different special rooms can share area blocks)
now special rooms with set pieces can be multiple area blocks wide/tall without needing specific connection name
now banner plays a sound when you use it
decreased Lava WaveFrequency from 15.0 to 10.0
turned pathfinding off in BehaviorAdventure::pickIntermediateGoal
fixed a gossip typo
fixed some more unsigned/signed issues in loading/saving: evidence, quests, unique players, player planet knowledge (probably have never caused an issue though)
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