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Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

Dynamic world

The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

Survival

To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

Building

Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

Character building

Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.
Can you be the Champion needed to save Aleria? Can you even survive?

Features

  • Explore a dynamic, evolving, living world where your choices truly impact the game
  • Build your character as you see fit (attributes, specialties/classes, skills, and items)
  • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
  • Craft armor, weapons, tools, potions, materials, and town objects
  • Build and defend your town from active threats trying to destroy you
  • Shape the world through mining, building, and destruction
  • Battle hundreds of different monster types
  • Fight in the world war between the gods
  • Survive Cataclysms, massive area wide events
  • Adventure with your friends with co-op multiplayer
Din's Champion
Soldak EntertainmentDeveloper
Soldak EntertainmentPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (85 reviews)
Public Linux Depots:
  • [0 B]
Din's Champion patch 0.838

This patch improves the lighting (brighter, richer colors, and much more consistent), makes cut block edges look better, adds new quest sounds, makes NPCs happier, and fixes many other minor issues.

0.838 change list:

  • changed lighting model - lose some of the directional lighting, but now light sources brighter, colors richer, and much more consistent

    [/*]
  • made bricks have a ragged edge instead of a straight cut (subtle but looks better)

    [/*]
  • made cut blocks (stone & ice) have a less straight edge

    [/*]
  • fixed light sources dimming a lot when slightly overlapping a solid block

    [/*]
  • added new sounds for new curse, plague, machine, hunter, and rengade quests

    [/*]
  • now war quests play declared war sound

    [/*]
  • decreased HappinessDegradation from -0.005 to -0.0025

    [/*]
  • decreased HappinessDegradationPerTownMember from -0.0005 to -0.00025

    [/*]
  • decreased BaseRune BaseValuePerLevel from 20.0 to 5.0

    [/*]
  • added glowing red, blue, green, orange, purple, and yellow mushrooms

    [/*]
  • added new mushroom groves

    [/*]
  • now explosive mushrooms are more common in mushroom levels/worlds

    [/*]
  • grass no longer prevents loose solids from moving

    [/*]
  • increased obsidian ValueMult from 1.32 to 2.0

    [/*]
  • changed wood block DrawPriority to 0.8 (was conflicting with some other blocks)

    [/*]
  • increased MinLevel of first tar to 10 levels higher

    [/*]
  • fixed special rooms not using higher level objects when they are supposed to

    [/*]
  • fixed wood and stone blending into glass backgrounds

    [/*]
  • fixed AnimationResource::getRadius not testing frame bounds (was causing entities to draw black in rare circumstances)

    [/*]
  • made bounds on trophies and potted plants narrower so easier to place

    [/*]
  • added new NPC chat for killing nemesis or arch-nemesis

    [/*]
  • turned off fade in new entities on trees

    [/*]
  • added show/hide Bandages option on tailoring crafting screen (Tuidjy)

    [/*]
  • now glowing mushrooms will spawn in groups more often

    [/*]
  • made level and switch bounds smaller to match model better

    [/*]
  • fixed fairies light position

    [/*]
  • fixed roof in \"spawn\" house

    [/*]
  • now show tech # on bandages

    [/*]
  • fixed a comment in tryTransitionLiquid

    [/*]

[ 2025-08-09 20:58:27 CET ] [Original Post]

Minimum Setup

  • Processor: 3.0 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 1 GB available space
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