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Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

Dynamic world

The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

Survival

To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

Building

Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

Character building

Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.
Can you be the Champion needed to save Aleria? Can you even survive?

Features

  • Explore a dynamic, evolving, living world where your choices truly impact the game
  • Build your character as you see fit (attributes, specialties/classes, skills, and items)
  • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
  • Craft armor, weapons, tools, potions, materials, and town objects
  • Build and defend your town from active threats trying to destroy you
  • Shape the world through mining, building, and destruction
  • Battle hundreds of different monster types
  • Fight in the world war between the gods
  • Survive Cataclysms, massive area wide events
  • Adventure with your friends with co-op multiplayer
Din's Champion
Soldak EntertainmentDeveloper
Soldak EntertainmentPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (85 reviews)
Public Linux Depots:
  • [0 B]
Bosses - Patch 0.840

This patch makes bosses more unique (tactics, skills, quests, etc), adds several new quests, adds a new grate block, and fixes many other minor issues.

0.840 change list:

  • added grate block (solid but lets liquid and gas pass through)

    [/*]
  • now ArchetypeFireElemental allowed to be a boss

    [/*]
  • added scout quest

    [/*]
  • added assassin quest

    [/*]
  • added supply poisoned quest

    [/*]
  • added infestation quest

    [/*]
  • now many monster status effects no longer read stat changes so can process them faster (Faya AOP)

    [/*]
  • changed many monster status effects to OnePerInflicterKeepOldResetTime or OnlyOneKeepOldResetTime instead of OnePerInflicter or OnlyOne

    [/*]
  • DeadlyPoison quest now has MinLevel of 10

    [/*]
  • imps no longer get higher chance of potions when boss

    [/*]
  • added war against town quest

    [/*]
  • monsters can now start fires

    [/*]
  • added ice machine quest

    [/*]
  • hulks can now be bosses

    [/*]
  • added blight machine quest

    [/*]
  • zombie bosses more likely to start blight machine quests

    [/*]
  • most zombie bosses will no longer use any of the different potions

    [/*]
  • added Domination quests - DarkElf, Imp, Naga, Torva, DeathKnight, Lich, FireElemental, Horror, Saurian, Stalker, Scree, Shadow, Frenzy, FourArms, ZombieHorror, ZombieSaurian, ZombieFiend, ZombieShadow, ZombieStalker, ZombieFourArms, ZombieImp, ZombieNaga, ZombieFrenzy, ZombieDarkElf, DarkOrc, ZombieLord, Rylor, Vortar, Demon, Scorpid, LightningElemental, IceElemental

    [/*]
  • added human zombies as lich followers

    [/*]
  • fixed archnemesis using tactics more than they should

    [/*]
  • added a start fire tactic

    [/*]
  • can now add nemesis specific skills to monsters (have to be nemesis or arch-nemesis to use them)

    [/*]
  • added smoke screen skill to imp nemesis

    [/*]
  • fixed virtual canAddStatusEffect calls not matching correctly (preventing some monster debuff skills not working)

    [/*]
  • male imp bosses now start more uprisings

    [/*]
  • female imp bosses now start more wars

    [/*]
  • female imp bosses dominate more areas

    [/*]
  • added Flaming Weapon to torva bosses

    [/*]
  • added Flaming Weapon to death knight bosses

    [/*]
  • added Freezing Weapon to dark elf warrior bosses

    [/*]
  • added Poison Weapon to dark orc berserker bosses

    [/*]
  • increased hulk & zombie hulk DiggingMult from 1.0 to 1.5

    [/*]
  • hulk bosses now add less allies

    [/*]
  • dark elf bosses now add more allies

    [/*]
  • zombielords now add more allies

    [/*]
  • torvas and dark elves now more likely to dominate an area

    [/*]
  • torvas, liches, heralds, stalkers, zombie stalkers, and zombie scree now start more uprisings

    [/*]
  • torva shaman, rylors, and chaos lords now start more fires

    [/*]
  • torvas, dark orc berserkers, and rylor bulls now taunt more

    [/*]
  • TorvaShaman more likely to use resistance potions

    [/*]
  • torva shaman, liches, vortar soldiers, and vortar raiders more likely to attack town

    [/*]
  • death knights and saurian now hate each other

    [/*]
  • horrors and zombie horrors now try to dominate areas less

    [/*]
  • scree, zombie scree, shadows, and zombie shadows cause more ambushes

    [/*]
  • fixed ambush, ambush on retreat/run, and diversion tactics

    [/*]
  • fixed boss ambush saying they were ambushed instead of player

    [/*]
  • now bosses can also bring in scouts, assassins, and hunters as reinforcements

    [/*]
  • stalker hunter, dark elf assassins now sends out more hunters/bounty hunters

    [/*]
  • zombie imp and zombie scree no longer run, retreat, or banish

    [/*]
  • vortar soldiers, lightning elementals, and Zombie Furies now start more wars

    [/*]
  • vortar warlocks and chaos lords more likely to set up a demon gate

    [/*]
  • Zombie Stalker bosses now have teleport

    [/*]
  • now only torva shaman bosses can summon fire elementals (now TorvaShaman1 has a summon)

    [/*]
  • saurian bosses can now summon lightning elementals

    [/*]
  • fury bosses can now summon scree

    [/*]
  • dark orc scout bosses can now summon dark orc shamans and dark orc warlocks

    [/*]
  • now more versions of Dark Orc Warlock can summon scree and furies but furies are now nemesis only

    [/*]
  • Scorpid bosses can now summon scorpions

    [/*]
  • Shadow bosses can now summon more shadows

    [/*]
  • now unique monsters can cause blight explosions

    [/*]
  • now liches, zombie shadows, and zombie lords have higher chance of blight explosions

    [/*]
  • now unique monsters can start storms

    [/*]
  • now horrors, saurian mages, and lightning elementals have higher chance of starting storms

    [/*]
  • now unique monsters can release poison gas and exploding gas

    [/*]
  • now zombie fire throwers have higher chance of releasing exploding gas

    [/*]
  • now zombie imps (male & female) have higher chance of releasing poison gas

    [/*]
  • dark elf priest and zombie dark elf bosses now have a darkness skill

    [/*]
  • now zombie dark elves send out more assassins

    [/*]
  • dark elf warrior bosses now have blade of darkness skill

    [/*]
  • female imp bosses now can use 1 more healing potion

    [/*]
  • death knight bosses now can use 1 more rejuvenation potion

    [/*]
  • now zombie fury bosses have BurstOfSpeed skill

    [/*]
  • now dark elf assassin bosses have sprint skill

    [/*]
  • Zombie Saurian bosses can now shoot fireballs from their mouth

    [/*]
  • now scree and zombie scree have rupture armor impale skills

    [/*]
  • now female imp and female zombie imp bosses get an extra projectile

    [/*]
  • now hulk boss stunning hit has extra knockback

    [/*]
  • hulks now start less uprisings

    [/*]
  • now stalker hunter boss ranged attack always pierces

    [/*]
  • now unique monsters have a really small chance to pray and increase evil immortal\'s power

    [/*]
  • now naga priest and dark elf priest have much higher chance to pray and increase evil immortal\'s power

    [/*]
  • now ice elemental bosses have ice storm skill

    [/*]
  • now lighting elemental bosses have a chain lighting skill

    [/*]
  • now herald, zombie fury, and chaos lord bosses have fear skill

    [/*]
  • changed dark elf stealth to be more like brood/shadow so more reliable

    [/*]
  • now DarkElf Wizard bosses have Maelstrom skill

    [/*]
  • now Fire Elemental bosses have fire aura skill

    [/*]
  • now Lightning Elemental bosses have lightning aura skill

    [/*]
  • now Ice Elemental bosses have cold aura skill

    [/*]
  • now naga priest bosses have area heal skill

    [/*]
  • added soul shield skill to lich bosses

    [/*]
  • added energy shield skill to dark orc shaman bosses

    [/*]
  • added battle shout skill to vortar soldier bosses

    [/*]
  • now horror bosses have chance that projectiles fork

    [/*]
  • now zombie horror bosses have chance that projectiles are homing

    [/*]
  • fixed some monster skills because was trying canSee checks with origin instead of center

    [/*]
  • canSee checks now go through platforms

    [/*]
  • fixed a way that paying a vendor to come to town could fail

    [/*]
  • fixed some issues with meeting quests

    [/*]
  • now quests that that try to start with 100% chance of happening ignore MinThreat stuff

    [/*]
  • naga & zombie naga bosses can now walk on liquids

    [/*]
  • now torva bosses use shields

    [/*]
  • added shield bash skill to torva bosses

    [/*]
  • fixed canUse call in BehaviorUseSkill::start not using correctly target

    [/*]
  • added corpse explosion skill to lich bosses

    [/*]
  • scree, stalker, and zombie stalker bosses can now jump higher

    [/*]
  • fury bosses can now go into frenzy mode basically with any morale

    [/*]
  • added Sweeping Flames to fire elemental bosses

    [/*]
  • added Lightning Swarm to saurian mage bosses

    [/*]
  • added Arcane Swarm to dark orc warlock bosses

    [/*]
  • added Curse of Enfeeblement, Curse of Pain, and Curse of Vulnerability skills to vortar warlock bosses

    [/*]
  • chaos lords are now explicitly friendly with other demons

    [/*]
  • added Circle of Power skill to chaos lord bosses

    [/*]
  • added net skill to stalker hunter bosses

    [/*]
  • added ice wall skill to ice elemental bosses

    [/*]
  • arch-nemesis now has a chance to banish their attacker (temporarily teleport them away)

    [/*]
  • increased MonsterSpawnChanceMult in wars and battles

    [/*]
  • monsters that are larger than usual dig out of blocks better now (wasn\'t using scale in block attack)

    [/*]
  • now darkness level/world modifiers will decrease block light sources (torches, lava, etc)

    [/*]
  • fixed a couple memory leaks in buildAndEquipItem (probably never actually hit them though)

    [/*]
  • added autoScreenshot (dev thing)

    [/*]
  • changed saveVersion to 306

    [/*]
  • changed PROTOCOL_VERSION to 151

    [/*]
  • now test_stressMonsters will test nemesis only skills also

    [/*]

[ 2025-08-29 23:35:44 CET ] [Original Post]

Minimum Setup

  • Processor: 3.0 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 1 GB available space
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