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Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

Dynamic world

The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

Survival

To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

Building

Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

Character building

Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.
Can you be the Champion needed to save Aleria? Can you even survive?

Features

  • Explore a dynamic, evolving, living world where your choices truly impact the game
  • Build your character as you see fit (attributes, specialties/classes, skills, and items)
  • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
  • Craft armor, weapons, tools, potions, materials, and town objects
  • Build and defend your town from active threats trying to destroy you
  • Shape the world through mining, building, and destruction
  • Battle hundreds of different monster types
  • Fight in the world war between the gods
  • Survive Cataclysms, massive area wide events
  • Adventure with your friends with co-op multiplayer
Din's Champion
Soldak EntertainmentDeveloper
Soldak EntertainmentPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (85 reviews)
Public Linux Depots:
  • [0 B]
Din's Champion patch 0.841

This patch fixes several slowdowns, balances new quest generation better, fixes a couple crashes, fixes a few minor memory leaks, and fixes many other minor issues.

0.841 change list:

  • decreased ProjEnvironmentFire Life from 30.0 to 6.0

    [/*]
  • decreased EnvironmentFireSpreadSameBlockChance from 0.1 to 0.0

    [/*]
  • decreased EnvironmentFireSpreadDifferentBlockChance from 0.0015 to 0.0

    [/*]
  • changed BlockSmoke DisperseChance/DisperseAmount from 0.5/128 to 1.0/256

    [/*]
  • summoned monsters can no longer summon more monsters

    [/*]
  • now there is a max cap on outstanding quests for any one parent quest

    [/*]
  • there is now a cap on how much an area can dim torches and other similar light sources (MaxHan)

    [/*]
  • changed StatusEffectFireEnchantment and other similar status effects to use OnlyOneKeepOldResetTime instead of OnePerInflicterKeepOldResetTime

    [/*]
  • uprisings will no longer spawn unique monsters when they are adding new monsters

    [/*]
  • fixed a potential crash in MemorySystem::allocate

    [/*]
  • now gases will move a bit quicker if too many gases moving (tries to catch up)

    [/*]
  • fixed areas created from buildExtraLevel calls not being freed correctly

    [/*]
  • fixed unique areas not getting freed correctly in Sections

    [/*]
  • fixed Chest::_specificItems not getting deleted correctly when chest was

    [/*]
  • fixed the situation where an NPC gets saved as an actor but loads as a vendor (and causing a crash) (Faya AOP)

    [/*]
  • decreased MaxFavoriteQuestsToStartChance from 0.75 to 0.5

    [/*]
  • less chance of nemesis or arch-nemesis starting more than 1 quest at a time

    [/*]
  • fixed some augments causing damage to the player when they shouldn\'t be (su-su-supernova)

    [/*]
  • changed grate recipe from iron ore to iron bar

    [/*]
  • now keep PackedData for WorldMap saving so less memory trashing (new/delete calls)

    [/*]
  • arch-nemesis MaxOutstandingQuests is now a little higher than other quests

    [/*]
  • now make sure monsters don\'t try to start fires out of bounds (Ironclaw)

    [/*]
  • fixed QuestEventTownAttackTownAttack messages trying to mention covenant name (Ironclaw)

    [/*]
  • nemesis now has WaterWalking if marker for nemesis or base monster archetype

    [/*]
  • fixed blockInteractions, recipes, and immortalBeings not getting deleted properly on exit

    [/*]
  • now PackedData::addFreePackedDataObject doesn\'t add dataObject to free list if shutting down

    [/*]
  • now resourceSystem shuts down almost last so more things are deleted correctly (only really a debugging issue)

    [/*]
  • now delete enum data on exit

    [/*]
  • now delete a bunch of string arrays on exit

    [/*]
  • now force delete all resources on exit even if have some users

    [/*]
  • now delete _freePackedDataObjects memory on exit

    [/*]
  • now delete a few more static arrays on exit

    [/*]
  • changed _saveVersion to 307

    [/*]

[ 2025-09-05 23:15:22 CET ] [Original Post]

Minimum Setup

  • Processor: 3.0 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 1 GB available space
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24.87$ (17%)
13.48$ (78%)
49.77$ (17%)
24.87$ (17%)
16.79$ (16%)
49.77$ (17%)
12.59$ (16%)
16.57$ (17%)
29.02$ (17%)
3.59$ (82%)
25.19$ (16%)
3.57$ (55%)
24.87$ (17%)
41.47$ (17%)
8.39$ (16%)
16.79$ (16%)
8.27$ (17%)
8.38$ (16%)
6.61$ (17%)
6.27$ (37%)
42.45$ (15%)
8.89$ (11%)
24.87$ (17%)
20.72$ (17%)
20.72$ (17%)
6.28$ (84%)
12.42$ (17%)
4.48$ (78%)
FANATICAL

[ 5876 ]

96.79$ (12%)
15.12$ (73%)
25.19$ (37%)
23.89$ (20%)
10.99$ (73%)
7.29$ (64%)
4.59$ (77%)
52.79$ (12%)
84.89$ (15%)
31.49$ (55%)
49.79$ (17%)
14.37$ (64%)
3.44$ (77%)
24.59$ (59%)
33.99$ (15%)
84.99$ (15%)
43.99$ (12%)
11.09$ (82%)
59.87$ (25%)
8.99$ (55%)
76.49$ (15%)
29.33$ (64%)
5.05$ (77%)
23.89$ (20%)
12.04$ (64%)
59.49$ (15%)
14.99$ (25%)
30.24$ (73%)
21.59$ (28%)
27.19$ (32%)
GAMERSGATE

[ 1265 ]

0.68$ (91%)
4.67$ (53%)
0.59$ (40%)
1.31$ (81%)
0.51$ (83%)
8.5$ (83%)
6.75$ (55%)
1.13$ (96%)
3.51$ (88%)
12.75$ (74%)
0.6$ (91%)
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1.28$ (91%)
1.91$ (87%)
0.79$ (92%)
0.43$ (91%)
1.28$ (87%)
3.83$ (62%)
0.56$ (81%)
1.45$ (91%)
6.6$ (74%)
2.55$ (91%)
0.64$ (87%)
5.1$ (87%)
2.5$ (69%)
5.28$ (82%)
0.85$ (91%)
1.31$ (91%)
8.8$ (78%)
0.56$ (81%)
MacGameStore

[ 2018 ]

1.24$ (75%)
2.49$ (88%)
3.39$ (92%)
18.99$ (24%)
10.89$ (76%)
5.99$ (85%)
37.89$ (5%)
1.19$ (76%)
9.49$ (5%)
1.49$ (85%)
4.99$ (50%)
2.49$ (75%)
1.99$ (80%)
13.99$ (7%)
1.19$ (60%)
1.99$ (80%)
44.99$ (10%)
0.99$ (93%)
1.59$ (92%)
8.99$ (10%)
1.19$ (60%)
1.10$ (84%)
1.99$ (89%)
0.99$ (75%)
1.19$ (76%)
13.99$ (7%)
1.49$ (75%)
1.49$ (85%)
15.89$ (21%)
1.69$ (72%)
INDIEGALA

[ 986 ]

1.99$ (90.0%)
3.49$ (65.0%)
3.74$ (75.0%)
0.49$ (75.0%)
3.49$ (75.0%)
0.59$ (70.0%)
1.49$ (85.0%)
4.69$ (68.71%)
0.99$ (90.0%)
0.89$ (90.0%)
7.89$ (68.42%)
1.49$ (90.0%)
0.89$ (90.0%)
1.59$ (80.0%)
1.19$ (80.0%)
64.99$ (18.75%)
1.79$ (90.0%)
4.99$ (75.0%)
2.24$ (85.0%)
0.89$ (90.0%)
4.99$ (50.0%)
4.99$ (75.0%)
9.99$ (80.0%)
1.04$ (85.0%)
0.79$ (90.0%)
5.99$ (60.0%)
1.79$ (90.0%)
4.49$ (70.0%)
1.99$ (90.0%)
2.39$ (70.0%)

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