Dynamic world
The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!Survival
To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.Building
Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.Character building
Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.Can you be the Champion needed to save Aleria? Can you even survive?
Features
- Explore a dynamic, evolving, living world where your choices truly impact the game
- Build your character as you see fit (attributes, specialties/classes, skills, and items)
- Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
- Craft armor, weapons, tools, potions, materials, and town objects
- Build and defend your town from active threats trying to destroy you
- Shape the world through mining, building, and destruction
- Battle hundreds of different monster types
- Fight in the world war between the gods
- Survive Cataclysms, massive area wide events
- Adventure with your friends with co-op multiplayer
This patch improves the UI especially the main in-game menu, balances a bunch of things better, toned down several effects, and fixes many other minor issues.
0.842 change list:
moved game menu buttons to bottom right to stand out more
[/*]now if highlight any game menu icon it shows expanded menu - larger icons, screen name, hotkey
[/*]added lock/unlock buttons for expanded menu
[/*]increased monster health in higher difficulties
[/*]Assassins, Scouts, Plagues, and Curses now require much higher MinimumThreatFromParent and also reduce parent threat when they start
[/*]increased StartLightIntensity from 1.6 back to 2.0
[/*]fixed GameClient::getModifiedNumber not working on world modifiers (level modifiers worked fine)
[/*]made level/world modifiers that decrease block lighting to be 1/3 less
[/*]increased MaxGasesFlowMult back up to 3.0 and now it applies to MaxFlow for gases
[/*]increased dungeon SecondaryBlockClumpsMult from 1.0 to 2.0
[/*]flipped DirtBlack/DirtOrange & MudBlack/MudOrange levels (so less black blocks overlapping each other)
[/*]now hide lifestone icon and health bar if lifestone not damaged
[/*]now selected tool/skill slots on the hotbar are drawned bigger so they are a little more obvious which are selected
[/*]moved current quest icon to left side of screen
[/*]now hide nemesis and arch-nemesis icons on game screen until threat is at least 10 (of 100)
[/*]moved quest threat bar to other status things in top left corner
[/*]moved journal to main game menu
[/*]moved bestiary to main game menu
[/*]no longer show chat button in singleplayer
[/*]now hide some of the event text buttons when no event text showing
[/*]fixed evil god icon and power bar showing up at different amounts
[/*]no longer show use skill hints or block highlights when not showing ui
[/*]moved shortest quest ui elements over to left side
[/*]moved time to bottom left corner
[/*]decreased AtLeastHighestQuestThreat to show threat bar from 25 to 10 so matches when show nemesis/arch-nemesis icons
[/*]moved xp bar up slightly to fit with new bigger hotbar slots
[/*]moved player status effect icons down a little
[/*]added outline around game menu icons
[/*]changed character menu to use tabs
[/*]fixed close/help icon positions on quest, skills, town, crafting, solve quests, buy/sell, & get quests screens
[/*]moved a few UI elementals around a little to fit new arrangement
[/*]rearranged journal a little to give more room for player name (can get long because of 3 specialties) (Tuidjy)
[/*]turned off some help topics - Vendors, ObjectInteraction, Money, BuyingSkills, EgoItems, FragileItems, Acid, Locks, ItemRarity, Alt, CharacterScreen, UIScreens, and Relations
[/*]toned down specular on chests
[/*]increased necroBold spawnRate from 6.0 to 120.0
[/*]made statues bounds a little smaller so they will sit on the ground a bit better
[/*]toned down burst of speed and Concentration: Poison effects
[/*]toned down haste effects
[/*]toned down effects on fire, ice, poison, and elemental totems
[/*]turned off most powerful boss stuff on world map (just focus or nemesis, arch-nemesis, and evil god)
[/*]toned down frost effect a little
[/*]turned off screenshot taken center print
[/*]added autoScreenshotWithUI so can do auto screenshots with the UI (dev thing)
[/*]added cheat_addStatusEffect to test status effects/effects better
[/*]
Minimum Setup
- Processor: 3.0 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or better
- Storage: 1 GB available space
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