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Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

Dynamic world

The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

Survival

To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

Building

Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

Character building

Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.
Can you be the Champion needed to save Aleria? Can you even survive?

Features

  • Explore a dynamic, evolving, living world where your choices truly impact the game
  • Build your character as you see fit (attributes, specialties/classes, skills, and items)
  • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
  • Craft armor, weapons, tools, potions, materials, and town objects
  • Build and defend your town from active threats trying to destroy you
  • Shape the world through mining, building, and destruction
  • Battle hundreds of different monster types
  • Fight in the world war between the gods
  • Survive Cataclysms, massive area wide events
  • Adventure with your friends with co-op multiplayer
Din's Champion
Soldak EntertainmentDeveloper
Soldak EntertainmentPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (85 reviews)
Public Linux Depots:
  • [0 B]
Din's Champion patch 0.843

This patch improves spell effects, smooths liquid movement, fixes a lot of block blending issues, updates a bunch of block colors, and fixes many other minor issues.

0.843 change list:

  • improved fiery blast, arctic shard, fireball, arcane blast, arcane swarm, flaming arrow, posion arrow, posion splash bolt, shock bolt, multishot, bolt of gloom, firebolt, plague bolt, & shadow bolt effects

    [/*]
  • smoothed out liquid movement some

    [/*]
  • added spray on water movement

    [/*]
  • fixed liquids from having gaps during movement fairly often

    [/*]
  • fixed a few more issues with liquid smoothing

    [/*]
  • made Golden Sand textures a bit more gold

    [/*]
  • added blue tint to Shadow Sand

    [/*]
  • made Eternal Mud darker

    [/*]
  • added purple tint to Shadow Mud

    [/*]
  • toned down specular on mud blocks

    [/*]
  • added more yellow into Crimson Mud block

    [/*]
  • added more red into Burnt Mud block

    [/*]
  • fixed alpha not working on several effects like frost and damage flash

    [/*]
  • made combat effects a little smaller so doesn\'t cover victim as much

    [/*]
  • increased monster BaseSpeedSpread from 0.2 to 0.25

    [/*]
  • fixed a blending issue with slopes with a deposit and using correct priority corner

    [/*]
  • fixed a main block / deposit block sorting issue with blends

    [/*]
  • fixed complicated blending issue with main block / deposit block / blends

    [/*]
  • made stone/clay/wood roofs blend into

    [/*]
  • fixed some corner blending issues (needed to blend own tile if blending an edge would break it)

    [/*]
  • fixed a few more blend issues

    [/*]
  • fixed more blending issues (have I mentioned that the blending stuff is complicated?)

    [/*]
  • loose solids can now move into partially empty blocks

    [/*]
  • toned down some avatar effects a little

    [/*]
  • made doors thicker (just a visual thing)

    [/*]
  • made earthquake effect not flat

    [/*]
  • made totem and tower bounds a little smaller so sit on slopes better

    [/*]
  • EntityBase::getCenter now takes into account scale

    [/*]

[ 2025-09-19 22:15:09 CET ] [Original Post]

Minimum Setup

  • Processor: 3.0 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 1 GB available space
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