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Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

Dynamic world

The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

Survival

To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

Building

Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

Character building

Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.
Can you be the Champion needed to save Aleria? Can you even survive?

Features

  • Explore a dynamic, evolving, living world where your choices truly impact the game
  • Build your character as you see fit (attributes, specialties/classes, skills, and items)
  • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
  • Craft armor, weapons, tools, potions, materials, and town objects
  • Build and defend your town from active threats trying to destroy you
  • Shape the world through mining, building, and destruction
  • Battle hundreds of different monster types
  • Fight in the world war between the gods
  • Survive Cataclysms, massive area wide events
  • Adventure with your friends with co-op multiplayer
Din's Champion
Soldak EntertainmentDeveloper
Soldak EntertainmentPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (85 reviews)
Public Linux Depots:
  • [0 B]
Din's Champion patch 0.852

This patch fixes 2 crashes, optimizes some things better, adds many new god blessings, adds a couple new god cataclysms, and fixes several other minor issues.

0.852 change list:

  • fixed a crash in tryAttackBlocks when tiles and blocks count didn\'t match (Faya AOP)

    [/*]
  • now reserve space for main save game buffer of 110% of load game size - less memory fragmentation (Faya AOP)

    [/*]
  • monsters will now take fall damage if player knockback is the cause of them falling

    [/*]
  • knockbacked monster can now hit traps, triggers, etc

    [/*]
  • now level of base item has to be high enough for gem and/or rune

    [/*]
  • good gods can now release holy water near the player as a god power

    [/*]
  • sped up loading blocks from saved world (skips reset blending stuff)

    [/*]
  • sped up database lookups in changeMonsterRarity

    [/*]
  • fixed flame wall item modifier (MaDDworlD)

    [/*]
  • fixed SkillGravestoneSummon not spawning zombies correctly

    [/*]
  • fixed dark orc warlock Curse of Pain, Vulnerability, and CurseOfStammer not working

    [/*]
  • fixed SpecialRoomCaveGypsum not working correctly

    [/*]
  • fixed Berserk world/level modifiers not working correctly

    [/*]
  • fixed buildQualityItemDatabaseEntry setting base in way that makes it search for the entry instead of using the one already have

    [/*]
  • now optimize status effects on loading some so the don\'t take as much processing power during game

    [/*]
  • moved hasEnvironmentFire call after chance calls (should be quicker)

    [/*]
  • fixed bounds of dig entity so monsters digging out with projectiles more accurate (Tiger22)

    [/*]
  • fixed AlternateTargetSafeDistance being too large and AlternateTarget stuff not working

    [/*]
  • ice elementals, lightning elementals, and ghost now have a damage aura

    [/*]
  • weapons can now cause different amounts of knockback

    [/*]
  • staves now have 15% higher knockback

    [/*]
  • now Arilynvia avatar always has some kind of buff skill

    [/*]
  • now Brujar avatar sometimes has earthquake skill

    [/*]
  • now Din avatar sometimes has fire spells

    [/*]
  • now Herodius avatar sometimes has ice spells

    [/*]
  • now Thaden avatar always has some lightning spells

    [/*]
  • now Viedonna avatar always has heal and/or protection spells

    [/*]
  • Arilynvia Blessing no longer gives bonuses to foraging

    [/*]
  • now Arilynvia has an Air Control/Coyote Time blessing

    [/*]
  • now Brujar has a Fall Damage blessing

    [/*]
  • changed wall slide icon to boots_cloth_valtas_advance.tga instead of dodge.tga

    [/*]
  • now Din has Wall Climb, Wall Grip, Wall Jump, and Wall Slide blessings

    [/*]
  • now Herodius has Water Walking and Water Breathing blessings

    [/*]
  • now Thaden has a Extra Jump blessing

    [/*]
  • now Viedonna has Poison Protection, Acid Protection, and Lava Protection blessings

    [/*]
  • now Mortus has a zombie ambush Cataclysm

    [/*]
  • now Blixt has a lightning monster ambush Cataclysm

    [/*]
  • fixed Plague dark elf priest not having poison imbue because of a typo

    [/*]
  • fixed missing GuardDrake and GuardLightningElemental

    [/*]
  • turned off LowHealthStatusEffect stuff (not being used but burning some cpu looking for it)

    [/*]
  • removed a bunch of old unused skills (just slowing down startup)

    [/*]
  • added BehaviorDataDefaultUseSkill and a few others (no data, just so system spends less time trying to find it)

    [/*]
  • now skip AreaResource::buildGroundDetail

    [/*]
  • turned off some old food objects trying to spawn in some level modifiers

    [/*]
  • turned off a few more small things that were being referenced but not actually present

    [/*]
  • fixed auto leveling up NPCs on load trying to start clans

    [/*]
  • fixed leveling up NPCs trying to start clans at all

    [/*]
  • fixed a couple quests changing point of view in their text (Faya AOP)

    [/*]
  • added an arc to damage numbers (can be turned on/off with ui_damageNumbersArc)

    [/*]
  • now higher rarity monsters take less falling damage

    [/*]
  • now glowCondition supports more conditions

    [/*]
  • added an assert if getDatabaseEntry fails (so I can catch more issues dev wise)

    [/*]
  • changed PROTOCOL_VERSION to 154

    [/*]

[ 2025-11-22 00:44:32 CET ] [Original Post]

Minimum Setup

  • Processor: 3.0 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 1 GB available space
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