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Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world.

Dynamic world

The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!

Survival

To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.

Building

Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.

Character building

Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.
Can you be the Champion needed to save Aleria? Can you even survive?

Features

  • Explore a dynamic, evolving, living world where your choices truly impact the game
  • Build your character as you see fit (attributes, specialties/classes, skills, and items)
  • Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
  • Craft armor, weapons, tools, potions, materials, and town objects
  • Build and defend your town from active threats trying to destroy you
  • Shape the world through mining, building, and destruction
  • Battle hundreds of different monster types
  • Fight in the world war between the gods
  • Survive Cataclysms, massive area wide events
  • Adventure with your friends with co-op multiplayer
Din's Champion
Soldak EntertainmentDeveloper
Soldak EntertainmentPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (85 reviews)
Public Linux Depots:
  • [0 B]
Din's Champion patch 0.857

This patch makes clans use houses & house deeds, makes it so clans can rebuild their houses if damaged, fixes a bunch of clan related things, and fixes several other minor issues.

0.857 change list:

  • clans will now rebuild their houses if they are damaged

    [/*]
  • now clans have house deeds

    [/*]
  • now clans place house deeds like player

    [/*]
  • now clan members are placed in houses

    [/*]
  • added diplomacy icon when you have an incoming clan trade (sgisk)

    [/*]
  • now multiple people in a house should have a different position

    [/*]
  • now clan members prefer an empty house to one with other NPCs in it

    [/*]
  • fixed clan icons drawing behind foreground blocks

    [/*]
  • clan objects can no longer be removed with pickaxe

    [/*]
  • now make sure house deeds don\'t all reverify at same time

    [/*]
  • clan house deeds reverify less often (60 seconds instead of 5)

    [/*]
  • NPCs in clans now know how to open their own doors

    [/*]
  • monsters now patrol around a bit better

    [/*]
  • now house deed residents are fixed on loading clan

    [/*]
  • locking a clan door no longer locks them out

    [/*]
  • now place clan lifestone/gate somewhere near middle house

    [/*]
  • made clan claiming houses more robust

    [/*]
  • now house deeds are centered in house a little better

    [/*]
  • regenerated generatedProcs.gdb to have more OnHitProc modifiers (sgisk)

    [/*]
  • fixed not being able to put lower level runes into higher level items (Otik)

    [/*]
  • now clans won\'t try to remove/change house foundations

    [/*]
  • fixed chest in SpecialRoomPirateHideout

    [/*]
  • fixed missing StatusEffectMoraleBonusWisp & StatusEffectMoraleBonusFury

    [/*]
  • no longer play good house sound for clans

    [/*]
  • no longer draw clan icons above house deeds and doors

    [/*]
  • can now use clan house deed and get more info

    [/*]
  • fixed destroyed message for clans

    [/*]
  • fixed some references to MonsterMutatedFemale, MonsterMutatedMale, and MonsterOrc

    [/*]
  • fixed WorldModifierBlessingPoisonProtection missing translation (sgisk)

    [/*]
  • for now at least infestation quest can only be player town

    [/*]
  • fixed some z fighting issues with in-game clan icons

    [/*]
  • replaced EnhancementCharger2 with EnhancementFleetOfFoot2 for super boss quest

    [/*]
  • replaced EnhancementAssassin2 with EnhancementDeadlyAim2 for super boss quest

    [/*]
  • replaced EnhancementWarden2 with EnhancementElementalResistance2 for super boss quest

    [/*]
  • replaced EnhancementSurvivor2 with EnhancementStoneSkin2 for super boss quest

    [/*]
  • changed saveVersion to 313

    [/*]

[ 2025-12-20 00:37:01 CET ] [Original Post]

Minimum Setup

  • Processor: 3.0 GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 1 GB available space
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