Dynamic world
The ever devious goddess, Valta, has declared war! She is going to raze the world to the ground and build a new civilization in her dark image. Your choices and actions, or lack of, have real consequences in this dynamic, evolving, living world. This makes the world of Aleria a very dangerous place. Monsters can form uprisings, start wars, set up ambushes, and attack your town. Town NPCs can get plagues, curses, and be killed. Explosions destroy terrain. Liquids flow. Poisonous and explosive gases can build up. Sand, mud, and other loose solids can collapse. The evil gods can even unleash massive area wide cataclysms if they build up enough power!Survival
To survive this dangerous world, you need to explore carefully, collect resources through mining, gathering, and looting, slay hundreds of types of dangerous monsters, build a town for protection, improve your character, craft cool items, dodge deadly traps, quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Every game is unique with different bosses, biomes, monsters, items, traps, objects, and quests.Building
Build and defend your town from active threats trying to destroy you. The monsters ARE out to get you. They will attack. What you build to defend yourself is up to you. It can be anything from a small house to protect just your belongings, to giant towns populated by 100s of NPCs that you've rescued and equipped.Character building
Build your character as you see fit. Choose specialties on character creation and higher levels for over 50,000 combinations! Distribute attribute and skill points as you level up. Craft armor, weapons, tools, potions, and materials to equip or use to survive.Can you be the Champion needed to save Aleria? Can you even survive?
Features
- Explore a dynamic, evolving, living world where your choices truly impact the game
- Build your character as you see fit (attributes, specialties/classes, skills, and items)
- Explore a unique area of Aleria in every game, with different bosses, biomes, monsters, items, and quests, giving the player a new experience every time
- Craft armor, weapons, tools, potions, materials, and town objects
- Build and defend your town from active threats trying to destroy you
- Shape the world through mining, building, and destruction
- Battle hundreds of different monster types
- Fight in the world war between the gods
- Survive Cataclysms, massive area wide events
- Adventure with your friends with co-op multiplayer
This patch adds 13 new clans, fixes a bunch of clan things, balances a few things better, and fixes several other minor issues.
0.859 change list:
added new clans - Crystal Seraphs, Obsidian Orcs, Umbral Elves, Brunt, Demonic Invaders, The Circle, Bolt, Freeze, Burn, Harvesters, Watchers, Dread, and The Crusade
[/*]tripled Herodius chance of adding Holy Water as divine intervention (he is the master of water)
[/*]Hateful clan trait now has DangerLevel of 2.0
[/*]Gossip, Greedy, Jealous, and Fearful clan traits now have DangerLevel of 1.0
[/*]increased danger level of clans that lean evil from 2.0 to 3.0
[/*]now level is marked with clan icon correctly if area is larger than 1 internal level
[/*]fixed a monster blind issue when chase monster too long during raid
[/*]can now search for item quest locations (like lost heirloom) (Nailclippins)
[/*]turned BanishedNpcOtherCovenantChance & BanishedNpcStartCovenantChance back on
[/*]made it so your hidden bulletin board couldn\'t get banished or leave town (Pig Boy)
[/*]now gods are more likely to use their powers when bar gets to 100 (Wraith_Magus)
[/*]increased ModifiedNumberMultQuestEventTime for normal pace from 0.175 to 0.25
[/*]now make sure NPC doesn\'t fail town desire check going from in party to town (Wraith_Magus)
[/*]can now get recruit quests after defeating arch-nemesis (Wraith_Magus)
[/*]halved environmental fire damage
[/*]now level icons draw larger on world map
[/*]now level icons have a shadow around them to make them stand out a little more
[/*]fixed relationship between some monsters & FactionClanDarkOrc
[/*]fixed a couple places still trying to use TrapIce
[/*]fixed made up of clan text sometimes having double \"the\"
[/*]fixed missing translation for QuestFailNpcRenegade (Pig Boy)
[/*]fixed StatusEffectAmbushPerLevel being referenced (sgisk)
[/*]added possession anim to FourArmsPlayer.mdl to fix some missing anim warnings (sgisk)
[/*]next ally key will no longer select hidden entities (Wraith_Magus)
[/*]now if a different player finds special room, secret, or illusion it mentions their name so less confusing
[/*]- [/*]
Minimum Setup
- Processor: 3.0 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 970 or better
- Storage: 1 GB available space
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