
Unlock and play with 30 unique champions, each possessing an exclusive powerful ultimate ability. Some Champions will be trickier to use than others, and will require more calculated decisions. Coming up with the right mix of Creatures, Enchantments, and Spoils for each Champion will be integral to ascend the Tower's dark halls unscathed.

From Orcs, Goblins and Imps to Dragons, Jabberwocks and Mind Flayers, all familiar Creatures from popular fantasy universes are here. The possibilities are endless!

The Game Board is where all the magic happens. Use Mana to summon Creatures onto the Board. From there, each Player's Creatures will automatically move to the Opponent's end of the board every turn. Strategically use Creatures offensively or defensively, but beware, if an opponent's Creature reaches the end of the Board it will attack your Health Points directly!

Employ a second Enchantment Deck, boasting powerful Spell Cards used to enhance your Creatures combat abilities. Enchantments vary greatly including Horizontal, Vertical, Random, Chain, and Board-Wide effects. You must analyze the gameboard wisely and choose the best move.

At the end of every match, choose a Spoil. These will be used to permanently upgrade your Champion. Select Spoils that mesh well with your Champions ultimate ability and current deck strategy. Your decision making skills will be put to the test.

The Chaos Tower is unforgiving and death is final. Each defeat forces you to begin again from the base of the Tower. Only the strongest and most cunning will reach the top and face the Tower Lord!
This update focuses on polish, bug fixes, and improving gameplay clarity across multiple systems. Thanks for all your feedback and support.
[u]Combat and Gameplay Fixes[/u]
Vampiric Strike Phase Status: Will now display "Vampiric Strike" instead of "Leech"
[/*]Vampiric Strike Feedback Improved: Creatures with Vampiric Strike now display a +{x} healing value during the combat phase to indicate the amount healed. This resolves a visual bug where unrelated tiles were being highlighted.
[/*]Creature Attack Clarity: Creature attack interactions have been made more clear during combat.
[/*]Opponent Summon Fix: Fixed an issue where opponents could sometimes summon a creature without having enough mana. This previously resulted in a flame sigil icon appearing incorrectly next to the opponent's mana roll.
[/*]
[u]UI and Visual Updates[/u]
Phase Status Display: Fixed cases where the wrong phase name was displayed during gameplay.
[/*]Help Button Glyph: The help button now correctly reflects the active control scheme (keyboard or controller) when opened.
[/*]Resume Run Menu: Updated keyboard/controller input behavior. The menu can now be closed by pressing the back button on either input method.
[/*]
[u]Progression and Unlocks[/u]
Character Unlock Fix: Fixed an issue where some characters were not unlocking properly, despite achievements being awarded. This bug was preventing approximately nine champions from becoming available.
[/*]Chaos Hardcore Progression: Chaos Hardcore mode now correctly tracks character unlock progress.
[/*]
[u]Champion Fixes[/u]
Weeping Maiden: Fixed a bug where Weeping Maiden was losing health at the end of each turn unintentionally.
[/*]
Minimum Setup
- OS: Manjaro or SteamOS
- Processor: 64 bit processor AMD A6-7630 was weakest cpu used for testing.Storage: 500 MB available spaceAdditional Notes: Tested with Manjaro and SteamOS only.
- Storage: 500 MB available spaceAdditional Notes: Tested with Manjaro and SteamOS only.
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