




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Visual Clarity & UI Improvements Enhanced Readability Tutorial Improvements: Status Effects, How To Read Cards, and Target Types tutorials now highlight relevant elements for much clearer learning Selector Borders: Added visual borders throughout the game when summoning, equipping, and targeting for better board readability Combat Clarity: Creatures attacking each other now display selector borders, and arrows appear above creatures casting enchantments Target Information: Enhanced target pattern displays during combat and when hovering over creatures Menu & Interface Settings Menu: Fixed issue where Settings and Help menus could incorrectly open simultaneously Save Data Display: Improved readability of save prompts and fixed incorrect difficulty/floor information display Tutorial Progress: Added progress indicator on the Status Bar during tutorials Advanced Tooltips: More champion abilities now show detailed target information when hovering Gameplay & Balance Changes Core Mechanics Starting Enchantment Deck: Normalized to be consistent across all runs for better early game balance Round Rewards: Reordered end-of-round rewards - Spoils now come first, followed by card selection Spell Immunity: Renamed to "Enchantment Immunity" for consistency Champion Abilities Audio: Fixed missing sound effects for Cat Kaiser, Nocturne, and Rock and Roll Troll abilities Visual Effects: Restored missing visual effects for Dracarath's champion ability Targeting: Improved ability targeting for Brute when using a controller/keyboard Animation Speed: Updated ability animation timing for Wonder, Brute, Zod, Koross, and Nocturne Bug Fixes Audio & Visual Ghost Cards: Fixed sounds playing when player was out of cards Music System: Resolved issue where pausing/resuming caused looping instead of track progression Creature Cards: Corrected power and mana color display on inactive creature cards Spoils Display: Fixed rare spoils showing incorrect information on mouseover Gameplay Chaos Hardcore: Removed incorrect save file prompts and updated mode description to clarify no saving is allowed Oni: Now correctly inherits Tower Lord's first ability for the match (wasn't getting an ability before). Tutorial Descriptions: Updated to clarify they're best viewed after playing at least one match Interface Ability Buttons: Active ability border now disappears on mouseover to match opponent behavior Enchantment Targeting: Improved clarity when using targeting abilities by hiding conflicting target information whenever using Character Abilities that select a target(s) (Brute, Koross, etc.). Thank you for your continued support during Early Access! Happy dungeon crawling! The CardScrawl Team
Hello Scrawlers, Todays EA 8 update brings one of our biggest batches of changes yet. Weve overhauled the tutorial system, added a challenging new game mode, cleaned up visuals, fixed several ability issues, and made important balance adjustments. This patch should make everything from onboarding to high-level play feel smoother and more rewarding. New Game Mode: Amplify Trial The experimental Tower of Eternity has been shelvedit didnt meet our standards for long-term fun. In its place, weve added Amplify Trial, a fresh mode that gives you rare spoils after every fight to let your builds ramp faster. But beware: enemy scaling is even more brutal than Chaos Gauntlet. Tutorial Rework + Quick Rules The old tutorial was bloated and overwhelming. Weve now split it into smaller, easier-to-digest sections that focus on only the most important mechanics. This should help both new and returning players get up to speed without wading through too much text. Gameplay & Balance Improvements Combat Round Order Tweaked: APDegeneration now resolves after APRegeneration, allowing more consistent ability use. Several champion abilities (like Grovekeeper, Salvatore De Mort, Drel, and Bulwark) now provide real-time number previews or improved targeting clarity. Random target types on starting deck enchantments have been weakened for balance. Damage enchantment in starting decks has been tuned. Level 1 AP Regen/Degen cooldowns standardized to 1 turn (no more 3-turn waits). Cat Kaiser, Wonder, Bulwark, and others now highlight valid targets when casting abilities. Visual, UI & Audio Tweaks Updated animations for card draw, ability activation, and summon selection Ability bar now flashes when ready New sound effects for card movements, Flame Sigil, and more Better readability for combat tooltips and numbers on abilities Mouseovers added for lane power and deck indicators Health bar, ability icons, and FX tweaks to Wretched Cretin, Weeping Maiden, and others Misc Fixes & Updates Narrator voice lines refreshed Vampiric Strike effect position fixed Help button removed from tutorial The current floor text now displays the maximum amount of floors on the game board The current game mode now displays on the game board All Champion lore and endgame text updated Thank you, as always, for your continued support and bug reports. EA 8 makes CardScrawl cleaner, clearer, and more challengingand were already working on whats next. See you in the Amplify Trial... if you dare. The Mire Studios Team
Hello Scrawlers, Our latest update, EA 7, is hereand its focused on making your time in the Chaos Tower smoother, clearer, and a bit more fair. Heres whats new: Quick Rules Page Added Weve introduced a Quick Rules page for players who want a fast and accessible way to learn the core mechanics without committing to the full tutorial. You can access it anytime via the new HELP button on the game board. First-time players will now see the Quick Rules instead of being prompted for the full tutorial. Ability Feedback Improvements The ability bar now flashes when a champion ability is ready to use during the summon or action phase depending on when your Champion Ability is useable. The current game mode is now displayed during runs under the floors/turns display. Kozikth's ability now shows an icon over the first selected target for better clarity. Cat Kaiser now targets a single allied Creature of your choice rather than all. Cat Kaiser Stat Adjustment: +10 starting HP and 10 less maximum AP. UI/UX Enhancements Glyphs (controller prompts) are now properly displayed in the settings menu when cycling through windows with keyboard/controller. The Settings Menu "Board View Type" description has been updated to clarify that bumpers toggle between info panels in Simple mode. The Player's and Opponent's Creature and Enchantment Hands now fade out when theyre not usablestill hoverable, just clearer. This should greatly reduce bloat and make the UI much more clear for new players. As always, thank you for your support and feedback! Every bit of it helps us improve the game and make CardScrawl the best it can be. See you in the arenaand dont forget to try the new Quick Rules if you're showing the game to a friend! The Mire Studios Team
Hey everyone! Were back with EA 6, a gameplay-focused update centered around reworking and refining Champion Abilitiessome abilities have been completely redesigned, others improved for clarity or balance. This update also includes several quality-of-life improvements and bug fixes, especially for players using controllers. Major Champion Ability Changes: Dungeonmaster: Buffed! You can now play new creatures over existing ones (enemy or ally). The replaced creature returns to the owner's deck (with enchantments intact), and the deck is shuffled. Ratburg: Ability renamed to Mob Up and reworked now only affects creatures with 0 or 1 Mana Cost, but doubles their Power permanently. Affected creatures now preview with the ability icon when hovering over it. Valeena: Reworked all friendly enchantments ignore their cooldown and activate immediately on the turn her ability is used. Ghoul: Reworked and renamed to Hour of Ghoul sets all currently enchanted enemy creatures' cooldowns to 4 turns. Dracarath: Reworked sacrifice a target friendly creature, heal for its base Power, and give +1 permanent Power to all other friendly creatures. Battle Knight Wonder: Reworked for clarity target creature gains (if allied) or loses (if enemy) Power equal to your number of creatures on the board. Weeping Maiden: Reworked her ability now adds your max Ability Power to your health until the end of the turn, giving her a clear defensive identity. Stonewarden: Exploit fix its no longer possible to repeatedly cancel golem summoning to fish for the strongest one. Bulwark, Nocturne, and others: Fixed an issue where their Champion Abilities didnt allow target selection when using a controller or keyboard. Visual & Clarity Updates: Ability Active text added when a Champion ability is used. Ability Active will show in red, and Ability Ready now shows in green. Improvements made to controller/keyboard support for Champion Abilities. Achievement Fixes: Graveborn Army and Feywild Pact achievements now increment and track correctly for Champion unlocks. Known Issue: We've seen reports of a rare crash mentioned on the forums and are currently investigating. We haven't been able to reproduce it internally yet, but it's on our radar and we'll keep digging. If you're experiencing this issue, please keep the reports coming every bit of detail helps. Thanks again for all your feedback, bug reports, and support! Well keep refining the game and improving features as we go. If youve got thoughts, the forums and Discord are great places to drop feedback. See you in the Chaos Tower.
Hey duelists, Weve just launched the EA 5 Update for CardScrawl! This update is packed with meaningful improvements to achievements, gameplay balance, and the save system. Lets get into it: Achievement & Unlock Fixes The Enchanting Mastery achievement was missing and has now been added. Valeena is now unlockable! The following achievements now properly unlock their Champions: Mana Burnout, Feywild Pact, Mana Master, Direct Assault, Flawless Victory, Forged in Stone, Demoncaller, Graveborn Army, Full Summon Save system updated: Characters now unlock immediately and consistently. Achievement Difficulty Rebalancing To give players clearer progression, weve reorganized which difficulties certain achievements require: Now unlockable on any difficulty: Novice Duelist, Mana Master, Direct Assault, Full Summon, Creature Collector, Forged in Stone, Demoncaller, Graveborn Army, Feywild Pact, Mana Burnout, Enchanting Mastery, Champion's Journey Now require Classic Ascent or higher: Trial By Fire, Swift Victory, Underdog Victory, Overkill, Chain Reaction, Champions Edge, Legendary Summoner, Overwhelming Force, Legendary Slayer, Card Shark, Flawless Victory, Resourceful, Defender of the Tower, Decked Out, Out of Options Require Chaos Gauntlet or higher: Rising Challenger, Tower Explorer, Master of The Tower Require Chaos Hardcore: Unyielding Will Creature Collector requirement increased: 15 30 creatures. Overwhelming Force: Now requires 9 creatures on the board at once (up from 6). Gameplay Changes & Balancing Charm nerfed: Charmed creatures no longer deal direct damage when reaching the board's endthey return to their original summoner instead. Heal Enchantment removed: It was underperforming and has been retired. Double Strike removed: Too similar to First Strike, so we've cut it to reduce bloat. New Enchantments Added: Vampiric Strike: Creatures with this permanent enchantment heal for its value when they deal melee damage. APDegeneration: A counter to APRegenerationit drains enemy Ability Power each round. Visuals, Effects, and Feedback New FX for Dracarath and Ratburg when using their Champion Abilities. New Game Board font Easier to read and much cleaner! Combat Round Order changed: Stone Sigil casts first nowbefore Silence. APDegeneration now casts right after APRegeneration. Announcer setting now has an audio cue when toggled in settings. Important Save Note Due to these updates, old save files are incompatible and will be deleted when you launch the new version. However, your achievements and unlocks will carry over just fine. Youll be right back in the climb. As always, thank you for playing and sharing your feedbackit truly helps shape CardScrawls development. This update lays the groundwork for even more content and polish coming soon! See you in the arena, The Mire Studios Team
Hey everyone, Just a quick heads-up from the CardScrawl dev team: were currently working on a larger Early Access update that merges two previously planned patches into one. By combining them, were able to make the update a bit more cohesiveand include a handful of improvements to gameplay, achievements, and the saving system, among other refinements. While its not a massive overhaul, it is a more substantial update than usual, and we think itll help make the CardScrawl experience smoother and more satisfying across the board. Were aiming to release this update within the upcoming week, so keep an eye out! Thanks again for all your feedback and supportkeep it coming! Well share full patch notes as soon as the update is ready to go. See you in the arena, The Mire Studios Team
Duelists, prepare for battle! Were back with EA 4, bringing more polish, improved mechanics, and crucial bug fixes to CardScrawl. This update includes: Saved Settings All settings are now saved automatically, so your preferences will persist between play sessions. (Note: If you have an existing save file, you may need to tweak your settings back to your liking.) Creature Advance Fix Weve fixed an issue where the Creature Advance mechanic failed to trigger properly when creatures were affected by the Bless Enchantment. Improved Summon Visual Feedback Its now easier to see which creatures can be enchanted, with clearer visual feedback when equipping summons. Vigor Infusion Spoil Fix The Vigor Infusion rare spoil description now correctly displays the actual HP it provides: 15 HP (instead of the incorrect 20 HP). Nocturne Ability Icon Fix Nocturnes ability icon now properly displays when using his ability. Stone Spikes Renamed The enchantment formerly known as Stone Spikes has been renamed to Stone Sigil for a more fitting and thematic name. Crash Fix Thanks to a report from one of our forum members (and their helpful video recording), weve squashed a crash bug. Keep the feedback comingit makes a difference! Whats next? Were hard at work on EA 5, which will bring even more content, improvements, and fixes. Stay tuned for details! Thank you for playing CardScrawl! See you in the arena!
Duelists, a new update has arrived! EA 3 brings a wave of improvements to CardScrawl, making battles easier to read, settings more customizable, and mechanics clearer than ever. Lets dive into whats new! Status Effect Overhaul Better Clarity at a Glance! No more guessing what effects are activestatus effects now change the color of a creatures board tile, giving you instant visual feedback: Silence Teal Double Strike Red First Strike Orange Root Green Spell Immunity Yellow Charm Pink Additionally, status effect icons in the order panel now feature their corresponding colors on the sides for quick reference! Expanded Settings Menu More Control Over Your Game! Weve expanded the settings menu and organized options into dedicated tabs. New adjustable settings include: Screen Camera Shake Toggle screen shake when taking or receiving direct damage Screen Color Flash Toggle screen flash effects when taking or receiving direct damage (Now disabled by default) SFX Volume Adjust sound effects and narrator volume Music Volume Adjust game music volume Window Render Resolution Change game window render resolution Bonus: Your settings for Screen Camera Shake and Screen Color Flash are now saved between sessions! Scums Ability New Visual Feedback! Scums ability now provides clear visual feedbackany creature affected will transform into a Festering Abomination. This doesnt change how the ability functions, but it ensures you always know when Scum has done his work. The abilitys description has also been updated for clarity. Additional Fixes & Changes: - Updated Stone Skin and Berserk descriptions to better reflect their effects. - Shortened Fortune enchantment description for better readability. - Mouse can now be used to clear the "Press Any Button" prompt on the main menu. - Game Credits updated. This update focuses on quality-of-life improvements, making CardScrawl more intuitive and user-friendly while keeping the core strategy intact. Let us know what you think in the discussions! Play CardScrawl now in Early Access!
Another update has arrived! We've been hard at work fine-tuning CardScrawl, and EA 2 brings key fixes to improve your experience. Mouse interactions are now more precise, CPU usage has been optimized, and audio transitions are smoother than ever. EA 2 Patch Notes: Mouse Interaction Fixed Clicking and hovering over UI elements now works correctly across all resolutions. Button SFX Tweak Exiting the game no longer cuts off button sound effects. Performance Boost Fixed a rendering bug that was causing unnecessarily high CPU usage. We're continuing to refine CardScrawl with every update, and your feedback is invaluable! Let us know how these changes feel in: Steam Discussions X Account Thanks for playing, and stay tuned for more updates! See you in the Chaos Tower!
Greetings, duelists! Our first Early Access update, EA 1, has arrived! This update brings key improvements to combat visibility, audio fixes, and smoother card transitions to enhance your experience in the Chaos Tower. EA 1 Patch Notes: Overhauled Combat View Its now much easier to see whats happening during the combat round! Fixed Audio Fading Bug Music no longer fades out when defeating an opponent (this was only supposed to happen when losing). No More Tutorial Retries Restarting in the tutorial has been removed. Card Drawing Transitions Tweaked Minor tweaks to card animations during both Discard phases. Updated Build Text on Main Menu Small polish to keep things clear. Were committed to improving CardScrawl with each update, and your feedback is invaluable! Let us know what you think in: Steam Discussions X Account Thanks for playing, and stay tuned for more updates! See you in the Chaos Tower!
Greetings, duelists! The wait is overCardScrawl is officially launching in Early Access on Steam! What is CardScrawl? CardScrawl is a roguelike deck-building strategy game set in a dark gothic fantasy world where tactical duels determine your fate. Battle through the treacherous Chaos Tower, summoning and enchanting creatures, and collecting the towers Spoils to shape your champions powerall in pursuit of the ultimate challenge: defeating the Tower Lord. Looking for an even greater challenge? Hardcore Mode enables permadeath, testing your skills with no second chances! Can you reach the top of the tower in a single run? Why Early Access? Were launching in Early Access because we want your feedback to shape the game! CardScrawl is already packed with: 30 unique champions with their own ultimate abilities A deep deck-building system with strategic creature summoning Challenging roguelike progression defeat opponents, claim Spoils, and climb higher Hardcore Mode for the bravest players where every duel is do-or-die But were not stopping here! We plan to add more achievements, balance tweaks, community-driven improvements and visual polish over time. Join the Community! Wed love to hear your thoughts! Share your strategies, report bugs, and help shape the future of CardScrawl by joining us on: Steam Discussions X Account Thank You! Your support means everything to us. We cant wait to see how you climb the tower and master the art of the duel. See you in the arena! Play CardScrawl now in Early Access!
[ 6082 ]
[ 410 ]
[ 2153 ]