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Hi all! The next Grimrain playtest will be available on the 26th April! Everybody who is currently signed for the playtest will be given access to the game server. The playtest server will be available: from: Saturday 26th Apr at 9:00 AM (GMT+1) to: Wednesday 30th Apr at 11:30 PM (GMT+1) Playtest invites will be sent out by Saturday approx a few hours beforehand. What will be available in the playtest:
Windows and Linux staging build has been updated to v0.0.516 with the following changes:
Windows and Linux staging build has been updated to v0.0.499 with the following changes:
This is the first patch targeting fixes and suggestions made during the previous playtest! Windows and Linux staging build has been updated to v0.0.495 with the following changes:
Windows and Linux playtest build has been updated to v0.0.489 with the following changes:
Windows and Linux staging build has been updated to v0.0.488 with the following changes:
Windows and Linux staging build has been updated to v0.0.485 with the following changes:
Windows and Linux staging build has been updated to v0.0.475 with the following changes:
Hi all! The next Grimrain playtest will be available on the 8th Feb! Everybody who is currently signed up for playtest access will be able to join in for the playtest weekend. The playtest server will be available: from: Saturday 8th Feb at 9:00 AM (GMT+1) to: Monday 10th Feb at 8:00 AM (GMT+1) Playtest invites will be sent out approx an hour beforehand. What will be available in the playtest:
Work has been taking place on the milestones for the next few months! The Attenmoors zone is mostly blocked out and is available for exploring in this build. Repeatable quests are available via the quest board, and will be a source of village reputation rewards, group hunts and new profession recipes Windows and Linux staging build has been updated to v0.0.450 with the following changes:
I've been working through the bug fixes and feedback from the last playtest - the majority of which have been fixed in this patch. Windows and Linux builds have been updated to v0.0.435 with the following changes:
Hi all! I'll shortly be sending out Playtest invites! Given the test server capacity, the initial invite list will be 100 people selected at random. I will send out more invites on Saturday evening (UK time) and increase the server capacity if it the server is stable. This way I can monitor the other game services such as the login and world servers, and ensure that those already on the server are able to explore the game world so far and provide gameplay feedback. The playtest server is: from: Saturday 21st Sept at 10:00 AM (GMT+1) to: Sunday 22nd Sept at 11:00 PM (GMT+1) Please remember this is the first playtest of the game - there may be server crashes, bugs, errors, you name it! Any bugs you notice can be reported either on Discord or in Steam discussions :) Thanks again!
Windows and Linux builds have been updated to v0.0.421 with the following changes:
Windows and Linux builds have been updated to v0.0.417 with the following changes:
Windows and Linux builds have been updated to v0.0.413 with the following changes:
Hello everyone! We're excited to announce that the first playtest for Grimrain will be avaiable soon! It's quite early days for the game, but there should be plenty to try out for a weekend. There will be bugs, there will be crashes, but we're looking forward to sharing the progress with people. The game is avaiable on Windows, Linux, and whilst it plays well on SteamDeck we still recommend a mouse and keyboard.
Windows and Linux builds have been updated to v0.0.407 with the following changes:
Instanced environments such as dungeons, raids, trials, are common ways to provide a challenge for players - whether it be packs of strong enemies that must be crowd-controlled, or bosses which require teamwork and coordination of a dozen or more players, there must also be a place in the game world for this content to be tackled by small parties such a duos, or even solo players. The solo player is a little overlooked by MMOs - usually catered to by chores such as daily quests, crafting and gathering, or completionist activities like achievement hunting, mount/pet/follower farming, or glamour/transmogrification runs. Realistically, none of this gameplay is particularly challenging! In order for our dungeon content to be made available to as many players as possible, we have built the first iteration of our content scaling. It works using two simple scaling factors:
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