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Developer Diary #1
This is Sergio Gomez, the lead game designer at VHC! Today, I want to talk to you about Collectibles! In this diary, Ill be sharing the philosophy and significance of this project for our company, as well as discussing the plans weve set to enhance the player experience. When Catherine Walker called me with the offer to become the lead game designer at VHC, the first thing I asked about was the companys philosophy regarding its games. Catherine responded, "Our goal is to create games that people can play for hours on end." This intrigued me because it sounded like a challenge. Is it really possible to make a game that people would play even while sleeping? After a lot of research, trials, and errors, we concluded that it is possible, and thats how Collectibles was born! Currently, the project's potential is only about 20% realized. Why so little? The answer is simple. We wanted to ride the wave of the genres popularity and develop this genre further with a live audience.
[hr][/hr] In the second season, we will focus on deepening the gameplay experience, creating a more flexible interface, enhancing the endgame, and introducing new interactive elements, whose potential will be revealed in the future.
As practice has shown, even now, it takes an active player only 1-2 weeks to complete a full collection. Considering the season lasts a month, its important for us to add more challenges. Measures to be taken:
Its important for us to support the games economy, so we want to create more opportunities for challenges and scoring points for players aiming to top the leaderboard. Measures to be taken:
[hr][/hr] Weve already shared our plans for the next 3 months in the roadmap we recently published. So, Ill just reiterate what you can expect: profile customization, a referral system, in-game currency, and mini-games! We promise its going to be fun! BUT! Thats not all! Ill let you in on a secretwe want to grow our community, so we will continue to release free games with active gameplay! We hope to release the first of these games in late fall or early winter. We cant share details about the graphics or gameplay just yet, but we will definitely do so later! So, stay with us and keep an eye on the news from VHC and Collectibles! in our Discord. Our adventure is just beginning!
[ 2024-08-30 17:22:07 CET ] [ Original post ]
Hello, players!
This is Sergio Gomez, the lead game designer at VHC! Today, I want to talk to you about Collectibles! In this diary, Ill be sharing the philosophy and significance of this project for our company, as well as discussing the plans weve set to enhance the player experience. When Catherine Walker called me with the offer to become the lead game designer at VHC, the first thing I asked about was the companys philosophy regarding its games. Catherine responded, "Our goal is to create games that people can play for hours on end." This intrigued me because it sounded like a challenge. Is it really possible to make a game that people would play even while sleeping? After a lot of research, trials, and errors, we concluded that it is possible, and thats how Collectibles was born! Currently, the project's potential is only about 20% realized. Why so little? The answer is simple. We wanted to ride the wave of the genres popularity and develop this genre further with a live audience.
Second Season
[hr][/hr] In the second season, we will focus on deepening the gameplay experience, creating a more flexible interface, enhancing the endgame, and introducing new interactive elements, whose potential will be revealed in the future.
Deepening the Gameplay Experience
As practice has shown, even now, it takes an active player only 1-2 weeks to complete a full collection. Considering the season lasts a month, its important for us to add more challenges. Measures to be taken:
- Introducing an additional rarity: Divine
- Changing the drop rate for items:
- Common 70% -> 77.5%
- Rare 19% -> 15%
- Epic 8% -> 5%
- Legendary 2.5% -> 2%
- Forbidden 0.5% -> 0.4%
- Divine 0% -> 0.1%
Enhancing the Endgame
Its important for us to support the games economy, so we want to create more opportunities for challenges and scoring points for players aiming to top the leaderboard. Measures to be taken:
- Adding a clicker counter
- Increasing the difficulty of the clicker
- Evolving seasonal achievements (Bronze/Silver/Gold)
Creating more flexible Interface
- Creating a text-based interface
- Preparing the interface for more advanced filtering/sorting
- Displaying and switching between different seasons/stickers/sticker packs
New Interactive Elements
- Displaying the number of views for players in the leaderboard (Number of profile visits)
- Adding the ability to "like" favorite collections (In the future, certain rewards will be given for likes)
Plans for Future Seasons
[hr][/hr] Weve already shared our plans for the next 3 months in the roadmap we recently published. So, Ill just reiterate what you can expect: profile customization, a referral system, in-game currency, and mini-games! We promise its going to be fun! BUT! Thats not all! Ill let you in on a secretwe want to grow our community, so we will continue to release free games with active gameplay! We hope to release the first of these games in late fall or early winter. We cant share details about the graphics or gameplay just yet, but we will definitely do so later! So, stay with us and keep an eye on the news from VHC and Collectibles! in our Discord. Our adventure is just beginning!
[ 2024-08-30 17:22:07 CET ] [ Original post ]
Collectibles!
VERY HUGE CORP.
Developer
VERY HUGE CORP.
Publisher
2024-08-04
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(58 reviews)
Public Linux Depots:
- [0 B]
Collectibles! — a true paradise for collectors! Collect unique items, share them with friends, and show off your achievements on the leaderboards!
NEW COLLECTIONS EVERY 30 DAYS! Old collections will be archived and no longer available. Hurry up to collect them all — you won’t get a second chance!
A NEW STICKER PACK WILL BE AVAILABLE EVERY 2 HOURS, from which you can get stickers of various rarities.
Here is what you can do with your stickers:
ARCHIVED COLLECTIONS GIVE +10% TO YOUR RANKING FOR EVERY NEW COLLECTION! Want to be at the top? Start collecting with us right now!
WE ARE ALWAYS OPEN TO YOUR SUGGESTIONS FOR IMPROVING THE GAME AND IDEAS FOR NEW COLLECTIONS. JOIN OUR COMMUNITY ON DISCORD!
HURRY TO COMPLETE YOUR COLLECTIONS
NEW COLLECTIONS EVERY 30 DAYS! Old collections will be archived and no longer available. Hurry up to collect them all — you won’t get a second chance!
GET UNIQUE STICKERS!
A NEW STICKER PACK WILL BE AVAILABLE EVERY 2 HOURS, from which you can get stickers of various rarities.
Here is what you can do with your stickers:
- Keep them in your album for everyone to see and envy
- Destroy them to earn additional ranking points
- Combine 5 stickers to get a rare and valuable item
- Sell stickers on the marketplace!
ARCHIVED COLLECTIONS
ARCHIVED COLLECTIONS GIVE +10% TO YOUR RANKING FOR EVERY NEW COLLECTION! Want to be at the top? Start collecting with us right now!
FEEDBACK
WE ARE ALWAYS OPEN TO YOUR SUGGESTIONS FOR IMPROVING THE GAME AND IDEAS FOR NEW COLLECTIONS. JOIN OUR COMMUNITY ON DISCORD!
MINIMAL SETUP
- OS: SteamOS or PopOS. Ubuntu 22.04+
- Processor: Any. with at least 1.0 GHz clock speedMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Any
- Storage: 128 MB available space
- OS: SteamOS or PopOS. Ubuntu 22.04+
- Processor: Any. with more than 1.0 GHz clock speedMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Any
- Storage: 128 MB available space
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[ 3458 ]
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