Developer Diary #2
Lead game designer at VHC, Sergio Gomez is speaking! Weve reached the halfway point of Season 2, bringing new changes, new players, and a lot of feedback, for which we are truly grateful! Thank you for helping us improve! The first topic well cover in this diary and the next update is the Seasonal Achievement System.
One of the most requested features was the ability to complete the game 100%. Seasonal achievements were a major roadblock for this goal. Firstly, they relied on limited resources, meaning each month it became harder to achieve them, eventually becoming almost impossible. Secondly, some achievements were extremely difficult, bordering on unachievable. Moving forward, achievements will be divided into Global (Steam) and Internal categories. Global Achievements:
Pins are a new, more challenging form of collectible content. One pin page will be in focus for 12 seasons (1 year). Unfocused pin pages will still be achievable. How to earn Pins:
We have already started working on the third collection, and even for pixel art, it's turning out to be quite square! ;)
After the release of the Pins, Leaderboard redesign, and Season 3, we will finally introduce one of the most exciting features of our project: Profile Customization. We want to make our game more social, so we believe that personalizing collectors' profiles is of great importance.
Due to shifting priorities, the roadmap has been slightly adjusted, and the Referral and Betting systems have been postponed. We also aim to deepen the clicker mechanics and add more social interaction. Through this, we hope to motivate players to visit each other's profiles. However, we are not ready to share more details at this time.
If youve read this far, heres a personal <3 from me! Thank you for being so invested in the development of the project! Your enthusiasm inspires us and motivates us to achieve even more! Please keep sharing your experiences with us; we are always open to communication! Sincerely, The VHC Team!
[ 2024-09-26 20:19:40 CET ] [ Original post ]
Hello, players!
Lead game designer at VHC, Sergio Gomez is speaking! Weve reached the halfway point of Season 2, bringing new changes, new players, and a lot of feedback, for which we are truly grateful! Thank you for helping us improve! The first topic well cover in this diary and the next update is the Seasonal Achievement System.
Global changes to achievement system
All Seasonal Achievements (Steam) will be removed from the game.
One of the most requested features was the ability to complete the game 100%. Seasonal achievements were a major roadblock for this goal. Firstly, they relied on limited resources, meaning each month it became harder to achieve them, eventually becoming almost impossible. Secondly, some achievements were extremely difficult, bordering on unachievable. Moving forward, achievements will be divided into Global (Steam) and Internal categories. Global Achievements:
- Can be earned at any time.
- Do not depend on limited resources.
- Highlight players who spend a lot of time in the game.
- Grant additional points to the ranking system.
- Rely on limited resources.
- Serve as a new form of collectible content.
Pins
Pins are a new, more challenging form of collectible content. One pin page will be in focus for 12 seasons (1 year). Unfocused pin pages will still be achievable. How to earn Pins:
- By completing achievements on seasonal sticker pack pages.
- By randomly dropping in place of a sticker pack (the chance will be extremely low, and the drop time limited to the season).
- Through other activities (we are currently considering giving pins to active community members).
- Players will no longer earn ranking points for completing achievements.
- Pins will have rarities.
- Pins will grant ranking points.
- Points for pins will not be included in the 10% addition after each season.
Season 3
We have already started working on the third collection, and even for pixel art, it's turning out to be quite square! ;)
Customization
After the release of the Pins, Leaderboard redesign, and Season 3, we will finally introduce one of the most exciting features of our project: Profile Customization. We want to make our game more social, so we believe that personalizing collectors' profiles is of great importance.
- Every player will have a main profile page that can be customized to showcase the crown jewels of their collection.
- Customization will include background images, player banners, and more.
Future plans
Due to shifting priorities, the roadmap has been slightly adjusted, and the Referral and Betting systems have been postponed. We also aim to deepen the clicker mechanics and add more social interaction. Through this, we hope to motivate players to visit each other's profiles. However, we are not ready to share more details at this time.
Conclusion
If youve read this far, heres a personal <3 from me! Thank you for being so invested in the development of the project! Your enthusiasm inspires us and motivates us to achieve even more! Please keep sharing your experiences with us; we are always open to communication! Sincerely, The VHC Team!
Collectibles!
VERY HUGE CORP.
VERY HUGE CORP.
2024-08-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(58 reviews)
https://store.steampowered.com/app/3071010 
[0 B]
Collectibles! — a true paradise for collectors! Collect unique items, share them with friends, and show off your achievements on the leaderboards!
NEW COLLECTIONS EVERY 30 DAYS! Old collections will be archived and no longer available. Hurry up to collect them all — you won’t get a second chance!
A NEW STICKER PACK WILL BE AVAILABLE EVERY 2 HOURS, from which you can get stickers of various rarities.
Here is what you can do with your stickers:
ARCHIVED COLLECTIONS GIVE +10% TO YOUR RANKING FOR EVERY NEW COLLECTION! Want to be at the top? Start collecting with us right now!
WE ARE ALWAYS OPEN TO YOUR SUGGESTIONS FOR IMPROVING THE GAME AND IDEAS FOR NEW COLLECTIONS. JOIN OUR COMMUNITY ON DISCORD!
HURRY TO COMPLETE YOUR COLLECTIONS
NEW COLLECTIONS EVERY 30 DAYS! Old collections will be archived and no longer available. Hurry up to collect them all — you won’t get a second chance!
GET UNIQUE STICKERS!
A NEW STICKER PACK WILL BE AVAILABLE EVERY 2 HOURS, from which you can get stickers of various rarities.
Here is what you can do with your stickers:
- Keep them in your album for everyone to see and envy
- Destroy them to earn additional ranking points
- Combine 5 stickers to get a rare and valuable item
- Sell stickers on the marketplace!
ARCHIVED COLLECTIONS
ARCHIVED COLLECTIONS GIVE +10% TO YOUR RANKING FOR EVERY NEW COLLECTION! Want to be at the top? Start collecting with us right now!
FEEDBACK
WE ARE ALWAYS OPEN TO YOUR SUGGESTIONS FOR IMPROVING THE GAME AND IDEAS FOR NEW COLLECTIONS. JOIN OUR COMMUNITY ON DISCORD!
MINIMAL SETUP
- OS: SteamOS or PopOS. Ubuntu 22.04+
- Processor: Any. with at least 1.0 GHz clock speedMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Any
- Storage: 128 MB available space
- OS: SteamOS or PopOS. Ubuntu 22.04+
- Processor: Any. with more than 1.0 GHz clock speedMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Any
- Storage: 128 MB available space
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