





TRI Update: Bug-fixes and improvements
[ 2015-04-17 08:41:48 CET ] [ Original post ]
TRI got a new update, code-named Pythagorean Beauty (v1.0.3)! It contains a few minor bug-fixes and changes to the game which hopefully improve the overall experience. Levels improvements and additions are:
- Added a wall tutorial to "The Foxes' Playground"
- Added an object force field in "Glimpse of Light" to prevent players getting stuck (minor fix)
- Added a throw height limitation for the yellow box in "Prisons"
- Added some stepping stones to "A Temple on the Mountain"
- Added a force field wall to "Overcoming Limitations" to prevent players from getting stuck without the wall-walk TRI (minor fix)
- Replaced a few of the deadly light rays with less deadly light rays (orange color) to make them easier
- Added a lever for a gate in front of an idol in "Out of the Box"
- Added an autosave to "Interrupting and Bending"
- Added minor visual hints in "The Foxes' Playground", "Glimpse of Light" and "Red Means Dangerous"
- Changed bottom puzzle in "Glimpse of Light" a bit to prevent glitches
- Added a back wall to the portal, and a moving gate in "Prisons"
- Fixed a minor bug with the TRI post-effect and audio filter
- Fixed a minor texture error in "Out of Time and Space"
- Fixed a rare, scale related bug with the elevator in "Wings in the Void"
- Fixed a minor bug with the challenge mode screen when there is no local score yet
- Fixed Monk not talking anymore after collecting the first TRI when moving away from him (minor fix)
- Improved display of some particles with low texture resolution setting (minor fix)
- Corrected particle effects for the key statues in "Three Sides To Everything" (minor fix)
- Fixed subtitles not being shown anymore after pressing Escape
- Fixed a minor bug with the climbing mechanic being possible on the bottom side of triangles
- Fixed end statistics (played chapters and such)
- Fixed a bug which caused resetting the statistics when restarting a level
- Fixed a minor bug in "Out of Space and Time" by replacing an invisible triangle-destroying box with a visible one
- Fixed an idol in "Wings in the Void" (regression from v1.0.1), should count now for the bonus content when collected again
- Improved black border and skip button for cutscenes
- Added option to deactivate the voice of the Monk
- Added a text in pause menu screen indicating how many chapters were played in the current playthrough
- Changed auto-statify (of current triangle) slightly - moving the current corner beneath the player won't make the triangle immediately static anymore (min distance is 1m)
- Improved Forward Rendering (ie. when Deferred Rendering is deactivated) visually a bit - removed the edges effect and tried to reduce the flickering
- Updated Unity engine version to 4.6.3f1
- Replaced Unity's standard SSAO effect with Thomas "chman" Hourdel's SSAO Pro
- Replaced HOTween with DOTween (thanks to Demigiant!) for slightly better performance
- Updated Steamworks to 1.32
- Windows: C:Users
AppDataLocalLowRat King EntertainmentTRIsaves - Mac: Users/
/Library/Application Support/unity.Rat King Entertainment.TRI/saves - Linux: ~/.config/unity3d/Rat King Entertainment/TRI/
- Windows:
ri_Dataoutput_log.txt - Mac: ~/Library/Logs/Unity/Player.log
- Linux: ~/.config/unity3d/Rat King Entertainment/TRI/Player.log
[ 2015-04-17 08:41:48 CET ] [ Original post ]
TRI Update: Bug-fixes and improvements
[ 2015-04-17 08:41:48 CET ] [ Original post ]
TRI got a new update, code-named Pythagorean Beauty (v1.0.3)! It contains a few minor bug-fixes and changes to the game which hopefully improve the overall experience. Levels improvements and additions are:
- Added a wall tutorial to "The Foxes' Playground"
- Added an object force field in "Glimpse of Light" to prevent players getting stuck (minor fix)
- Added a throw height limitation for the yellow box in "Prisons"
- Added some stepping stones to "A Temple on the Mountain"
- Added a force field wall to "Overcoming Limitations" to prevent players from getting stuck without the wall-walk TRI (minor fix)
- Replaced a few of the deadly light rays with less deadly light rays (orange color) to make them easier
- Added a lever for a gate in front of an idol in "Out of the Box"
- Added an autosave to "Interrupting and Bending"
- Added minor visual hints in "The Foxes' Playground", "Glimpse of Light" and "Red Means Dangerous"
- Changed bottom puzzle in "Glimpse of Light" a bit to prevent glitches
- Added a back wall to the portal, and a moving gate in "Prisons"
- Fixed a minor bug with the TRI post-effect and audio filter
- Fixed a minor texture error in "Out of Time and Space"
- Fixed a rare, scale related bug with the elevator in "Wings in the Void"
- Fixed a minor bug with the challenge mode screen when there is no local score yet
- Fixed Monk not talking anymore after collecting the first TRI when moving away from him (minor fix)
- Improved display of some particles with low texture resolution setting (minor fix)
- Corrected particle effects for the key statues in "Three Sides To Everything" (minor fix)
- Fixed subtitles not being shown anymore after pressing Escape
- Fixed a minor bug with the climbing mechanic being possible on the bottom side of triangles
- Fixed end statistics (played chapters and such)
- Fixed a bug which caused resetting the statistics when restarting a level
- Fixed a minor bug in "Out of Space and Time" by replacing an invisible triangle-destroying box with a visible one
- Fixed an idol in "Wings in the Void" (regression from v1.0.1), should count now for the bonus content when collected again
- Improved black border and skip button for cutscenes
- Added option to deactivate the voice of the Monk
- Added a text in pause menu screen indicating how many chapters were played in the current playthrough
- Changed auto-statify (of current triangle) slightly - moving the current corner beneath the player won't make the triangle immediately static anymore (min distance is 1m)
- Improved Forward Rendering (ie. when Deferred Rendering is deactivated) visually a bit - removed the edges effect and tried to reduce the flickering
- Updated Unity engine version to 4.6.3f1
- Replaced Unity's standard SSAO effect with Thomas "chman" Hourdel's SSAO Pro
- Replaced HOTween with DOTween (thanks to Demigiant!) for slightly better performance
- Updated Steamworks to 1.32
- Windows: C:\Users\
\AppData\LocalLow\Rat King Entertainment\TRI\saves - Mac: Users/
/Library/Application Support/unity.Rat King Entertainment.TRI/saves - Linux: ~/.config/unity3d/Rat King Entertainment/TRI/
- Windows:
\tri_Data\output_log.txt - Mac: ~/Library/Logs/Unity/Player.log
- Linux: ~/.config/unity3d/Rat King Entertainment/TRI/Player.log
[ 2015-04-17 08:41:48 CET ] [ Original post ]
TRI: Of Friendship and Madness
Rat King Entertainment
Developer
Rising Star Games
Publisher
2014-10-09
Release
Game News Posts:
13
🎹🖱️Keyboard + Mouse
Very Positive
(358 reviews)
The Game includes VR Support
Public Linux Depots:
- TRI Depot Linux [457.03 M]
Available DLCs:
- TRI Original Soundtrack + Artbook
Prepare for a mind-bending first-person adventure, as you enter the world of the Odd Gods and discover the magical power of the TRI! Master abilities that let you create your own path through an immersive universe full of unknown wonders.
With every twist of a corridor, every raised gantry over your head, every new floor of towers and dungeons in the Odd Gods’ world, TRI challenges you to think outside the box. Empowered by the TRI artifact, you place anchor points on the walls around you and conjure triangular platforms which can be climbed on, walked over and otherwise employed to negotiate the levels ahead. They’ll help you solve puzzles, reach otherwise impossible ascents, reflect light beams and even walk up walls… once you discover how to do it, that is!
A real test of spatial awareness, TRI is a mix of first-person and puzzle gameplay that will push your mind to the absolute limit!
Game Features
With every twist of a corridor, every raised gantry over your head, every new floor of towers and dungeons in the Odd Gods’ world, TRI challenges you to think outside the box. Empowered by the TRI artifact, you place anchor points on the walls around you and conjure triangular platforms which can be climbed on, walked over and otherwise employed to negotiate the levels ahead. They’ll help you solve puzzles, reach otherwise impossible ascents, reflect light beams and even walk up walls… once you discover how to do it, that is!
A real test of spatial awareness, TRI is a mix of first-person and puzzle gameplay that will push your mind to the absolute limit!
Game Features
- The Power Of TRI – Create your own path through each level by conjuring triangles out of thin air, then use them to solve puzzles scattered throughout the world of the Odd Gods.
- Go Anywhere, Everywhere – Careful planning and thought can see you go almost anywhere using the triangles; think about where you place them and hunt for the mystical fox statues that allow you to move on!
- New Abilities – There’s always something new to learn, always a new power to be earned. Want to walk on walls? Redirect light rays? Use teleportation? It’s all waiting to be discovered!
- Replay Value – Finding your way through each of TRI’s 16 stages is taxing enough, but you can also hunt for hidden idols, beat the best time or meet fewest triangle targets, against other players on the in-game leaderboards of the Challenge Mode.
The hidden idols also unlock bonus content like making-of pictures and developer commentaries! - First-Person Puzzling – TRI is a thinking gamer’s FPS; there’s no violence or killing, only the joy of exploration, puzzle solving and triangle conjuring. It’s a true test of skill and spatial awareness!
MINIMAL SETUP
- OS: Ubuntu 10.10
- Processor: i3. 2.5GhZMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Card with Shader Model 3
- Storage: 460 MB available space
- OS: Ubuntu 10.10 or better
- Processor: i5. 2.8GhZMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Good gamer card with Shader Model 3
- Storage: 460 MB available space
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