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Spectacular Spooky Update 1.5
[ 2016-10-23 11:34:14 CET ] [ Original post ]
Build 1.5.6140 Halloween Update
Additions:
- Added new map Hallows’ Grove where you defend pumpkin groves that power magic cauldrons that summon Ether Paladins to aid you
- Added Halloween themes to all maps (excluding Christmas)
- Added spooky sounds and music
- Added Jack-o’-lantern bombs in place of Powder Kegs
- Added Orc Beastmaster, summons demon hounds
- Added restless souls, when villagers are killed, they can become a ghost and haunt the living until they reach a cemetery, also takes a population slot
- Added Ether Paladin that will spawn from cemetery once enough restless souls are collected
- Added a monster counter under wave timer to show total number of creatures attacking
- Added over 30 new sounds effects
Improvements:
- Improved performance and frame rates
- Improved monster spawner to be more aggressive, and to use large groups when attacking
- Improved radar, now easier to see enemies
- Improved campaign map, moved bonus maps to left side
- Improved effect of higher level monsters and villagers, now have stars under their feet
- Improved buildings to have light emitting from windows
- Improved cursor with custom image
- Improved particle effects on many of the towers
- Improved turn rate of AI controlled agents
- Improved animations to better match movement and actions
- Improved graphics by adding glow to lights and reflective objects (may be toggled in options)
- Improved powder kegs/jack-o-lantern bombs by adding range ring
- Improved static spire’s enemy detection
- Removed structures from build list when it would conflict with map objectives
- Improved many of the shaders
Balance Changes:
- Made event maps playable independent of campaign progress
- Slightly reduced income rate on Muir
- Decreased damage on Flame Shrine level 1 from 50 to 40
- Increased damage on Flame Shrine level 2 from 50 to 65
Bug fixes:
- Fixed bug where player would sometimes auto-attack when trying to run away
- Fixed bug with shadows on map Shadestone
- Added short splash screen on start so steam was causing game window to be in background because it took too long on startup
- Fixed normal map problem on some terrain textures
- Fixed bug that would prevent villagers from attacking hostile animals
- Fixed bug where voices were not using the voice slider in options
- Fixed bug with slow shrines that would sometimes allow mobs through without effects
[ 2016-10-23 11:34:14 CET ] [ Original post ]
Spectacular Spooky Update 1.5
[ 2016-10-23 11:34:14 CET ] [ Original post ]
Build 1.5.6140 Halloween Update
Additions:
- Added new map Hallows Grove where you defend pumpkin groves that power magic cauldrons that summon Ether Paladins to aid you
- Added Halloween themes to all maps (excluding Christmas)
- Added spooky sounds and music
- Added Jack-o-lantern bombs in place of Powder Kegs
- Added Orc Beastmaster, summons demon hounds
- Added restless souls, when villagers are killed, they can become a ghost and haunt the living until they reach a cemetery, also takes a population slot
- Added Ether Paladin that will spawn from cemetery once enough restless souls are collected
- Added a monster counter under wave timer to show total number of creatures attacking
- Added over 30 new sounds effects
Improvements:
- Improved performance and frame rates
- Improved monster spawner to be more aggressive, and to use large groups when attacking
- Improved radar, now easier to see enemies
- Improved campaign map, moved bonus maps to left side
- Improved effect of higher level monsters and villagers, now have stars under their feet
- Improved buildings to have light emitting from windows
- Improved cursor with custom image
- Improved particle effects on many of the towers
- Improved turn rate of AI controlled agents
- Improved animations to better match movement and actions
- Improved graphics by adding glow to lights and reflective objects (may be toggled in options)
- Improved powder kegs/jack-o-lantern bombs by adding range ring
- Improved static spires enemy detection
- Removed structures from build list when it would conflict with map objectives
- Improved many of the shaders
Balance Changes:
- Made event maps playable independent of campaign progress
- Slightly reduced income rate on Muir
- Decreased damage on Flame Shrine level 1 from 50 to 40
- Increased damage on Flame Shrine level 2 from 50 to 65
Bug fixes:
- Fixed bug where player would sometimes auto-attack when trying to run away
- Fixed bug with shadows on map Shadestone
- Added short splash screen on start so steam was causing game window to be in background because it took too long on startup
- Fixed normal map problem on some terrain textures
- Fixed bug that would prevent villagers from attacking hostile animals
- Fixed bug where voices were not using the voice slider in options
- Fixed bug with slow shrines that would sometimes allow mobs through without effects
[ 2016-10-23 11:34:14 CET ] [ Original post ]
Heldric - The legend of the shoemaker
Astral Byte
Developer
Astral Byte
Publisher
2014-04-17
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
Mixed
(54 reviews)
The Game includes VR Support
Public Linux Depots:
- Heldric - The legend of the shoemaker - Linux Depot [725.51 M]
Do you enjoy hack-n-slash but longed for a bit more? Maybe you like tower defense games but find them a bit boring? Heldric is a unique mix of the same old styles of game with a few new twists. A hack-n-slash without endless level grinding. A tower defense game with more action. A game where you don't play as an epic hero, but as a humble shoemaker who must work together with his fellow villagers to defend their home.
Build and upgrade the village quickly before the attack waves start. Each building you place adds unique abilities to not only the player's character, but your fellow villagers as well. You must choose your structures wisely, as there are only a limited amount of plots available on each map. Every villager contributes to your coin income and provides essential help in defending the town. You must help them defend against waves of monsters intent on killing everyone. Do you have what it takes to survive?
- Build and upgrade town structures each with their own bonus effects and unlocks
- Defend the village against monstrous waves of evil attacks of goblins, orcs, spiders, trolls and more
- Protect the kingdom one village at a time in campaign mode
- Randomized villagers, each with different amount of courage and weapon knowledge
- Randomized monsters, each with different armor parts and weapons
- Smash, kick, puncture and explode the enemy to send their corpse flying with rag-doll effects
- Place explosive powder kegs as traps, or drop them in a group like grenades
- Experience many rich and unique environments
- Earn achievements from your success
Just updated with bonus holiday maps, winter mode and improved graphics!
MINIMAL SETUP
- OS: Debian. Ubuntu. Mint (and most others)
- Processor: Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3 With 512MB Video RAM* 1280x720 or higher
- Storage: 1 GB available space
- OS: Debian. Ubuntu. Mint (and most others)
- Processor: Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 4 With 1GB Video RAM* 1920x1080
- Storage: 1 GB available space
GAMEBILLET
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GAMERSGATE
[ 2625 ]
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