New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Cosmochoria | |
Developer | Nate Schmold | |
Publisher | 30/30 | | |
Tags | Action Indie Strategy Adventure Singleplayer | | |
Release | 2015-04-27 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 30 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/293240  |
How long to Beat |
Main Story + Extras |  12 Hours  |
Completionist |  15 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 329 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 329 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Cosmochoria Linux [314.97 M]
Cosmochoria Linux64 [309.36 M]
|
LINUX STREAMERS (0)
FULL v1.0 LAUNCH ON MONDAY! |
I am so proud and excited to announce that Cosmochoria will be launching out of Early Access and into a full Steam release on Monday, April 27 at about 9am PST.
I wanted to take a second to both thank and congratulate every single one of you who have a copy of Cosmochoria in your Steam Libraries right now. Whether you purchased the Early Access version, or are one of the incredible backers from the Cosmochoria Kickstarter campaign which ended just over a year ago, you have all my juicy loves.
Each and every single one of you have given me trust and faith in my vision and ability to bring that vision to life. Cosmochoria started as a seed and I always knew what that seed could one day become and I can honestly say that not only did you help that seed sprout, but so many of you personally touched my heart and mind throughout the process of creating this game—shaping it beyond even my own imagination. For that, I am eternally grateful to you.
It is a catastrophe that Early Access development leaves such a bad taste in peoples mouths, as it has been an honor and a pleasure to develop this game with your eyes, ears, minds, fingers and thumbs in the mix with me. I am forever grateful for your faith and influence, and I can only hope that the result that launches on Monday is not only something you can enjoy, also something you truly feel proud to have been a part of.
Thank you so much for having my back. You made my dream come true this past year, and I will never, ever forget that.
Sincerely & with a hug that lasts until infinity,
Nate Schmold
|
[ 2015-04-25 10:03:49 CET ] [ Original post ] |