Name | Cosmochoria | ||
Developer | Nate Schmold | ||
Publisher | 30/30 | ||
Tags | |||
Release | 2015-04-27 | ||
Steam | 9,99€ 6,99£ 9,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story + Extras |  12 Hours  | ||
Completionist |  15 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 329 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 329 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Cosmochoria Linux [314.97 M] Cosmochoria Linux64 [309.36 M] |
Hey girl dudes and guy dudes. Just wanted to drop a line that thanks to the awesome efforts of the Greenworks team, Scirra team and LIL OL ME i managed to get the game updated to a much more recent version of Node Webkit, using a much more recent version of Construct 2, and a much more recent version of the Steamworks API. |
Hey girl dudes and guy dudes. Just wanted to drop a line that thanks to the awesome efforts of the Greenworks team, Scirra team and LIL OL ME i managed to get the game updated to a much more recent version of Node Webkit, using a much more recent version of Construct 2, and a much more recent version of the Steamworks API. |
So some of you might be curious what I've been working on this past year since Cosmochoria was launched. I can answer that in one simple web link: |
So some of you might be curious what I've been working on this past year since Cosmochoria was launched. I can answer that in one simple web link: |
Just wanted to post that the new update for Cosmochoria has been posted. It fixes a bunch of small bugs but primarily adds in support for FRENCH, RUSSIAN, GERMAN and SPANISH.
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Just wanted to post that the new update for Cosmochoria has been posted. It fixes a bunch of small bugs but primarily adds in support for FRENCH, RUSSIAN, GERMAN and SPANISH.
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Hey pals, I have posted a new beta build (look at the properties for Cosmochoria in your steam library then opt into the Beta Testing branches to view.) |
Hey pals, I have posted a new beta build (look at the properties for Cosmochoria in your steam library then opt into the Beta Testing branches to view.) |
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :) |
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :) |
Well dudes, i finally finished rebindable / mappable keyboard controls. Im desperately sorry it took so damn long, but it was fragile and dangerous and even after all the testing and double checking and everything im sweating my brains off worrying that there's some thing that was overlooked.
ːtheglitchː |
Well dudes, i finally finished rebindable / mappable keyboard controls. Im desperately sorry it took so damn long, but it was fragile and dangerous and even after all the testing and double checking and everything im sweating my brains off worrying that there's some thing that was overlooked.
:theglitch: |
Happy saturday everyone. :) So very crazy to see the stats of how many people are playing Cosmochoria as I type this!! |
Happy saturday everyone. :) So very crazy to see the stats of how many people are playing Cosmochoria as I type this!! |
I'm a reasonable guy. I try to take feedback given to me with as much of a rational open minded viewpoint as possible. I try to be aware of the impact my decisions and actions make on the world, even the small stupid ones, and I try to make up for them with hopefully less stupid decisions and actions. |
I'm a reasonable guy. I try to take feedback given to me with as much of a rational open minded viewpoint as possible. I try to be aware of the impact my decisions and actions make on the world, even the small stupid ones, and I try to make up for them with hopefully less stupid decisions and actions. |
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Hey Dudes (brudes (bro dudes) and gudes (girl dudes))!!!
UPDATE: 2 recent patches were made 1.07.1 and 1.07.2 that fixed some achievement stuff. I didnt make a separate announcement for them since they're pretty small potatoes. |
Hey dudes. Thanks for the crazy support this past week, it has been an awesome ride getting your great feedback and positive support all over the place. I am so glad you've been having fun! |
Just wanted to post an update with some of the tweaks I've been working on since launch. Thanks for the great feedback everyone! Hope you're enjoying the game. :) |
Well, my friends, after a crazy fun time in Early Access, Cosmochoria is now LIVE!! |
Cosmochoria is Now Available on Steam and is 50% off!* |
I am so proud and excited to announce that Cosmochoria will be launching out of Early Access and into a full Steam release on Monday, April 27 at about 9am PST. |
Not gonna get fancy. Lots of work to do!
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Hey dudes. Some more bugfixes in prep for final release in like a week. wow.
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This is a fix to the last big patch which fixes a bunch of bugs with the ending. More to come, i just wanted to get this out sooner than later since some of the bugs are game breaky in nature. |
Oh hai.
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