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Name

 Cosmochoria 

 

Developer

 Nate Schmold 

 

Publisher

 30/30 

 

Tags

 Action 

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

Release

 2015-04-27 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 30 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/293240 

 

How long to Beat

Main Story + Extras

 12 Hours 

 

Completionist

 15 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 329  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 329 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Cosmochoria Linux [314.97 M] 


 Cosmochoria Linux64 [309.36 M] 




LINUX STREAMERS (0)




NEW UPDATE! 1.07 - Balance, Visuals Achievements

Hey Dudes (brudes (bro dudes) and gudes (girl dudes))!!!

First and foremost I wanted to give you all a HUGE THANK YOU for your support of Cosmochoria. I am blown away at the great response and kind, positive reviews you've left me. Im so happy that you enjoy the game and want to do my best to bring new updates and improvements to give you a reason to keep playing :)

It's been a while since the last update, but I've had my hands full with some of the more major things, including the re-bindable keys and a secret update Im hoping to get done within the coming months. Shh. its a secret to everybody.

Anyway, I wanted to post this update as it has some pretty cool stuff, especially considering it should resolve some of the more obscure bugs that have plagued a few people. The biggest change you might notice if you play Cosmochoria EVERY FREAKING DAY is that there have been some fairly major balance changes, ultimately making it a little bit easier especially in early game. I think some of the hardcoreness was quite off putting and thanks to the steam reviews i was able to see from a few people that the extreme difficulty of the game has severely impacted their ability to enjoy it. hopefully i fixed that to some extent.

Anyway, I don't think it's a super huge deal because:
a) It still gets pretty hard, pretty quick as you start saving planets and the enemy count gets more and more hectic.
b) Bosses should be roughly the same difficulty with maybe a bit of a slight difference with the weapon strength.

Overall, I still think the game is extremely fun and I would actually say the difficulty tweaks have made it even more fun if you were already digging it. It just... feels better.... I hope you like!

Also there's a huge handful of new achievements. If you've met the criteria for the achievements already, they should just unlock once you get to the title screen, really.

Here's a full changelog of what's in the update. Id love to hear what you think!

Hugs,
nate

Changelog for 1.07
-----


  • ACHIEVEMENTS: 12 New Steam Achievements :)
  • BALANCE: Improved various bullet sizes to different guns.
  • BALANCE: Increased power of flame tower fireballs.
  • BALANCE: Improved UFO Hit Detection
  • BALANCE: Modified Normal enemy health (less) overall.
  • BALANCE: More enemy health in hard mode.
  • BALANCE: Improved speed and damage of initial gun.
  • BALANCE: Nerfed shotgun damage
  • BALANCE: Buffed shotgun fire speed.
  • BALANCE: Remove touch damage from enemy death explosions.
  • VISUAL: Improved Explosions
  • UI: Map open at startup
  • BUGFIX: Double flag on first planet. This better be fixed now IT BETTER BE!!!!
  • BUGFIX: Prevented 2 Illumina Swords from appearing.
  • BUGFIX: Prevented 2 final bosses from appearing ;)
  • BUGFIX: Credit screen appearing White.
  • BUGFIX: Destroy towers on final teleport.
  • BUGFIX: Window Losing Focus releases pressed keys/mouse.
  • BUGFIX: Fixed Sword Layering on Costumes.
  • BUGFIX: Fixed Dimensional Windows during final boss.
  • ENGINE: Core Construct 2 engine updates, performance boosts, bug fixes, etc.


UPDATE:
2 recent patches were made 1.07.1 and 1.07.2 that fixed some achievement stuff. I didnt make a separate announcement for them since they're pretty small potatoes.


[ 2015-08-10 05:42:24 CET ] [ Original post ]