Name | Cosmochoria | ||
Developer | Nate Schmold | ||
Publisher | 30/30 | ||
Tags | |||
Release | 2015-04-27 | ||
Steam | 9,99€ 6,99£ 9,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story + Extras |  12 Hours  | ||
Completionist |  15 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 329 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 329 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Cosmochoria Linux [314.97 M] Cosmochoria Linux64 [309.36 M] |
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :) |
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :) |