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Name

 Cosmochoria 

 

Developer

 Nate Schmold 

 

Publisher

 30/30 

 

Tags

 Action 

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

Release

 2015-04-27 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 30 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/293240 

 

How long to Beat

Main Story + Extras

 12 Hours 

 

Completionist

 15 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 329  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 329 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Cosmochoria Linux [314.97 M] 


 Cosmochoria Linux64 [309.36 M] 




LINUX STREAMERS (0)




Quick fix 1.16

Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :)

Here's a quick patch to fix some of the issues i found last night. Nothing too crazy, but helpful.

Hugs!!

Changelog 1.16
[x] Intro screens use saved “SFX” volume value.
[x] Name saves as 1.15
[x] Touching Keyboard Icon shouldnt be allowed unless Options Screen is up. Oops.

PS. If you look in the "Properties" for cosmochoria on steam, you'll notice you can choose Beta builds in the beta tab. I've set the halloween update up in there so if you wish, you can restore back to that version to play with the halloween stuff and pewdiepie, etc. :) Ill be using that beta build for future experimental stuff, too.


[ 2015-11-14 21:25:42 CET ] [ Original post ]

Quick fix 1.16

Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it, at an albeit slower pace now that I'm busy working with a great team to make a brand new game yet to be revealed. :)

Here's a quick patch to fix some of the issues i found last night. Nothing too crazy, but helpful.

Hugs!!

Changelog 1.16
[x] Intro screens use saved SFX volume value.
[x] Name saves as 1.15
[x] Touching Keyboard Icon shouldnt be allowed unless Options Screen is up. Oops.

PS. If you look in the "Properties" for cosmochoria on steam, you'll notice you can choose Beta builds in the beta tab. I've set the halloween update up in there so if you wish, you can restore back to that version to play with the halloween stuff and pewdiepie, etc. :) Ill be using that beta build for future experimental stuff, too.


[ 2015-11-14 21:25:42 CET ] [ Original post ]