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It has been a while, but the VERTIGROWL company has finally completed the process of being born. You are welcome to apply to the position of General Window Gravitational Management. No previous experience required. This is a binding contract, so leaving the company before the 1-year mark will result in the subtraction of a yet-to-be-determined amount of money or emotional wellbeing. For crying and general despair, please use the break room. Welcome aboard.
With the game jam project done, its time to finish this. At the moment of writing, Im testing the games final level. Im leaving a month more before the release so I can playtest the game calmly. See you soon, employee.
So far VERTIGROWL is close to being playable from start to end, with only a few sections being left to implement. Im not sure about the release date since the testing phase is always unpredictable.
The game is split in 4 sections, with 3 of them being dedicated to a specific game mechanic, and the final one mixing all of them. There are also 3 short minigames between the sections. VERTIGROWL is fairly short, probably about an hour, so I have decided on a price of 3$.
However, this game is a bit tiring to work on, mostly because its basically vent art about working on banking IT. So Im taking a 2-week break to participate in a game jam. Progress on VERTIGROWL will continue after that no matter how the jam project goes.
Also, the page for the soundtrack is up: https://store.steampowered.com/app/3108400/VERTIGROWL_Soundtrack/
That 's all for now. The next post will probably be either a release date or release announcement.
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