Hello, everyone. I hope all of you had fun with demo of Index: Purger. During these days, i had released 4 patches (and god, i need to get a habit of posting details here too). Patch v1.0.1: - Attempted to fix save system (on player death) crash reported by both @Coypu and @eznoobies. The potential reason of this crash (logs say nothing as always) is related to bugged LocationBase reset function. I tried adding more "safety measures", and i really hope it got fixed - @Youssef reported a weird crash related to switch to last loadout menu, i tried to fix it up according to logs he sent, yet i'm not sure if that fixes it Patch v1.0.2: - Fixing the case of @Unnamed Entity that couldn't kill the infinite wave in ClothMan shop. This update is supposed to... fix it i hope. - Removing gas on save loading. Gas was one of the reasons why spawn-killing has occured as much. - Attempted to fix save system crash once again, with adding even more to logs. - Logs are now stored in ./logs directory and each session creates a new log file. If you have a problem with crashes or something like that - send the entire folder. - Fixed the so-called "Chicken Grandpa" save, now the game should not have problems with processing Not-A-Number values that somehow ended up being character's health. - Fixed a bug that multiplied usage of bandage item by the count of level transitions. Patch v1.0.3: - Adding missing .SO files (and .DYLIB just in case). Doing that mainly for @Tortle | BitFreeze Entertainment, maybe that'll make it easier to launch on MacOS. Patch v1.0.4: - Fixed Linux support with help of @Crynux, now the game starts and has visible weapons - Just in case Linux platform will have debug executable too - Attempted to test the death mechanic more extensively and add more code to fix it up. I hope that players like @Youssef won't have as much trouble in future - One of the Steam players (named 2chainz4bracletz) reported a bug. If you die underwater, after respawning you will have suffocation damage anyway... Fixed now - Reorganized resolution menu to add some missing resolutions (one of which were needed by @Youssef) - Prevent setting of dangerous resolutions into WindowControl (such as 0 values that break the rendering entirely) - Tutorial pre-arena saving (asked by @Coypu) - Version label visible globally in this game (asked by @00::0002 - ) - Fixed the empty equipment slot bug caused by "hidden" dev. armor Please, if you can, report the issues you have found yourselves.
Index: Purger
Index Project
Index Project
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2742480 
- Start from The Get-Inn Mall Defense mission and hop into bloody rabbit hole of the corporate military conflict with M.Inc.
- Various firearms and weaponry, such as assault-rifles, pistols, PDW's, shotguns, sniper rifles and more.
- Various enemy units with their own skills and logic, such as M.Inc. chemical units, electo-units, heavy units, or just bandits that you can find somewhere at the "Restricted Zone."
- Mystery perk?
- Citizen life with a freedom of your own choice. Would you like to just accomplish your citizen day fast or will you commit crimes?
- Talk with characters and get a deeper understanding of the world of this game.
- Interact with surrounding props, drop a chair on someone to make them fall on ground.
Thanks to ostap_bender for throughout support of this game during early development period and for this Steam page as well.
The game is still in development. Features and screenshots listed here are subject to change.
- Processor: Intel Core I5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 1050
- Storage: 10 GB available spaceAdditional Notes: It is unknown what are "real" minimum system requirements.
- Processor: Intel Core I7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 1080
- Storage: 10 GB available space
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