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Index: Purger, 4 patches in a row

Hello, everyone. I hope all of you had fun with demo of Index: Purger. During these days, i had released 4 patches (and god, i need to get a habit of posting details here too). Patch v1.0.1: - Attempted to fix save system (on player death) crash reported by both @Coypu and @eznoobies. The potential reason of this crash (logs say nothing as always) is related to bugged LocationBase reset function. I tried adding more "safety measures", and i really hope it got fixed - @Youssef reported a weird crash related to switch to last loadout menu, i tried to fix it up according to logs he sent, yet i'm not sure if that fixes it Patch v1.0.2: - Fixing the case of @Unnamed Entity that couldn't kill the infinite wave in ClothMan shop. This update is supposed to... fix it i hope. - Removing gas on save loading. Gas was one of the reasons why spawn-killing has occured as much. - Attempted to fix save system crash once again, with adding even more to logs. - Logs are now stored in ./logs directory and each session creates a new log file. If you have a problem with crashes or something like that - send the entire folder. - Fixed the so-called "Chicken Grandpa" save, now the game should not have problems with processing Not-A-Number values that somehow ended up being character's health. - Fixed a bug that multiplied usage of bandage item by the count of level transitions. Patch v1.0.3: - Adding missing .SO files (and .DYLIB just in case). Doing that mainly for @Tortle | BitFreeze Entertainment, maybe that'll make it easier to launch on MacOS. Patch v1.0.4: - Fixed Linux support with help of @Crynux, now the game starts and has visible weapons - Just in case Linux platform will have debug executable too - Attempted to test the death mechanic more extensively and add more code to fix it up. I hope that players like @Youssef won't have as much trouble in future - One of the Steam players (named 2chainz4bracletz) reported a bug. If you die underwater, after respawning you will have suffocation damage anyway... Fixed now - Reorganized resolution menu to add some missing resolutions (one of which were needed by @Youssef) - Prevent setting of dangerous resolutions into WindowControl (such as 0 values that break the rendering entirely) - Tutorial pre-arena saving (asked by @Coypu) - Version label visible globally in this game (asked by @00::0002 - ) - Fixed the empty equipment slot bug caused by "hidden" dev. armor Please, if you can, report the issues you have found yourselves.


[ 2024-08-13 09:07:43 CET ] [ Original post ]

Index: Purger Start! (Blog #3)

*A message from the developer Dadaskis in the official [url=https://discord.gg/w3H64jxUh6 ] discord 10/08/2024 Today is the Red Letter Day. Probably the biggest milestone in 2 years of this development mess! The demo is out. https://store.steampowered.com/app/2989940 And, i have to clarify that this demo-version is going to serve as healthy replacement of "Early Access". This demo-version will represent current state of this game and YOU can help to make it better by giving more feedback. It is pretty much experimental decision, of course, i really hope it'll work out. Currently there is version 1.0, i plan to make a couple of minor updates to it (a bit more polishment of existing levels and etc). During v2.0 i want to add more content, such as actual starting citizen location (m_day0_x, i miss you), mercenary operations and etc. I hope you'll have fun!


[ 2024-08-12 11:07:45 CET ] [ Original post ]

Index: Purger Progress (Blog #2)

Happy New Year, dear citizens.


It's time to show what we've been working on!

Streets near the Get-Inn Mall


With no comms with anyone, exiting this mall barely alive, You will have to find Your way to escape that sector to survive after this failed operation of Omega Security. Technical name of this game level is m_day1_3_post1, for now it is in development.




m_day1_3_post1 is not the simplest game level to make for sure. Before that moment, there were limited, simplistic and brutalistic structures of the mega-mall. In this case, that's a whole cityscape to make, which, of course, requires additional assets to create a more believable experience. Example of such assets are cars:



Stages of development for current time period


  • Completion of the streets near the Get-Inn Mall


    Mainly it needs new assets to be developed for mentioned believable atmosphere of the dystopian cityscape. That means creation of visual assets, soundscapes and other details.
  • Technical maintenance


    Stability of work of this game is an important element, which means not only the fix of various bugs, but also analysis of work of the game systems and fix of various flaws in optimization of this game to create a more smooth experience. For the time being the game itself is quite stable, however, there is a good bunch of various flaws that need to be fixed.
  • Weapon development


    This game has a lot of various weapons, but on screenshots there is only AR-100 because that weapon is the only one that has a nice, textured look, while others mainly being placeholders. The target of this stage of development is turning placeholder weapons to more real weaponry that is possible to show and, of course, which is cool to play with.
  • Demo


    This stage is important in a way so it gives an actual possibility to show this game to players, or, to be more precise, to show what kind of game it is, how it feels, how it plays, so it is important to make the demo in a way so all mentioned points are possible within limited demo version of the game. Besides that, such public version of the game can help to gather more feedback that will help to improve the game experience of released version of this videogame.
See you soon!


[ 2023-12-30 02:47:19 CET ] [ Original post ]

Index: Purger Beginning (Blog #1)

Welcome, Index-0 citizen!


In this first piece of news, we'd like to touch on the future of this game, as well as talk about the FAQ.


[previewyoutube=I2BDtfySC5w;full][/previewyoutube]

Game Mechanics


In this blog we'll talk about some of the mechanics of the game. Some mechanics are truly gamechanging!

Loadout


Loadout is the most important game mechanic. Here you can choose your equipment, weapons and perks. Customize the equipment for yourself! We are currently actively working on locations and weapons.

Perks


You can also select perks in the loadout. You can choose your own style. Do you want to be a tank or an engineer? The choice is yours alone! And the "Mystery" perk... He can give you new emotions even after completing the game! Will you be able to guess all the combinations?

Enemies


We have a lot of different enemies! From "whipping boys" to heavyweights who need their own approach to be neutralized!

FAQ
  • Will there be a progression in the game? Yes, you will have to earn experience and skill points in the main mission or in additional missions. Using them, you will unlock weapons, equipment, and perks.
  • Will there be a demo version of the game? Yes, we are planning to make a demo version of the game, which will show the most basic mechanics of the game in a unique short storyline related to the Alpha-0 squad.
  • Will there be SteamDeck support? We are considering this option. If Valve issues a devkit, we will provide support for SteamDeck.
  • When is the game's release? It is impossible to say for sure, but it is planned for 2024.
  • Will there be Russian localization? If there is a demand for Russian localization after the release, then we will most likely do it. I note that we will not touch the voice acting.
  • If I'm a YouTuber and I want to get the key, then where should I write? indexproject.bl@gmail.com you can send a request.


[ 2023-12-19 15:11:40 CET ] [ Original post ]

Index: Purger
Index Project Developer
Index Project Publisher
1970-01-01 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Set in a dystopian alternate history, "Index: Purger" is a dynamic, fast-paced first-person shooter where you play as an elite "Omega Security" mercenary, battling through intense, chaotic combat scenarios. With an expansive array of equipment and perks, you can create your own unique approach to the chaos and dominate your enemies. When not on the job, step into the lively cityscape, undertaking a range of quests and immersing yourself in the worldbuilding of Index-0. Experience this unique shooter adventure and become the ultimate mercenary!

  • Start from The Get-Inn Mall Defense mission and hop into bloody rabbit hole of the corporate military conflict with M.Inc.

  • Various firearms and weaponry, such as assault-rifles, pistols, PDW's, shotguns, sniper rifles and more.

  • Various enemy units with their own skills and logic, such as M.Inc. chemical units, electo-units, heavy units, or just bandits that you can find somewhere at the "Restricted Zone."

  • Mystery perk?

  • Citizen life with a freedom of your own choice. Would you like to just accomplish your citizen day fast or will you commit crimes?
  • Talk with characters and get a deeper understanding of the world of this game.

  • Interact with surrounding props, drop a chair on someone to make them fall on ground.



    Thanks to ostap_bender for throughout support of this game during early development period and for this Steam page as well.

    The game is still in development. Features and screenshots listed here are subject to change.

MINIMAL SETUP
  • Processor: Intel Core I5Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 1050
  • Storage: 10 GB available spaceAdditional Notes: It is unknown what are "real" minimum system requirements.
RECOMMENDED SETUP
  • Processor: Intel Core I7Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 1080
  • Storage: 10 GB available space
GAMEBILLET

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5.7$ (70%)

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