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https://store.steampowered.com/app/2989940/Index_Purger_Demo_v11/?beta=1
Patch 1.1.1 changes:
- Reanimation of viewmodels (by TNP, Dadaskis)
- MessageHUD position is now centered
- Location relighting (by TNP)
- 2D scope for BSR-10
- More details for m_day1_2 and m_day1_2_post0 (by ostap_bender)
- Fixed double props in m_day1_3 (by ostap_bender)
- NPC AI logic is improved.
[previewyoutube=FJ7Ab2nX040;full][/previewyoutube]
https://store.steampowered.com/app/2989940/Index_Purger_Demo_v10/ https://store.steampowered.com/app/2743010/Index_Purger_Soundtrack/ Happy new cycle, residents of INDEX-0. In honor of this date, we are releasing a relatively major update for the demo, which adds new weapons, enhances the experience and fixes a lot of bugs! In addition, we are releasing the game's soundtrack for sale! List of changes: - Lowered game file size by 2 GBs - Add Bender weapons - Mausie, Scorpion, EMP-40, PDW-B-M2, G-612 - Added a \"Normal\" difficulty - Add loadout closets *everywhere* - Add motion blur - Added invert X/Y mouse input settings - Added \"Sharpen\" option - Added new perks: Hitman, Highlight, Med. Training - Added foodpacks - Footsteps are now more noticeable - Loadout UI is now showing active mystery modes - Voicelines removed - NPCs improvement and optimization - Updating engine version, which resulted in stability - Fix arrangement of save list - Change value for default max fps - Restart the game on language change - Multiple displays support added - Fix variety of bugs related to Items HUD - Variety of fixes related to a citizen day location - C4 explosions sound at Get-Inn Mall section (thanks Mister Twister!) - Bunnyhopping of \"Fast\" perk was tweaked to be smoother - Toggle sprint/crouch/aim option in input settings - Fixed low quality settings softlock - Optimized shader compilation - Tweaked visuals of certain mystery modes
https://store.steampowered.com/app/2743010/Index_Purger_Soundtrack/ We present you our game's soundtrack! If you wish to support the developer, this is the perfect way to do it! Besides the developer support, you can hear unique tracks right from our game. It is worth mentioning that you can listen to these tracks for free, in our game's demo, which represents current state of development. https://store.steampowered.com/app/2989940/Index_Purger_Demo_v10/
It's a little late, but here are the past patches! (By the way, 1.0.7 was released on August 10, 2024)
Hello, everyone. I hope all of you had fun with demo of Index: Purger. During these days, i had released 4 patches (and god, i need to get a habit of posting details here too). Patch v1.0.1: - Attempted to fix save system (on player death) crash reported by both @Coypu and @eznoobies. The potential reason of this crash (logs say nothing as always) is related to bugged LocationBase reset function. I tried adding more "safety measures", and i really hope it got fixed - @Youssef reported a weird crash related to switch to last loadout menu, i tried to fix it up according to logs he sent, yet i'm not sure if that fixes it Patch v1.0.2: - Fixing the case of @Unnamed Entity that couldn't kill the infinite wave in ClothMan shop. This update is supposed to... fix it i hope. - Removing gas on save loading. Gas was one of the reasons why spawn-killing has occured as much. - Attempted to fix save system crash once again, with adding even more to logs. - Logs are now stored in ./logs directory and each session creates a new log file. If you have a problem with crashes or something like that - send the entire folder. - Fixed the so-called "Chicken Grandpa" save, now the game should not have problems with processing Not-A-Number values that somehow ended up being character's health. - Fixed a bug that multiplied usage of bandage item by the count of level transitions. Patch v1.0.3: - Adding missing .SO files (and .DYLIB just in case). Doing that mainly for @Tortle | BitFreeze Entertainment, maybe that'll make it easier to launch on MacOS. Patch v1.0.4: - Fixed Linux support with help of @Crynux, now the game starts and has visible weapons - Just in case Linux platform will have debug executable too - Attempted to test the death mechanic more extensively and add more code to fix it up. I hope that players like @Youssef won't have as much trouble in future - One of the Steam players (named 2chainz4bracletz) reported a bug. If you die underwater, after respawning you will have suffocation damage anyway... Fixed now - Reorganized resolution menu to add some missing resolutions (one of which were needed by @Youssef) - Prevent setting of dangerous resolutions into WindowControl (such as 0 values that break the rendering entirely) - Tutorial pre-arena saving (asked by @Coypu) - Version label visible globally in this game (asked by @00::0002 - ) - Fixed the empty equipment slot bug caused by "hidden" dev. armor Please, if you can, report the issues you have found yourselves.
*A message from the developer Dadaskis in the official [url=https://discord.gg/w3H64jxUh6
] discord 10/08/2024
Today is the Red Letter Day. Probably the biggest milestone in 2 years of this development mess! The demo is out.
https://store.steampowered.com/app/2989940
And, i have to clarify that this demo-version is going to serve as healthy replacement of "Early Access". This demo-version will represent current state of this game and YOU can help to make it better by giving more feedback. It is pretty much experimental decision, of course, i really hope it'll work out.
Currently there is version 1.0, i plan to make a couple of minor updates to it (a bit more polishment of existing levels and etc).
During v2.0 i want to add more content, such as actual starting citizen location (m_day0_x, i miss you), mercenary operations and etc.
I hope you'll have fun!
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