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Plans for the game + ROADMAP?!


Im very excited. I have already completed 90% of the game. I just need to fix some bugs and polish a few levels. I also need to finish the soundtrack. Luckily, I completed visual novel design, which took me over a month of work. I loved making it, but it was certainly very tough and frustrating at times. Let me give you a heads-up: there will be many updates. ALL FREE. I wont release any DLCs, and I dont plan to work on sequels or other games. I just want to focus on adding more content. Currently, Im working 100% alone, and I also have a part-time job that slows down the development. Sometimes real life tries to pull me away from all this virtual work Im doing, but I never give up, and Im finally starting to see the rewards of putting effort into creating something from scratch: Almohadn: escape from the basement IS ABOUT TO BE RELEASED. Maybe the first month after release Ill prefer to rest (it's been a few exhausting months) and focus on promoting the game to expand its visibility. But I already have a plan for what Ill do next. Its not exactly a roadmap, but What do I plan to do with each update? Lets see...
Right now, in the mode selector, only 2 sections are available: story and speedrun mode. Ive already finished developing the story. First, Ill be working on creating new mechanics and regular enemies. Then, Ill start designing new original extra levels for the speedrun mode. The other modes are surprises. But I guess you can imagine what theyre about... with each major patch, Ill unlock a new mode, and over the months Ill be adding content to each one. Ill take my time, but I promise to give it my all. As soon as I feel the game is complete, we will move out of "early access." Even when the game is "finished" I will keep creating new content. Stopping is not in my plans because Im only focused on this project, and Id like to perfect it and make it huge. Thank you for being interested in this game. I hope we can all have a lot of fun! Here are some images! This is the main menu:
This is how the level selector looks in speedrun mode (each page has 18 levels):
I managed to create a pretty minimalist pause menu:
I changed the text box in the visual novel (black and white with transparency):
EXTRA: I improved store images. Ive been working on achievements (I think there will be more than 200). For now... there are only 100 because Steam limits the number for new games. I will prepare 3 trailers to present the game in different ways, and when the official release happens, Ill make a new post. See you at the Early Access launch!


[ 2024-10-05 23:44:17 CET ] [ Original post ]



Almohadn: escape from the basement
Talio Games
  • Developer

  • Talio Games
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 6  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/3157360 
  • Steam Store

  • Almohadín: escape from the basement is a challenging platformer game with fun mechanics, a variety of levels and enemies, different ways to complete each stage, and humorous graphics! It also features an engaging story that will captivate the player. The basement holds many mysteries, and Almohadín must take risks and uncover them in order to escape to the outside world.

    Variety of Levels

    The game features 60 levels. You will face many different enemies. You will also have to defeat bosses, escape disasters, and save the basement's inhabitants while pursuing your goal. There are different ways to pass each level!

    Difficulty

    Escaping the basement won't be an easy task. However, the game's difficulty is balanced to reward the most skilled players while giving them a break with easier, more entertaining levels interspersed among the challenging ones to strike a balance between frustration and fun!

    Visual Novel

    Discover the story of Almohadín and his escape from the basement as you meet charismatic, mysterious, and amusing characters. Some will try to help you, while others will try to stop your journey. Between levels, you will uncover more of the story's context. Every basement resident has something to tell!

    Extreme Trolling

    Some characters know they are inside a video game... so it will be common to experience moments where the fourth wall is broken. Narrative features an extravagant humor will throw more than one player off balance. The player will feel part of the story!

    Old School Graphics

    Hand-drawn by an inexperienced lover of 2D graphics, the unique yet minimalist and simplistic style will not leave anyone indifferent, even somewhat absurd.

    Original Soundtrack

    Original music created specifically to enhance the experience and add immersion to the story. Over 10 tracks are available to enjoy the game with rhythm!

    Easy Controls

    High complexity, easy controls: choose your preferred keys to play thanks to the customizable control selector. The game can be played with just 5 keys and right click!

    Speedrun Mode

    Test your skills by trying to complete each level as quickly as possible! INFINITE replayability... compare your personal bests against other players in the global leaderboard. Create your best strategy to beat the record and reach top 1 of the ranking!

    Lots of Achievements

    Are you addicted to completing games? Well, here you have plenty of achievements to complete!
    MINIMAL SETUP
    • OS: Glibc 2.17+
    • Processor: Intel Core i3 M380Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+
    • Storage: 500 MB available space


    GAMEBILLET

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