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Upcoming Updates!

I have very clear ideas for future patches.
For the next update my main idea is to introduce the No Hit Mode. This is no small task, as I plan to create an entire page of 18 new levels. While Id love to add more than one page per patch, its incredibly challenging to test each level thoroughly. Some levels require me to play them over 200 times to ensure everything works correctly. After completing 18 levels for No Hit Mode I want to release an update with 36 levels for Speedrun Mode. To clarify: I know thats a lot, so I may split the update into two parts, uploading 18 levels first and the remaining 18 a few weeks later. Creating content can be stressful, but I PLAN TO MAKE EASIER LEVELS. I enjoy varying the difficulty, so after page 3 (which features challenging and lengthy levels), Id like to release pages 4 and 5 filled with simpler yet highly entertaining content with excellent replayability. At the same time I want to explore new mechanics and create more enemies. I hope to bring these innovative ideas to life in the upcoming levels. I feel like Spark and Fart were amazing additions, and Im unsure if I can create something equally exciting again. Regardless, the most important thing is to maintain variety. There are other things Ill try to add or fix. I know some of these tasks will be challenging. I dont think theyre impossible, but they will likely take significant time and could be tedious to implement. Besides new content, Ill also be working on the following:

  • Creating a global leaderboard for the games top players
  • Adding local score-saving functionality
  • Implementing a skin system (this seems easy, but Im postponing it because its not a priority)
  • Releasing extra songs to enhance game modes
  • Reworking some graphics
  • Preparing a demo, but only once Ive added more content and feel satisfied with it
  • Continuing to polish bugs. Ive already found a few odd issues, and addressing these remains a clear priority
In summary: next patches will focus primarily on new levels, but Ill also work on improving other aspects of the game behind the scenes. These past weeks have been a bit stressful. But Im not giving up. I hope more people join my game. its incredibly motivating to see new players!


[ 2025-01-15 09:57:27 CET ] [ Original post ]

A bunch of changes!

Hello, dear basement escapees! Over the last two months Ive been working a lot, especially resolving issues.
Even though Im still an inexperienced developer Ive learned a lot since publishing the game, and thats why Ive been polishing it as much as possible over time. While theres still work to do, the game has improved significantly. Weve gone from version 1.0 to 1.1.9. I know I havent posted patch notes or updates since many changes werent permanent. But with the latest update Im satisfied and ready to share everything Ive done.

New Features:


  • 18 new levels for Speedrun Mode
  • 2 new mechanics: Spark and Fart
  • New obstacle: Instant-kill metal spikes
  • Improved pause menu with button tooltips
  • Visual novel can now be paused
  • Completion display for levels in Speedrun Mode
  • Option to hide the timer
  • Buttons to toggle Vsync and Anti-aliasing
  • Buttons to reduce quality (resolution)
  • New achievements for increased replayability

Improvements:


  • Camera (view) that follows the character is now faster
  • More reliable autosave system; saves after completing every story level
  • Improved background image for the main menu
  • Optimized various background processes to reduce unnecessary checks
  • Improved font styles for better readability
  • Visual novel navigation limited to specific inputs (left-click, enter, spacebar, or a designated key). Previously you could move to the next dialog with any key, and that was a problem.
  • Optimized proximity system for enemies using rectangular collisions instead of constant distance calculations, improving performance
  • Improved enemy sound system to avoid overlapping sounds
  • Persistent invisible objects managing the game are now merged into a single object, streamlining code
  • Fixed fullscreen and windowed mode issues causing screen distortions
  • Improved character jump mechanics for better responsiveness. Remember that you can jump by holding the key as well.
  • Improved the logic for the green blocks that die when step on them. These solid objects had numerous issues. While they weren't game-breaking bugs, they negatively affected the gameplay experience. When player crushes multiple blocks simultaneously not all of them would activate properly. Additionally, each block continuously checked for collisions with the character, which consumed a significant amount of resources (imagine 100 objects running unnecessary collision checks constantly). Now, they no longer consume excessive resources because the system has been redesigned more efficiently. I also fixed their interaction with the spark mechanic. Specifically, in Level 54 of Speedrun Mode there was a bug that prevented you from passing through the blocks, and that issue has now been resolved.
  • Optimized the way levels are placed in the level selector for Speedrun Mode. You won't notice any difference visually as it looks the same but the design process has changed significantly. Previously I had to manually create and position each object representing a level... 18 objects per page. This process was tedious, time-consuming, and prone to inaccuracies. Now I've created a single controller object that automatically arranges the levels across all pages. The improvement is remarkable and has made the design process much more efficient.

Fixes:


  • Fixed infinite jump exploit caused by extra jump additions at pixel-perfect locations (wtf)
  • Corrected inconsistencies in levels, such as stuck enemies
  • Resolution now adapts to the screen size, reducing graphical resource consumption
  • Fixed multicolor alfajor to always reduce one life when consumed
  • Optimized rotating blades. They were consuming excessive resources because, initially, the image of this object was static, and I used code to make it rotate. Now, the sprite itself is animated to rotate, and the object no longer contains any lines of code. This change has made it infinitely more efficient.
  • Corrected interactions between various objects and invincibility potions to prevent exploits
One thing I cant fix is the operating system. Unfortunately, Windows might cause stuttering issues. I recommend disabling graphic settings like "Optimizations for windowed games" and "Hardware accelerated GPU scheduling" in Windows advanced graphics settings. These can disrupt any game. After disabling them I never had problems again. My PC is good, and while my game isnt perfect, it shouldnt consume that many resources. Thats all for now. Ive worked hard and will keep improving. Now that Ive addressed many issues, I want to focus on creating new content. Ill make a new post soon to share future updates. Thank you for playing my game! Epic fact (?): Ive spent over 300 hours playing my own game. This helps me stay in tune with what players experience. Ill keep enjoying and improving my creation. Im not afraid of problems. By the way, I made a new quick gameplay video. Check it out: [previewyoutube=9bMiqCUEXMU;full][/previewyoutube]


[ 2025-01-07 14:34:58 CET ] [ Original post ]

v1.1

[previewyoutube=h7cNXe1ipMM;full][/previewyoutube]


[ 2024-11-15 06:47:14 CET ] [ Original post ]

?!?!?!?!?!?!?!?!?!?


SOON ONLY DEATH AWAITS US BECAUSE IT HAS ALWAYS BEEN OUR DESTINY HE IS LOOKING FOR US tengo un mal presentimiento porque probablemente luego de entender esto, el stano va a colapsar HE IS GOING TO KILL US MANOLO ONLY WANTS ONE THING AND HE WILL NEVER STOP ALMOHADN IS AMONG US todos sabem [previewyoutube=cVQ6tCvaQPM;full][/previewyoutube]


[ 2024-11-01 16:18:27 CET ] [ Original post ]

Important Announcement!

We are very close to the game's release date. That's why I wanted to make this post to clarify some important issues.
(1) The game may have bugs. I believe there are no fatal issues that would ruin the entire game, but there are undoubtedly some minor errors that I will be fixing over time. Above all, I ask for a little patience as I try to perfect this as much as possible. (2) This game is not very well optimized for computers from before 2016. I tested it on a 2012 laptop and a 2014 desktop PC, and it didn't work correctly on either. Additionally, it requires Windows 10. I'm truly sorry, but for now, this game will not run well on older machines. I will work on improving my coding. (3) Initially, the game will only be available for Windows, but I assume it will eventually be available for other devices. The same goes for Steam Deck compatibility or controllers like joysticks. At some point, I'll do my best to solve these issues because I want the game to reach more people. I am very interested in making it accessible to all types of users. (4) I want the game to be simple but offer more variety. So I'll focus my creativity on designing extra levels with new things. Expect the first updates to be all about new content. I love the idea of even reaching 500 available levels. I will work hard to develop mechanics that make the game continuously fun. Expect the first patch (v1.1) to add 36 new levels for Speedrun mode. (5) The only translation I have thoroughly reviewed besides my native language (Spanish) is English. I cannot promise the other translations will be accurate, especially grammatically. I'm very sorry, but I promise I will try to invest time and money to ensure that someday all translations will be fully suitable. (6) This is the only game I plan to make. At least for now, my plans are to focus all my efforts on this. So, honestly, all my work will be aimed at creating a polished product. I want this to be a serious project, not something abandoned or half-done. My goal today is to feel satisfied. Even when the game is out of early access, I will continue working on it. I care deeply about expanding it as much as I can. I want to build something important. (7) I don't want the game to be expensive. I plan to slightly increase the price over the months with new updates packed with content, but it's definitely not in my plans to make it less accessible due to a high cost. The price will remain in the standard range for indie games. There will be NO DLCs, and NO microtransactions. In summary: you will only pay ONCE for this game. (*) This game is the most important thing to me right now. It's all I think about all the time. Above all, remember that I am developing everything by myself. I believe that, over time, we will see a beautiful evolution in every aspect. I hope you can join me and understand the situation. While being an indie developer is tough, it also gives me the freedom to do whatever I want. I will take advantage of this freedom and make this game huge. For any questions, suggestions, ideas, or bug reports, please contact me by email. I will gladly read your messages: taliogames.contact@gmail.com


[ 2024-10-28 20:45:05 CET ] [ Original post ]

v1.0

[previewyoutube=c1iUfLwQxoY;full][/previewyoutube]


[ 2024-10-27 20:53:06 CET ] [ Original post ]

Trailer!~

[previewyoutube=tDB9p_GP15g;full][/previewyoutube] [previewyoutube=Oc6ByBhJISQ;full][/previewyoutube]


[ 2024-10-27 09:32:27 CET ] [ Original post ]

OST

1 - The basement [previewyoutube=H16p_qeZ-Xc;full][/previewyoutube] 2 - Oxytocin [previewyoutube=EYr9O-fHejc;full][/previewyoutube] 3 - Too late to give up [previewyoutube=He8pFT9uu74;full][/previewyoutube] 4 - Anemoia [previewyoutube=fVP5SPWhvVs;full][/previewyoutube] 5 - Scoopa da funkapop [previewyoutube=RomnrJXTZiI;full][/previewyoutube] 6 - Relief [previewyoutube=9KhyCGBHzV8;full][/previewyoutube] 7 - The way of truth [previewyoutube=4JYyqRSPzWo;full][/previewyoutube] 8 - Addict [previewyoutube=yfLX-CLYywM;full][/previewyoutube] 9 - Hunger march [previewyoutube=iApLTDtzgQs;full][/previewyoutube] 10 - I will take your life with my own hands [previewyoutube=oHc9cdLtcCg;full][/previewyoutube]


[ 2024-10-26 21:28:54 CET ] [ Original post ]

Plans for the game + ROADMAP?!


Im very excited. I have already completed 90% of the game. I just need to fix some bugs and polish a few levels. I also need to finish the soundtrack. Luckily, I completed visual novel design, which took me over a month of work. I loved making it, but it was certainly very tough and frustrating at times. Let me give you a heads-up: there will be many updates. ALL FREE. I wont release any DLCs, and I dont plan to work on sequels or other games. I just want to focus on adding more content. Currently, Im working 100% alone, and I also have a part-time job that slows down the development. Sometimes real life tries to pull me away from all this virtual work Im doing, but I never give up, and Im finally starting to see the rewards of putting effort into creating something from scratch: Almohadn: escape from the basement IS ABOUT TO BE RELEASED. Maybe the first month after release Ill prefer to rest (it's been a few exhausting months) and focus on promoting the game to expand its visibility. But I already have a plan for what Ill do next. Its not exactly a roadmap, but What do I plan to do with each update? Lets see...
Right now, in the mode selector, only 2 sections are available: story and speedrun mode. Ive already finished developing the story. First, Ill be working on creating new mechanics and regular enemies. Then, Ill start designing new original extra levels for the speedrun mode. The other modes are surprises. But I guess you can imagine what theyre about... with each major patch, Ill unlock a new mode, and over the months Ill be adding content to each one. Ill take my time, but I promise to give it my all. As soon as I feel the game is complete, we will move out of "early access." Even when the game is "finished" I will keep creating new content. Stopping is not in my plans because Im only focused on this project, and Id like to perfect it and make it huge. Thank you for being interested in this game. I hope we can all have a lot of fun! Here are some images! This is the main menu:
This is how the level selector looks in speedrun mode (each page has 18 levels):
I managed to create a pretty minimalist pause menu:
I changed the text box in the visual novel (black and white with transparency):
EXTRA: I improved store images. Ive been working on achievements (I think there will be more than 200). For now... there are only 100 because Steam limits the number for new games. I will prepare 3 trailers to present the game in different ways, and when the official release happens, Ill make a new post. See you at the Early Access launch!


[ 2024-10-05 23:44:17 CET ] [ Original post ]

My first game is about to be released!

Not much time left! Finally, Almohadn: escape from the basement is about to be published.
The first aspect I finished in the game was the gameplay and the levels. Recently, I have been focusing on the interface. Now I just need to finish the visual novel graphics. Everything else is done! My plan is to release version 1.0.0 as an Early Access version. FIRST VERSION ALREADY HAS FULL 100% CAMPAIGN MODE! I will continue updating the game over the coming weeks. My goal is to create more content and polish some details:

  • Fix bugs
  • Improve translations
  • More extra levels for speedrun mode
  • More game modes to increase replayability with unique levels
  • New platforms
  • New character mechanics
  • More special levels
  • Normal enemies and... BOSSES!
  • Ill add more achievements once Steam allows me to
Have you seen the alternate trailer for the game? [previewyoutube=NGAJyLR_eCY;full][/previewyoutube] My wish is to improve the game as much as possible. If you have any ideas or suggestions, feel free to email me. For now, this will be the only way to communicate:
  • taliogames.contact@gmail.com
I hope it takes me less than 1 year to reach version 2.0.0. I dont want to stop development. I want to keep creating content even after early access is finished. Im very excited. Hopefully, everything goes well! *Disturbing photo of traumatized Almohadn to ease the hype*
I have a lot more to share, but Ill do that in future posts. Ill keep working until the game is close to release and then Ill make more announcements. I need to focus all my energy on finishing the first part of this project. In a few weeks Ill publish some extra images and teasers so you can start discovering more about the game. [previewyoutube=lUyrUAUjnEM;full][/previewyoutube]


[ 2024-09-17 18:00:40 CET ] [ Original post ]

Almohadn: escape from the basement
Talio Games Developer
Talio Games Publisher
Coming soon Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews (2 reviews)
Almohadín: escape from the basement is a challenging platformer game with fun mechanics, a variety of levels and enemies, different ways to complete each stage, and humorous graphics! It also features an engaging story that will captivate the player. The basement holds many mysteries, and Almohadín must take risks and uncover them in order to escape to the outside world.

Variety of Levels

The game features 60 levels. You will face many different enemies. You will also have to defeat bosses, escape disasters, and save the basement's inhabitants while pursuing your goal. There are different ways to pass each level!

Difficulty

Escaping the basement won't be an easy task. However, the game's difficulty is balanced to reward the most skilled players while giving them a break with easier, more entertaining levels interspersed among the challenging ones to strike a balance between frustration and fun!

Visual Novel

Discover the story of Almohadín and his escape from the basement as you meet charismatic, mysterious, and amusing characters. Some will try to help you, while others will try to stop your journey. Between levels, you will uncover more of the story's context. Every basement resident has something to tell!

Extreme Trolling

Some characters know they are inside a video game... so it will be common to experience moments where the fourth wall is broken. Narrative features an extravagant humor will throw more than one player off balance. The player will feel part of the story!

Old School Graphics

Hand-drawn by an inexperienced lover of 2D graphics, the unique yet minimalist and simplistic style will not leave anyone indifferent, even somewhat absurd.

Original Soundtrack

Original music created specifically to enhance the experience and add immersion to the story. Over 10 tracks are available to enjoy the game with rhythm!

Easy Controls

High complexity, easy controls: choose your preferred keys to play thanks to the customizable control selector. The game can be played with just 5 keys and right click!

Speedrun Mode

Test your skills by trying to complete each level as quickly as possible! INFINITE replayability... compare your personal bests against other players in the global leaderboard. Create your best strategy to beat the record and reach top 1 of the ranking!

Lots of Achievements

Are you addicted to completing games? Well, here you have plenty of achievements to complete!

MINIMAL SETUP
  • OS: Glibc 2.17+
  • Processor: Intel Core i3 M380Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+
  • Storage: 500 MB available space
GAMEBILLET

[ 6107 ]

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[ 575 ]

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