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A bunch of changes!

Hello, dear basement escapees! Over the last two months Ive been working a lot, especially resolving issues.
Even though Im still an inexperienced developer Ive learned a lot since publishing the game, and thats why Ive been polishing it as much as possible over time. While theres still work to do, the game has improved significantly. Weve gone from version 1.0 to 1.1.9. I know I havent posted patch notes or updates since many changes werent permanent. But with the latest update Im satisfied and ready to share everything Ive done.

New Features:


  • 18 new levels for Speedrun Mode
  • 2 new mechanics: Spark and Fart
  • New obstacle: Instant-kill metal spikes
  • Improved pause menu with button tooltips
  • Visual novel can now be paused
  • Completion display for levels in Speedrun Mode
  • Option to hide the timer
  • Buttons to toggle Vsync and Anti-aliasing
  • Buttons to reduce quality (resolution)
  • New achievements for increased replayability

Improvements:


  • Camera (view) that follows the character is now faster
  • More reliable autosave system; saves after completing every story level
  • Improved background image for the main menu
  • Optimized various background processes to reduce unnecessary checks
  • Improved font styles for better readability
  • Visual novel navigation limited to specific inputs (left-click, enter, spacebar, or a designated key). Previously you could move to the next dialog with any key, and that was a problem.
  • Optimized proximity system for enemies using rectangular collisions instead of constant distance calculations, improving performance
  • Improved enemy sound system to avoid overlapping sounds
  • Persistent invisible objects managing the game are now merged into a single object, streamlining code
  • Fixed fullscreen and windowed mode issues causing screen distortions
  • Improved character jump mechanics for better responsiveness. Remember that you can jump by holding the key as well.
  • Improved the logic for the green blocks that die when step on them. These solid objects had numerous issues. While they weren't game-breaking bugs, they negatively affected the gameplay experience. When player crushes multiple blocks simultaneously not all of them would activate properly. Additionally, each block continuously checked for collisions with the character, which consumed a significant amount of resources (imagine 100 objects running unnecessary collision checks constantly). Now, they no longer consume excessive resources because the system has been redesigned more efficiently. I also fixed their interaction with the spark mechanic. Specifically, in Level 54 of Speedrun Mode there was a bug that prevented you from passing through the blocks, and that issue has now been resolved.
  • Optimized the way levels are placed in the level selector for Speedrun Mode. You won't notice any difference visually as it looks the same but the design process has changed significantly. Previously I had to manually create and position each object representing a level... 18 objects per page. This process was tedious, time-consuming, and prone to inaccuracies. Now I've created a single controller object that automatically arranges the levels across all pages. The improvement is remarkable and has made the design process much more efficient.

Fixes:


  • Fixed infinite jump exploit caused by extra jump additions at pixel-perfect locations (wtf)
  • Corrected inconsistencies in levels, such as stuck enemies
  • Resolution now adapts to the screen size, reducing graphical resource consumption
  • Fixed multicolor alfajor to always reduce one life when consumed
  • Optimized rotating blades. They were consuming excessive resources because, initially, the image of this object was static, and I used code to make it rotate. Now, the sprite itself is animated to rotate, and the object no longer contains any lines of code. This change has made it infinitely more efficient.
  • Corrected interactions between various objects and invincibility potions to prevent exploits
One thing I cant fix is the operating system. Unfortunately, Windows might cause stuttering issues. I recommend disabling graphic settings like "Optimizations for windowed games" and "Hardware accelerated GPU scheduling" in Windows advanced graphics settings. These can disrupt any game. After disabling them I never had problems again. My PC is good, and while my game isnt perfect, it shouldnt consume that many resources. Thats all for now. Ive worked hard and will keep improving. Now that Ive addressed many issues, I want to focus on creating new content. Ill make a new post soon to share future updates. Thank you for playing my game! Epic fact (?): Ive spent over 300 hours playing my own game. This helps me stay in tune with what players experience. Ill keep enjoying and improving my creation. Im not afraid of problems. By the way, I made a new quick gameplay video. Check it out: [previewyoutube=9bMiqCUEXMU;full][/previewyoutube]


[ 2025-01-07 14:34:58 CET ] [ Original post ]

Almohadn: escape from the basement
Talio Games Developer
Talio Games Publisher
Coming soon Release
Game News Posts: 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews (2 reviews)
Almohadín: escape from the basement is a challenging platformer game with fun mechanics, a variety of levels and enemies, different ways to complete each stage, and humorous graphics! It also features an engaging story that will captivate the player. The basement holds many mysteries, and Almohadín must take risks and uncover them in order to escape to the outside world.

Variety of Levels

The game features 60 levels. You will face many different enemies. You will also have to defeat bosses, escape disasters, and save the basement's inhabitants while pursuing your goal. There are different ways to pass each level!

Difficulty

Escaping the basement won't be an easy task. However, the game's difficulty is balanced to reward the most skilled players while giving them a break with easier, more entertaining levels interspersed among the challenging ones to strike a balance between frustration and fun!

Visual Novel

Discover the story of Almohadín and his escape from the basement as you meet charismatic, mysterious, and amusing characters. Some will try to help you, while others will try to stop your journey. Between levels, you will uncover more of the story's context. Every basement resident has something to tell!

Extreme Trolling

Some characters know they are inside a video game... so it will be common to experience moments where the fourth wall is broken. Narrative features an extravagant humor will throw more than one player off balance. The player will feel part of the story!

Old School Graphics

Hand-drawn by an inexperienced lover of 2D graphics, the unique yet minimalist and simplistic style will not leave anyone indifferent, even somewhat absurd.

Original Soundtrack

Original music created specifically to enhance the experience and add immersion to the story. Over 10 tracks are available to enjoy the game with rhythm!

Easy Controls

High complexity, easy controls: choose your preferred keys to play thanks to the customizable control selector. The game can be played with just 5 keys and right click!

Speedrun Mode

Test your skills by trying to complete each level as quickly as possible! INFINITE replayability... compare your personal bests against other players in the global leaderboard. Create your best strategy to beat the record and reach top 1 of the ranking!

Lots of Achievements

Are you addicted to completing games? Well, here you have plenty of achievements to complete!

MINIMAL SETUP
  • OS: Glibc 2.17+
  • Processor: Intel Core i3 M380Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+
  • Storage: 500 MB available space
GAMEBILLET

[ 6105 ]

16.59$ (17%)
33.99$ (-127%)
41.44$ (17%)
16.74$ (33%)
8.47$ (15%)
33.96$ (15%)
11.04$ (15%)
8.25$ (17%)
10.91$ (16%)
17.29$ (31%)
33.96$ (15%)
42.99$ (14%)
13.79$ (8%)
20.99$ (16%)
12.59$ (16%)
16.79$ (16%)
12.89$ (14%)
25.19$ (16%)
14.27$ (16%)
16.79$ (16%)
4.95$ (17%)
7.99$ (20%)
13.34$ (11%)
16.97$ (15%)
16.97$ (15%)
42.47$ (15%)
61.54$ (12%)
10.91$ (16%)
2.75$ (75%)
4.24$ (15%)
GAMERSGATE

[ 1087 ]

5.1$ (83%)
14.29$ (43%)
0.81$ (91%)
1.88$ (81%)
0.94$ (81%)
6.38$ (57%)
5.95$ (70%)
3.83$ (62%)
4.25$ (91%)
2.25$ (89%)
1.88$ (81%)
1.0$ (80%)
3.0$ (85%)
1.91$ (79%)
9.41$ (69%)
3.25$ (75%)
0.85$ (91%)
1.7$ (91%)
0.43$ (91%)
3.4$ (83%)
17.0$ (57%)
0.26$ (91%)
15.0$ (70%)
2.48$ (77%)
0.94$ (81%)
0.89$ (87%)
14.99$ (40%)
1.5$ (90%)
8.0$ (60%)
10.2$ (74%)

FANATICAL BUNDLES

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