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I have very clear ideas for future patches.
For the next update my main idea is to introduce the No Hit Mode. This is no small task, as I plan to create an entire page of 18 new levels. While Id love to add more than one page per patch, its incredibly challenging to test each level thoroughly. Some levels require me to play them over 200 times to ensure everything works correctly.
After completing 18 levels for No Hit Mode I want to release an update with 36 levels for Speedrun Mode. To clarify: I know thats a lot, so I may split the update into two parts, uploading 18 levels first and the remaining 18 a few weeks later. Creating content can be stressful, but I PLAN TO MAKE EASIER LEVELS. I enjoy varying the difficulty, so after page 3 (which features challenging and lengthy levels), Id like to release pages 4 and 5 filled with simpler yet highly entertaining content with excellent replayability.
At the same time I want to explore new mechanics and create more enemies. I hope to bring these innovative ideas to life in the upcoming levels. I feel like Spark and Fart were amazing additions, and Im unsure if I can create something equally exciting again. Regardless, the most important thing is to maintain variety.
There are other things Ill try to add or fix. I know some of these tasks will be challenging. I dont think theyre impossible, but they will likely take significant time and could be tedious to implement.
Besides new content, Ill also be working on the following:
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