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Monthly #1
There was a bug on the first area where a slug could walk over an uncovered hole. This has since been fixed
The portals for the second area have been given some TLC and are using some brand new sprites which fit better with the rest of the game
The entire second area's art has been redone. The atmosphere has had a massive improvement because of this and I can wait for you guys to play it
I've added in some spikes on timers for the second area to keep things interesting.
The second area has more complex pressure plates which can trigger multiple things and also affect each others pressure plates!
Previously, Mr Figs would always show a "left push" sprite when pushing a rock. This has finally been remedied so he now has all directions covered when pushing rocks.
The second area has been given a lot of love this month. We've got 7 new levels exploring all the new mechanics I've added in. I'm sure some won't make the final cut but it's progress nonetheless
Mr Figs was not animated before when sliding on ice, now he is!
The second area now has a much deadlier and faster turret than the first.
The first area has a new enemy! The snake will idle until you get close and then begin to (sort of) chase you and spit venom.
This month has seen a lot of excellent performance optimisations. Even the heaviest levels now run at a smooth 60fps on a 10 year old laptop. I call that progress. For the nerds among us, these were the optimisations: - Used a spatial grid to speed up bullet collisions - Used events less and relied on timers more to switch between states - Object pooling for particles - Caching around image loading - Chunked updates where necessary (only update what's in view)
[ 2024-09-18 14:01:24 CET ] [ Original post ]
Afternoon folks! This is the first in the monthly updates for Mr Figs. In this, I intend to give a brief update of what I've been working on for anyone that's curious. This month has mainly been focused on the second area (Ice Caverns) and some performance optimisations which were deemed necessary Without further ado, let's jump into it!
Fixed slugs accidentally going over holes
There was a bug on the first area where a slug could walk over an uncovered hole. This has since been fixed
Redid portal sprites
The portals for the second area have been given some TLC and are using some brand new sprites which fit better with the rest of the game
Redid second area floors and walls
The entire second area's art has been redone. The atmosphere has had a massive improvement because of this and I can wait for you guys to play it
Added timed spikes
I've added in some spikes on timers for the second area to keep things interesting.
Added pressure plates which can trigger multiple spikes
The second area has more complex pressure plates which can trigger multiple things and also affect each others pressure plates!
Added sprites for when Mr Figs is pushing up/down on a rock
Previously, Mr Figs would always show a "left push" sprite when pushing a rock. This has finally been remedied so he now has all directions covered when pushing rocks.
Added 7 new levels to the second area
The second area has been given a lot of love this month. We've got 7 new levels exploring all the new mechanics I've added in. I'm sure some won't make the final cut but it's progress nonetheless
Added animation for when Mr Figs is sliding on ice
Mr Figs was not animated before when sliding on ice, now he is!
Added a new turret and bullet type to the second area
The second area now has a much deadlier and faster turret than the first.
Added snake enemy
The first area has a new enemy! The snake will idle until you get close and then begin to (sort of) chase you and spit venom.
Lots of performance optimisations (particularly around particles and events)
This month has seen a lot of excellent performance optimisations. Even the heaviest levels now run at a smooth 60fps on a 10 year old laptop. I call that progress. For the nerds among us, these were the optimisations: - Used a spatial grid to speed up bullet collisions - Used events less and relied on timers more to switch between states - Object pooling for particles - Caching around image loading - Chunked updates where necessary (only update what's in view)
[ 2024-09-18 14:01:24 CET ] [ Original post ]
Mr Figs
Joe Reynolds
Developer
TheGoodGameFactory
Publisher
1970-01-01
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Mr Figs is a relentless top-down adventure/puzzle/platformer where you play as Mr Figs - an adorable squid-like humanoid born through tragedy and experimentation.
Armed with nothing but explosives (and maybe a few tentacles), navigate treacherous dungeons, icy caverns, and scorching lava pits. Your ultimate goal? To dismantle the very lab that created you.
Can you survive the gauntlet? With over 50 challenging levels and colossal boss battles, Mr. Figs is a test of skill and patience.
Armed with nothing but explosives (and maybe a few tentacles), navigate treacherous dungeons, icy caverns, and scorching lava pits. Your ultimate goal? To dismantle the very lab that created you.
Can you survive the gauntlet? With over 50 challenging levels and colossal boss battles, Mr. Figs is a test of skill and patience.
MINIMAL SETUP
- OS: Ubuntu 16 or any Arch distro will work
- Processor: Intel Core i3Memory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: Intel HD Graphics
- Storage: 200 MB available space
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