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Monthly #4 - localisation, music and lava worlds

Aloha! This month has been another busy one though it may not seem like it. A lot of work was going on behind the scenes. The update this month is more "admin" than "fun" but I still managed to squeeze some fun in too! The following has been added: - ballistas - missiles - localisation (more below) - sound effects for fists - sound and particle effects for ice - complete overhaul of level select menus - finessed the music player a bit more so it pauses and resume music across areas correctly - added more music for the second and third areas

Localisation


Mr Figs is a pixel-art game and that is by design. Unfortunately this means some languages don't play nice with these constraints but I've managed to find a font that will suit all these needs so I'm happy to say that on release of Mr Figs, Russian, Simplified Chinese and others (to be confirmed) will be supported! Hopefully this gets Mr Figs out to a larger playerbase as a large portion of my wishlists are coming from the Russian Federation and various parts of Asia. A devlog is coming to highlight all of this and last month's work but as the holidays are approaching, we'll probably be looking at the new year for that to be released. See you the same time next month!


[ 2024-12-18 09:15:54 CET ] [ Original post ]

Monthly #3

Good morning once again, Before we get into it, the trailer for Mr Figs has been released! This is likely to be superseded at some point by a trailer that shows more of the game but for the time being it's doing a good job of showing _some_ of the mechanics present in Mr Figs. You can view it here: [previewyoutube=ok3-NbCYyW0;full][/previewyoutube] On with the show... This month I spent a lot of time working on the second area, new levels, more hidden items, a new boss and a new dialogue system instead of the old cut-scenes that were present previously. I'm hoping to get these ironed out so I can then begin work on the third area mechanics The most significant changes were: - A new dialogue system with character portraits, zooming and other niceties - New levels to establish the story - hidden rooms. These are hard-to-spot rooms on levels which may or may not contain certain items - 10+ new levels - A new ghost enemy - moving platforms - Started work on second area boss - New walls for the first area - Bombs now shake when about to explode - Bombs now explode when placed onto spikes that are "up" - Improve pushing sprite a bit more for figs - Re-added in a death sound/animation for figs when he's hit - Added sounds to portals being used - Big performance improvements on holes (19fps increase) and "stressed tiles" (10fps increase) - Consistent font everywhere P.s. There'll be no devlog video this month simply because I would rather spend that time on the game. When it arrives, expect the next devlog video to be a big one! You can watch previous devlogs on the linked YouTube channel at the bottom of this post. See you all next month!


[ 2024-11-22 12:54:57 CET ] [ Original post ]

Monthly #2

Good morning all, The focus this month was mostly on content. As such, there's been a fair few enemies/hazards added. Once these are ironed out, I can then start making some levels with them The changes are as follows: - Added animations for rolling ball on first area - Added arrows that change the rolling ball's direction - Added a mech/chasing-square enemy to the second area - Added a Gelatinous blob enemy to the second area - Added a fist enemy to the second area - Added a TNT mechanic to the third area - Added rough floor/wall tiles for the third area - Got carts working again on the third area - Made it so that carts work on anything, not just Mr Figs See you next month!


[ 2024-10-16 10:26:28 CET ] [ Original post ]

Monthly #1

Afternoon folks! This is the first in the monthly updates for Mr Figs. In this, I intend to give a brief update of what I've been working on for anyone that's curious. This month has mainly been focused on the second area (Ice Caverns) and some performance optimisations which were deemed necessary Without further ado, let's jump into it!

Fixed slugs accidentally going over holes


There was a bug on the first area where a slug could walk over an uncovered hole. This has since been fixed

Redid portal sprites


The portals for the second area have been given some TLC and are using some brand new sprites which fit better with the rest of the game

Redid second area floors and walls


The entire second area's art has been redone. The atmosphere has had a massive improvement because of this and I can wait for you guys to play it

Added timed spikes


I've added in some spikes on timers for the second area to keep things interesting.

Added pressure plates which can trigger multiple spikes


The second area has more complex pressure plates which can trigger multiple things and also affect each others pressure plates!

Added sprites for when Mr Figs is pushing up/down on a rock


Previously, Mr Figs would always show a "left push" sprite when pushing a rock. This has finally been remedied so he now has all directions covered when pushing rocks.

Added 7 new levels to the second area


The second area has been given a lot of love this month. We've got 7 new levels exploring all the new mechanics I've added in. I'm sure some won't make the final cut but it's progress nonetheless

Added animation for when Mr Figs is sliding on ice


Mr Figs was not animated before when sliding on ice, now he is!

Added a new turret and bullet type to the second area


The second area now has a much deadlier and faster turret than the first.

Added snake enemy


The first area has a new enemy! The snake will idle until you get close and then begin to (sort of) chase you and spit venom.

Lots of performance optimisations (particularly around particles and events)


This month has seen a lot of excellent performance optimisations. Even the heaviest levels now run at a smooth 60fps on a 10 year old laptop. I call that progress. For the nerds among us, these were the optimisations: - Used a spatial grid to speed up bullet collisions - Used events less and relied on timers more to switch between states - Object pooling for particles - Caching around image loading - Chunked updates where necessary (only update what's in view)


[ 2024-09-18 14:01:24 CET ] [ Original post ]

Mr Figs
Joe Reynolds Developer
TheGoodGameFactory Publisher
1970-01-01 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Mr Figs is a relentless top-down adventure/puzzle/platformer where you play as Mr Figs - an adorable squid-like humanoid born through tragedy and experimentation.

Armed with nothing but explosives (and maybe a few tentacles), navigate treacherous dungeons, icy caverns, and scorching lava pits. Your ultimate goal? To dismantle the very lab that created you.

Can you survive the gauntlet? With over 50 challenging levels and colossal boss battles, Mr. Figs is a test of skill and patience.

MINIMAL SETUP
  • OS: Ubuntu 16 or any Arch distro will work
  • Processor: Intel Core i3Memory: 250 MB RAM
  • Memory: 250 MB RAM
  • Graphics: Intel HD Graphics
  • Storage: 200 MB available space
GAMEBILLET

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