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Howdy howdy, Without furher adieu, let's dive straight into this month's updates! This month has centered around content for the third area of the game. This means making mechanics, making levels around them and seeing how they feel. Ultimately, a lot of ideas get scrapped because they might sound fun but when you actually go to play it, it doesn't translate. This is by far the most frustrating part of the game's journey but it's necessary so we can eventually find the diamonds in the rough and build good levels off of fun mechanics. I've also fleshed out a few prior areas with a few more levels and spruced up some sprites. Overall it's been a productive month with not much to shout about. Here are the changes: - Added more secrets - Added ability for music "themes" in levels so we can have different atmospheres depending on level vibe - Added rotating turrets to third area - Added 2 new levels to the second area - Added 4 new levels to the third area - Redid the walls/floor art for the third area - Made gelatinous blobs on second area bombable - Improved portraits for certain characters - Improved mine sprites and added visual effects when they're stepped on - Improved first area's turret sprite - Improved performance of bullet collisions a bunch - Improved performance of pressure plates massively - Properly fixed rotating to a sprite (this affects ballistas) If you want to follow this journey a bit more closely, you can join us on Discord. I frequently post snippets of works-in-progress there. That's all for now, I'll see you next month!
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