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Hello! It's another new month with lots of good updates! The biggest news is that we have a demo! This demo is available on itch for the time being. You can grab it here: https://thegoodgamefactory.itch.io/mr-figs We've put it on itch so that we can grab early feedback on the state of the game/levels/bugs etc... Once fully ironed out, we'll then transition the demo over to Steam. The Steam demo will be a more polished experience but if you just want to try out Mr Figs, head over to the link above. With that out of the way here are the main changes since last time: - Add 5 new levels to the first area. These are later in the area so are quite devious - Add a new slug type to the first area - Add credits menu - Add names for all first area levels - Make 'Enter' work regardless of keybindings on menus - Make the bomb sprite start at 5 like it should do - Make saves and config files Windows friendly - Add missing walls to a bunch of first area levels - Prompt the player to press SPC for bombs and E to interact when necessary - Go straight to the game if it's our first time playing and skip all the menus - The game now remembers what dialogue you've seen so you're not shown it again (unless it's important) - Fix bug where if we fail to find an audio device we no longer crash - Fix options menu not correctly refreshing on toggling an option - Fix rolling balls going through walls occasionally on low framerates - Fix clipping through rocks when you push them on low framerates - Fix bugs with bullets shooting things that are shaking when technically they shouldn't - Massively boost bullet performance with object pools. This means we can have way more on screen That's all for now, the next few months are back to focusing on the third area and ironing out the mechanics. I'll also occasionally be dipping into the first area to try and get it ready for Steam :) Ciao for now
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