
Armed with nothing but explosives (and maybe a few tentacles), navigate treacherous dungeons, icy caverns, and scorching lava pits. Your ultimate goal? To dismantle the very lab that created you.
Can you survive the gauntlet? With over 50 challenging levels and colossal boss battles, Mr. Figs is a test of skill and patience.
Hello hello!
It\'s been a pretty busy month of more polish and content. Ever since the demo dropped and I\'ve seen people play it, it\'s put me on a bit of a path of polishing everything to be pristine.
Most of the work this month has revolved around improving the dialogue boxes and making the menus less abrupt but there\'s some gameplay stuff in here too.
I\'ve paid some more love to the undo feature too. I\'m still ironing this out but you can \"undo\" a few more things now. This may change quite drastically in the future (stay tuned)
On with the show...
Main changes:
Improve look and feel of UI text boxes
[/*]
Previously, these looked pretty...terrible. They were thrown together and forgotten about. I\'ve given them a bit of love this month, going from this:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149195/d3113483aae235ef1b3d9e620ce2cdfe80956298.png\"][/img]
To this!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149195/f1ad3455e1101a7a22883fe489445f807fa1e674.png\"][/img]
There\'s still more to improve, but for now, they have centered text at all times, a border that respects your screen size, cool sounds on coming into view, and they jump into the window. Oh and there\'s a little icon to indicate to read more :)
On with the rest of the show...
Make popups more consistent in looks. They now match the rest of the game
[/*]Bombs beep faster when they\'re about to explode to give a better sense of urgency
[/*]Bump undo count from 5 to 10. 5 was too little for anyone other than me
[/*]Reduce the game by 40mb. The smaller the better and I think we can go smaller!
[/*]Added footstep sounds to Mr Figs as he runs
[/*]Added 15 new levels to the second area
[/*]Added \"wiggler\" enemy/hazard to the second area
[/*]Flash the screen orange on an explosion
[/*]Slow everything down by 10%. Figs was way too fast for anyone but me
[/*]Hide console window
[/*]Stop rolling ball SFX playing during main menu in some circumstances
[/*]Fix dumb bug with some levels displaying as \"incomplete\" on the level select
[/*]Get undo working on rocks falling into holes
[/*]Get undo working on video tape collections
[/*]Get undo working on rolling balls
[/*]Make stage 1 slugs undoable (sort of)
[/*]Add glow effect to stairs and video tape to signal importance
[/*]Start shaking screen when holding restart button
[/*]Fade out menus so it\'s less abrupt
[/*]Play a big dramatic sound when we enter the game
[/*]
These will all be coming into the demo in the coming weeks. As usual, I will make a post about that to let you all know. Thanks to everyone that\'s played so far, it\'s slowly coming together :)
Minimum Setup
- OS: Ubuntu 16 or any Arch distro will work
- Processor: Intel Core i3Memory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: Intel HD Graphics
- Storage: 200 MB available space
[ 6375 ]
[ 5887 ]
[ 750 ]
[ 1993 ]
[ 570 ]














