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Ease of Rail Building 🚧

Forget about the hassle of creating a complex railroad. Move your cursor like a painter moves a brush, and the game will figure out where to place T-junctions, bridges, or curved rails.

Trains behave like in real life 🚂

Build a depot to create new trains and return them to the depot whenever you need to add/remove carriages. Trains do not magically turn around after delivering goods — you'll need to build a turnaround loop. Trains also react to other trains — if something blocks the way, they will stop.

Automation 🚦

Trains do not navigate from station to station on their own. You must control their speed and manage rail junctions. You can do this manually, but automation will eventually become necessary. Various rail signals will assist you. Here are a few specific examples:
  • Signpost directing trains carrying wheat to turn left
  • Stop sign that stops any train if another train occupies a specific spot
  • Traffic light connected to the station that allows only yellow trains to deliver goods
Feel free to experiment and come up with your solutions — the game encourages creativity and does not penalize you for rebuilding railroads or infrastructure.

Game economy 📉

You start on a sparsely populated island. Build stations to create industrial zones and villages. Initially, villages have basic needs (any food + wood). Fulfill these needs, and the villages will grow into small towns with more demands, prompting you to expand your industrial zones and rail network.
Trains consume fuel, so you must build fuel stations. Fuel costs money, requiring you to plan efficient train routes. However, if you prefer not to worry about optimization, you can turn off the fuel cost.
The game world and resource distribution are randomly generated, providing a fresh experience with each new run. A supply-and-demand system regulates prices on the island as you progress, ensuring a balanced and challenging gameplay experience.

Community 🙆‍♂️

Here are some reasons to join our Discord server:
  • Exclusive work-in-progress content
  • Announcements for closed playtesting
  • Community localization to support more languages
  • Direct communication with the developer for your ideas, questions, or feedback
Super Loco World
Andriy BychkovskyiDeveloper
Andriy BychkovskyiPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (237 reviews)
Hotfix #4

Hello Engineers,

We\'re delighted to be delivering our fourth Hotfix to the game. Please see the notes below.

  • Slightly increased the world size.

    [/*]
  • Added a frame limit setting.

    [/*]
  • Reworked the save system The new system now allows saves to custom slots, backup saves & restoration from backup files.

    [/*]
  • Added \"save as\" functionality to pause menu, so player can now save without exiting the game. Players can either:

    [list]
  • Save gameplay to currently used save slot.

    [/*]
  • Save gameplay to any empty save slot.

    [/*]
[/*]
  • Each slot can now hold 2 saves. One manual, and one auto save (created if played for 10+ mins).

    • Players can then keep the automatic save by moving it into an available save slot.

      [/*]
    [/*]
  • Added Load save file function to pause menu.

    [/*]
  • Fixed a bug that would allow you to give multiple trains the same name. If you now try to put in a name that is already in use it reverts back to one of the default random names.

    [/*]
  • Fixed bug whereby regions overlapped (Town and Flour).

    [/*]
  • Fixed a bug whereby removing a single train name (from name condition) also removed other train names as well.

    [/*]
  • Fixed a bug whereby if a refuel post was built near station signal, it removed existing signal logic.

    [/*]
  • Fixed a bug when after a station was destroyed, signals nearby were still controlled by the destroyed station.

    [/*]
  • [/list]

    Please keep your feedback coming!

    Andriy and Curve Trains

    [ 2025-07-24 16:26:27 CET ] [Original Post]

    Minimum Setup

    • OS: Steam OS 3 or alternative
    • Processor: Intel Core i3 9xxx or AMD Ryzen 3Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 10 series or alternative
    • Storage: 1 GB available space
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