Ease of Rail Building 🚧
Forget about the hassle of creating a complex railroad. Move your cursor like a painter moves a brush, and the game will figure out where to place T-junctions, bridges, or curved rails.
Trains behave like in real life 🚂
Build a depot to create new trains and return them to the depot whenever you need to add/remove carriages. Trains do not magically turn around after delivering goods — you'll need to build a turnaround loop. Trains also react to other trains — if something blocks the way, they will stop.Automation 🚦
Trains do not navigate from station to station on their own. You must control their speed and manage rail junctions. You can do this manually, but automation will eventually become necessary. Various rail signals will assist you. Here are a few specific examples:- Signpost directing trains carrying wheat to turn left
- Stop sign that stops any train if another train occupies a specific spot
- Traffic light connected to the station that allows only yellow trains to deliver goods

Game economy 📉
You start on a sparsely populated island. Build stations to create industrial zones and villages. Initially, villages have basic needs (any food + wood). Fulfill these needs, and the villages will grow into small towns with more demands, prompting you to expand your industrial zones and rail network.Trains consume fuel, so you must build fuel stations. Fuel costs money, requiring you to plan efficient train routes. However, if you prefer not to worry about optimization, you can turn off the fuel cost.
The game world and resource distribution are randomly generated, providing a fresh experience with each new run. A supply-and-demand system regulates prices on the island as you progress, ensuring a balanced and challenging gameplay experience.
Community 🙆♂️
Here are some reasons to join our Discord server:- Exclusive work-in-progress content
- Announcements for closed playtesting
- Community localization to support more languages
- Direct communication with the developer for your ideas, questions, or feedback

Hotfix (1.3.1) is live. Please see the notes below:
Fixed an issue where the town ready for level up icon appeared when a town had reached its maximum level.
[/*]Town production and upgrades are no longer blocked when there isnt enough space for town buildings and decorations to appear.
[/*]
Andriy
Greetings, Engineers!
\n\nI wish you happy holidays and am happy to present the 1.3.0 update for Super Loco World. This update focuses on quality-of-life improvements many of you have been requesting.\n\nChangelog:
\n\n- \n
- 4 new train colors (Pink, Orange, Teal, Purple). We did our best to make the new colors clearly distinguishable from existing ones. As a color-blind person myself, I sometimes struggle with colors, so Ive also added text captions where necessary (near train names, in the depot, etc.).\n\n
- Trains can now share the same name. If you create rail-signal logic that checks a trains name, it will now work for every train with that name.\n\n
- Hotkey (hold ALT) to temporarily hide trains, making it possible to access rail signals beneath them.\n\n
- An icon is now shown when a town is ready for an upgrade.\n\n
- Added a Credits screen to the main menu.\n\n
- Fixed the refueling message when playing on Hard difficulty.\n
Hello Engineers,
We hope you are enjoying our latest improvements in Super Loco World!
The Steam Awards are here, please could we ask for your help, and humble us with a vote in the Sit Back and Relax Award, your vote would mean so much!
Since our July launch, weve patched, polished, and made the game even more relaxing. The biggest addition -New Game Mode: Free Play:
A nearly endless mode designed for long-term progression and creative map shaping
Procedurally generated goals and resource progression
Achieve goals to unlock new islands that you can place freely anywhere (within world bounds)
Multiple towns you gradually unlock and develop, delivering passengers to the main (capital) town
Havent played since release? Nows the perfect time to jump back in and experience all the improvements.
If you think Super Loco World deserves the Sit Back & Relax award, hit that vote button and help us spread the engineer vibes!
Again, thank you for all your support and feedback! If you haven\'t already please join our cozy [u]Discord server[/u] , where you can share your thoughts about the game and show off what you have built!
Andriy and Curve Trains
\n
Another quick hotfix (1.2.2) is live with fixes and improvements to Free Play Mode. Please see the notes below:
Made freeplay island slightly bigger
[/*]Fixed freeplay mode progression when you get a 4th town
[/*]Made islands generation in freeplay mode slightly more diverse
[/*]
Andriy
Hello dear players,
A quick 1.2.1 update following our Free Play Mode update. Please see the notes below:
Added the ability to disable individual population-consumption rows in towns. This should give you more flexibility and, most importantly, allow you to progress in Free Play Mode when you dont want planks to be consumed by the population so you can use them for tools.
[/*]Made Hard difficulty slightly less hard.
[/*]Fixed wagon condition titles not updating correctly when adding or removing wagons.
[/*]
Andriy
Hello Engineers,
Its great to see you all again, and I hope youve been enjoying your time building, and expanding your rail networks across Super Loco World.
Today Im excited to share a fresh batch of improvements plus a new game mode!
[p align=\"center\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png\"][/img][/p]PATCH NOTES:
New UI Size Setting
Areas/Regions generation improvements for more consistent results
Increased maximum camera zoom-out\n
New Game Mode: Free Play\n A nearly endless mode designed for long-term progression and creative map shaping.
Procedurally generated goals and resource progression
[/*]On achieving goals you\'ll get new islands that you create freely anywhere you want (within world bounds)
[/*]Multiple towns which you gradually unlock and develop with a goal to deliver passengers to the main (capitol) town
[/*]Almost endless game mode, the only limit is map size
[p align=\"center\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png\"][/img][/p][/*]
As always, thank you for your continued support and feedback. Your enthusiasm keeps the tracks moving forward.
Until next time, happy building!
Andriy and Curve Games
\n
Hello Engineers,
We know its been a little while since our last update, but we hope youre continuing to master the art of track laying and automating railroads in Super Loco World.
I decided to take a small break from development, hence the smalldelay in updates, but Im happy to announce I am also working on a new game mode that I\'m excited to share with you in the future. For now, please see the patch notes for the latest update below!
PATCH NOTES:
Added a difficulty selection with easier and harder options with the ability to change difficulty settings during in-game.
[/*]
Added Emergency train evacuation. Players can now pay 1000 and \'teleport\' the train to the nearest depot. Available through the right click menu.
[/*]
New Setting: Added options to disable seasons and day/night cycle.
[/*]
New Setting: Added fullscreen toggle.
[/*]
New Setting: Added option to pause the game after application loses focus.
[/*]
Fixed train names scroll sensitivity.
[/*]
Adjustments to naming in the \'station condition\' panel.
[/*]
Added new sounds and voiceover to the victory screen.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png\"][/img]
Andriy and Curve Trains
Now Boarding: The Super Loco World Soundtrack!
Passengers, your attention please! The Super Loco World Express has arrived at the platform, and its carrying something special: the official soundtrack!
9 tracks composed by Danylo Dunets (I-Human) are ready to whisk you away. Each melody blends calm, tranquil rhythms with a touch of wonder the perfect soundtrack for a leisurely ride through rolling green countryside.
This is your ticket to relaxation, comfort, and a cozy musical journey. Whether youre setting off on new adventures or just letting the world pass by outside your window, these choo choo chuuunes will keep your spirits right on track.
Now available on Steam alongside the game.
Final call: dont miss your chance to hop aboard and let the music carry you to your next stop tranquility!
[dynamiclink href=\"https://store.steampowered.com/app/3939270/Super_Loco_World__Cozy_Train_Automation_Soundtrack/\"][/dynamiclink]
Curve Trains
Hey Friends,
We\'re back with another update! The main focus is on a new game end, with a new island you can keep constructing on. We\'ve also added a bunch of Quality of Life improvements amongst a range of fixes.
Developed a game end, with animations and a new island you can continue building on.
[/*]Added a new goal to develop Capital to Level 8.
[/*]After reaching Capital Level 3, a new tutorial has been implemented to guide players on what to do with tools produced by settlements that need to be transported to other production sites in order to upgrade them.
[/*]Updated the Depot tutorial explanation with new text and a video.
[/*]Added more Hotkeys to the game.
[/*]Adjusted some resource area upgrade requirements to be less confusing to players.
[/*]Updated the Depot Panel to notify players when a train arrives or departs..
[/*]Added a new Signal logic - Enable \'Trigger on train tail\' parameter for newly created actions related to the station signals
[/*]Reworked the Station Condition panel to make it clearer and more intuitive to interact with.
[/*]Replaced the \'Wool\' icon to prevent confusion with \'Clothing\' resource.
[/*]Audio - Game audio will no longer mute when tabbing out, or focusing on a different window.
[/*]Reworked price formation to fix negative price for Flour and Fish for the Level 7 town.
[/*]Updated factory models and added decoration to the town.
[/*]Signal logic - When using Less Than in station conditions, train checks for free space/goods now properly register if the train has at least 1 slot/item.
[/*]
Andriy and Curve Trains
Hello Engineers,
We\'re delighted to be delivering our fourth Hotfix to the game. Please see the notes below.
Slightly increased the world size.
[/*]Added a frame limit setting.
[/*]Reworked the save system The new system now allows saves to custom slots, backup saves & restoration from backup files.
[/*]Added \"save as\" functionality to pause menu, so player can now save without exiting the game. Players can either:
[list]Save gameplay to currently used save slot.
[/*]Save gameplay to any empty save slot.
[/*]
Each slot can now hold 2 saves. One manual, and one auto save (created if played for 10+ mins).
Players can then keep the automatic save by moving it into an available save slot.
[/*][/*]Added Load save file function to pause menu.
[/*]Fixed a bug that would allow you to give multiple trains the same name. If you now try to put in a name that is already in use it reverts back to one of the default random names.
[/*]Fixed bug whereby regions overlapped (Town and Flour).
[/*]Fixed a bug whereby removing a single train name (from name condition) also removed other train names as well.
[/*]Fixed a bug whereby if a refuel post was built near station signal, it removed existing signal logic.
[/*]Fixed a bug when after a station was destroyed, signals nearby were still controlled by the destroyed station.
[/*]Please keep your feedback coming!
Andriy and Curve Trains
Hello Engineers,
I\'m delighted to confirm that today Super Loco World receives its third Hotfix, addressing feedback you\'ve shared on Discord and in your reviews.
Here\'s what\'s in the latest Hotfix:
Added inverted logic for goods related conditions. Players can now set goods-related conditions using both \"More than X\" and the newly added \"Less than X\" logic, allowing for more precise control
[/*]Depos have also been upgraded with dual stop signs for each direction, improving ease of use
[/*]Fixed a bug that caused trains to freeze during flour station upgrades
[/*]
Please keep your feedback coming, we\'re working hard behind the scenes to address more feedback and suggestions. Stay tuned!
-Andriy
Hey Engineers,
We\'re back again! Thank you for all of the feedback you\'ve provided to us so far, its really helpful to ensure we can be reactive with our updates. Read on for a breakdown of our latest Hotfix...
Fixed a bug when it was impossible to build a station in an overcrowded region (happened with super loco region)
[/*]Improved Depo UI including color selection. Added tiny smoke animations for all depo interactions with a train
[/*]Let player type a custom name for a train in a depo
[/*]
Here are also some short-term plans were working to deliver in the near future:
A tool for emergency train evacuation to the depot (for a small fee)
[/*]Inverted logic for goods-related conditions. Currently, it only supports \"More than X\" we plan to add an option for \"Less than X\"
[/*]Display somewhere a tip with a list of wagons and the goods they are carrying
[/*]Ability to save to a different slot
[/*]More settings: framerate limit, windowed mode
[/*]Tutorial improvements specifically, new buildings and mechanics will be unlocked as you progress
[/*]
More updates are on the way, so stay tuned!
Curve Trains
Hello Engineers,
Thanks for playing so far. We hope you\'re enjoying your time in Super Loco World! We\'re Just dropping by to let you know you can now update the game with our first Hotfix.
Fixed an issue with Warehouse traffic lights displaying an incorrect \"Signal has no action\" icon when an action has been set.
[/*]
Curve Trains
Hello friends,
I\'m thrilled to announce that today my game Super Loco World is officially launching as part of the Steam Automation Fest!
This is a very important and exciting moment for me you never know how the audience will react to your game. Maybe everything will go well and I\'ll continue making indie games, or maybe Ill have to get a real job (haha). But regardless, Im proud of what we achieved with our tiny team (core team of 2). And while it might sound clich, this is truly my dream game. I had this idea for a long time, and its exactly the kind of trains game I was always missing.
Changes since the Demo
I admit that Super Loco World Demo wasnt perfect. But we gathered and carefully analyzed all your feedback to fix problematic parts of the game. So let me share what was changed in the full game compared to the demo.
The main issue almost everyone pointed out was the tutorial. So we completely overhauled it now it includes video guidance and is split into separate step-by-step lessons to help you better understand basic gameplay concepts. We also added contextual hints about how to automate railway signals.
Another big change was reworking one of the demos core mechanics island creation. It sounded good on paper, but in practice it added unnecessary complexity and made late-game logistics clunky once you had multiple islands. So in the full game, youll play on one large island. And instead of creating new islands, a new and more elegant mechanic has been introduced: you choose where to found a town and where to place production regions. Of course, there are some restrictions for example, lumber mills can only be placed near forests, and the fishing industry must be created near the ocean.
On top of that, we made numerous small UI improvements, fixed most of the bugs and annoyances we could find, and even improved the graphics a bit. Im sure youll notice and appreciate all these changes in the full release.
Post launch plans
Were planning at least one major update after launch that will include everything we wanted to add on release but didnt have time for. More specifically:
Accessibility improvements, including key rebinding and updated save system
[/*]Difficulty settings, allowing both easy mode (e.g. transparent trains or infinite money) and harder game mode where youll have to count every coin
[/*]Smaller improvements, like being able to take a loan when funds are low, and a display showing your current economy status
[/*]
I also see great potential in extending the game with additional objectives, gameplay scenarios, or even entirely new game modes. But I dont want to promise anything just yet first, I want to make sure you have interest in continuing to play Super Loco World after the main campaign is completed.
Finally
Thank you for all your support and feedback! Id also like to invite you to our cozy [u]Discord server [/u], where you can share your thoughts about the game and show off what youve built (I seriously cant wait to see it!).
So, if youre into logistics games, automation, or just appreciate unique and unusual games go get Super Loco World!
- Andriy
\n
Hello, Engineers,
Were excited to finally share some big news. Super Loco World officially launches on Monday, July 14th.
Its been a long journey to get here, so were incredibly excited for you to get your hands on the final experience. Filled to the brim with tons of automation, effortless building and dynamic economies that will shape your railroads, we hope you enjoy it all.Get ready to cozy up and let your automated train dreams run wild in just 2 weeks!
Wed also like to say thank you so much for your support so far. It has been great to see all the positive messages and feedback from the demo. Dont worry, theres still some time to check it out if you havent already!
https://store.steampowered.com/app/3727120/Super_Loco_World_Demo/
Mark your calendar and get ready as launch day is just around the bend! Make sure to wishlist to be the first to get hands on with the full game and join the Discord community here to exchange tips and tricks!
Curve Trains
Hello, Engineers!
Firstly, we want to extend a huge thank you to everyone who has played our demo! Your feedback and suggestions are incredibly valuable as we work to refine Super Loco World ahead of its launch.
We recognize there are elements of our tutorial/instruction elements that could use some improvements, and were actively implementing additional guidance in the demo and for the final game. Your feedback is crucial, so please keep it coming!
Here's a quick overview of what weve addresses so far, and were just getting started!

DEMO FIXES - V0.7.7!
Tutorial improvements
[/*]Rail signal UI improvements
[/*]Added missing escape functionality to UI prompts
[/*]Improved trainUI
[/*]Newly added manual override to traffic lights
[/*]Substantially increased train interaction zone for depots
[/*]
DEMO FIXES - V0.7.8!
Small rephrasing adjustments in tutorials
[/*]Trash icon added when erasing items to avoid it being mistaken for a close button
[/*]Extended the demo with an additional island and extra goal to level up your town to level 4
[/*]Added correct Discord link
[/*]Moving camera now possible with keyboard in the first tutorial
[/*]

Thank you for being a part of this journey with us, together were building something we think is special, Super even!
Wishlist and follow us here on Steam to stay up to date with all things Super Loco World!
Curve Trains
Hello, Engineers!
We hope youre enjoying your time in Super Loco World so far. We're dropping by with a thank you from Andriy along with an update to the demo. We've been listening to you and we've made a few changes based on the feedback we've seen so far.
A WORD FROM ANDRIY - THANK YOU!
"Thank you for picking Super Loco World among hundreds of other great games at Steam Next Fest! This is an exciting moment for me as it's the first public appearance of the game in over a year of development. Not everything went perfectly, I am aware of the tutorial and usability issues. Fixing those issues has been my priority in the last few days. I hope the most critical problems have been fixed in the latest 0.7.7 update which was released today. More to come, so please stay tuned!"

DEMO FIXES - V0.7.7!
Tutorial improvements
[/*]Rail signal UI improvements
[/*]Added missing escape functionality to UI prompts
[/*]Improved trainUI
[/*]Newly added manual override to traffic lights
[/*]Substantially increased train interaction zone for depots
[/*]
Thank you again for taking the time to check out Super Loco World. If you're enjoying it, make sure to Wishlist the game to be one of the first people to find out more information as it comes in!

Curve Trains
Hello, Engineers!
Look, its our first piece of news thats exciting! First of all, thank you so much for taking the time to check out Super Loco World, it means a lot to us. Secondly, welcome! Its an absolute pleasure to have you all aboard, and we hope you enjoy the journey ahead. Weve got some exciting news to share as part of our first message...
DEMO AVAILABLE NOW AND NEXT FEST ON MONDAY!
Were happy to announce weve just launched a Demo version of Super Loco World that you can play right now! Check the link below to start playing.
Furthermore, were going to be in Next Fest! We know theres always a huge selection of games to choose from during the event, so if you do have the time to check out Super Loco World, wed be incredibly grateful.
Its a unique passion project, made primarily by Andriy Bychkovskyi with the help of a small team, including: Vitalii Hyhorash - a talented 3D artist who is responsible for the gorgeous graphics, Serhii Tronchuk A fantastic sound designer who implemented the mind-pleasing SFX, Danylo Dunets the mastermind behind the relaxing soundtrack and finally Roman Yanchyshyn a programmer who helped with shaders and post effects to give the game those finishing touches.
In the Demo version of the game, youll be able to access all functionalities, including:
Track construction
[/*]Train controls, track controls
[/*]Goods delivery
[/*]Island creation
[/*]Rail signals automatization
[/*]Trains refuelling
[/*]



[/carousel]A LITTLE BIT ABOUT SUPER LOCO WORLD
So, what is Super Loco World? Well, let us start by saying it isnt your average train game. Its a relaxed, yet surprisingly strategic experience where building, automating and optimizing your rail empire is at the forefront of this cozy adventure.
Effortless Building - Lay down tracks with ease using intuitive tools that feel like painting on an island canvas, making it easy to redesign and improve your routes as your cozy empire expands.
[/*]
Smart Automation - Set up smart rail signals, logic-based stop signs, and dynamic junctions to keep your fleet flowing. You know what they say. The more you automate, the more you... your... deliveries... wont be late?. Thats good enough, right?
[/*]
An Evolving World - No two games are the same thanks to procedurally generated maps and economies. Villages grow and demand increases, so make sure your network keeps up with your ambitious expansion.
[/*]
Super Loco World's relaxing pace, soothing music and effortless construction belie an in-game economy that will test even the shrewdest businessperson and automation savvy industrialist.
DEV DIARY WITH ANDRIY BYCHKOVSKYI
Check Out the Dev Dairy below to delve behind the scenes and find out what inspired him to create the ultimate cosy, automated train experience.
Remember, if you like the look of the game hit that Wishlist button, it really helps us out!
Curve Trains
Minimum Setup
- OS: Steam OS 3 or alternative
- Processor: Intel Core i3 9xxx or AMD Ryzen 3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 10 series or alternative
- Storage: 1 GB available space
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