Ease of Rail Building 🚧
Forget about the hassle of creating a complex railroad. Move your cursor like a painter moves a brush, and the game will figure out where to place T-junctions, bridges, or curved rails.
Trains behave like in real life 🚂
Build a depot to create new trains and return them to the depot whenever you need to add/remove carriages. Trains do not magically turn around after delivering goods — you'll need to build a turnaround loop. Trains also react to other trains — if something blocks the way, they will stop.Automation 🚦
Trains do not navigate from station to station on their own. You must control their speed and manage rail junctions. You can do this manually, but automation will eventually become necessary. Various rail signals will assist you. Here are a few specific examples:- Signpost directing trains carrying wheat to turn left
- Stop sign that stops any train if another train occupies a specific spot
- Traffic light connected to the station that allows only yellow trains to deliver goods

Game economy 📉
You start on a sparsely populated island. Build stations to create industrial zones and villages. Initially, villages have basic needs (any food + wood). Fulfill these needs, and the villages will grow into small towns with more demands, prompting you to expand your industrial zones and rail network.Trains consume fuel, so you must build fuel stations. Fuel costs money, requiring you to plan efficient train routes. However, if you prefer not to worry about optimization, you can turn off the fuel cost.
The game world and resource distribution are randomly generated, providing a fresh experience with each new run. A supply-and-demand system regulates prices on the island as you progress, ensuring a balanced and challenging gameplay experience.
Community 🙆♂️
Here are some reasons to join our Discord server:- Exclusive work-in-progress content
- Announcements for closed playtesting
- Community localization to support more languages
- Direct communication with the developer for your ideas, questions, or feedback

Hello Engineers,
We know its been a little while since our last update, but we hope youre continuing to master the art of track laying and automating railroads in Super Loco World.
I decided to take a small break from development, hence the smalldelay in updates, but Im happy to announce I am also working on a new game mode that I\'m excited to share with you in the future. For now, please see the patch notes for the latest update below!
PATCH NOTES:
Added a difficulty selection with easier and harder options with the ability to change difficulty settings during in-game.
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Added Emergency train evacuation. Players can now pay 1000 and \'teleport\' the train to the nearest depot. Available through the right click menu.
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New Setting: Added options to disable seasons and day/night cycle.
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New Setting: Added fullscreen toggle.
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New Setting: Added option to pause the game after application loses focus.
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Fixed train names scroll sensitivity.
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Adjustments to naming in the \'station condition\' panel.
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Added new sounds and voiceover to the victory screen.
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[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png\"][/img]
Andriy and Curve Trains
Minimum Setup
- OS: Steam OS 3 or alternative
- Processor: Intel Core i3 9xxx or AMD Ryzen 3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 10 series or alternative
- Storage: 1 GB available space
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