Ease of Rail Building 🚧
Forget about the hassle of creating a complex railroad. Move your cursor like a painter moves a brush, and the game will figure out where to place T-junctions, bridges, or curved rails.
Trains behave like in real life 🚂
Build a depot to create new trains and return them to the depot whenever you need to add/remove carriages. Trains do not magically turn around after delivering goods — you'll need to build a turnaround loop. Trains also react to other trains — if something blocks the way, they will stop.Automation 🚦
Trains do not navigate from station to station on their own. You must control their speed and manage rail junctions. You can do this manually, but automation will eventually become necessary. Various rail signals will assist you. Here are a few specific examples:- Signpost directing trains carrying wheat to turn left
- Stop sign that stops any train if another train occupies a specific spot
- Traffic light connected to the station that allows only yellow trains to deliver goods

Game economy 📉
You start on a sparsely populated island. Build stations to create industrial zones and villages. Initially, villages have basic needs (any food + wood). Fulfill these needs, and the villages will grow into small towns with more demands, prompting you to expand your industrial zones and rail network.Trains consume fuel, so you must build fuel stations. Fuel costs money, requiring you to plan efficient train routes. However, if you prefer not to worry about optimization, you can turn off the fuel cost.
The game world and resource distribution are randomly generated, providing a fresh experience with each new run. A supply-and-demand system regulates prices on the island as you progress, ensuring a balanced and challenging gameplay experience.
Community 🙆♂️
Here are some reasons to join our Discord server:- Exclusive work-in-progress content
- Announcements for closed playtesting
- Community localization to support more languages
- Direct communication with the developer for your ideas, questions, or feedback

Hello Engineers,
Its great to see you all again, and I hope youve been enjoying your time building, and expanding your rail networks across Super Loco World.
Today Im excited to share a fresh batch of improvements plus a new game mode!
[p align=\"center\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png\"][/img][/p]PATCH NOTES:
New UI Size Setting
Areas/Regions generation improvements for more consistent results
Increased maximum camera zoom-out\n
New Game Mode: Free Play\n A nearly endless mode designed for long-term progression and creative map shaping.
Procedurally generated goals and resource progression
[/*]On achieving goals you\'ll get new islands that you create freely anywhere you want (within world bounds)
[/*]Multiple towns which you gradually unlock and develop with a goal to deliver passengers to the main (capitol) town
[/*]Almost endless game mode, the only limit is map size
[p align=\"center\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45149208/5ea305e04cc26cb07a6dd428f610f5a1fdb817f6.png\"][/img][/p][/*]
As always, thank you for your continued support and feedback. Your enthusiasm keeps the tracks moving forward.
Until next time, happy building!
Andriy and Curve Games
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Minimum Setup
- OS: Steam OS 3 or alternative
- Processor: Intel Core i3 9xxx or AMD Ryzen 3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 10 series or alternative
- Storage: 1 GB available space
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