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Research

New Features

  • New Tier Cycle - Research:
    • We understand that colony sim games can be overwhelming with all the things you need to learn to make things work. So we decided after a small tutorial YOU will be in charge of what do you want and need to do next. Running low on storage? No problem just research bigger storage or store into dumpsites, etc.
    • Each colonist will produce passively research points. Higher educated colonists will yield higher amounts, but with no education you can expect very little gain. But each researcher in the Research Center will help you with points.

  • New Buildings:
    • Research Center (Education)
      • Researcher worker slot increases research points gain
Changes
  • Farm Incubator now produces more food (Basic Food production per recipe increased from 0.3 to 0.4)
  • Mining time decreased from base 10s to 8s - (In the early stages of game you spend lot of time digging, so we speed it up a little to keep player more engaged on things that really matters.)
Fixes
  • Several bug fixes
  • Fixed Rare Crashes: Addressed rare instances of crashes and game-breaking bugs reported by the community.
UI
  • Added Research tab categorized by buildings type


[ 2023-09-14 13:31:57 CET ] [ Original post ]



ExoColony: Planet Survival
Simplemole
  • Developer

  • Simplemole
  • Publisher

  • August 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 12  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (19 reviews)


  • Review Score

  • https://exocolony.notion.site/exocolony/9a8836365e4c490a8dbfd3a6a61d3bf7
  • Website

  • https://store.steampowered.com/app/2187340 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Welcome to an exciting survival colony simulation game that takes you into the vastness of the cosmos!

    Starting with a small group of colonists, you're tasked to mine resources, refine materials, build structures, and innovate with new technologies. Across generations and centuries, you'll expand your settlement into a thriving civilization and terraform the planet to make it your new home.

    Prosper Through the Ages

    Colonists are born, educated, work, retire, and die. Over generations, their needs may evolve, dedication may diminish, and mutations may arise.

    Principle of Mass Conservation

    Nothing simply disappears. Every bit of material transforms into something new. Resources follow their own cycles, involving production, consumption, and recycling.

    Food

    Transform barren soil into fertile farmland using materials from your surroundings. Melt ice for water, use the water to grow food, and then purify it for reuse. Balance these elements and watch your colony thrive on the food you produce.

    Atmosphere

    Convert exhaled carbon dioxide back into oxygen for your colonists. Tackle industrial pollution and manage various gases. As your base expands, maintaining atmospheric pressure becomes essential.

    Industry

    Begin with mining ores and minerals, refine them into advanced materials essential for constructing buildings and crafting items. With each step, transform raw resources into the foundational elements of your expanding colony.

    Terraformation (during EA)

    Transform the planet's surface and temperature to make it habitable by managing temperature control, ecosystem growth, and water resources. Create a breathable atmosphere and turn the planet into your new home.

    … And More

    • Research: Unlock new possibilities, buildings, and recipes via the research tree.
    • Power: Generate and store energy from diverse sources.
    • Logistic: Manage logistics of your expanding colony with drones.
    • Game Events: Strange things can happen in the cosmos. Some events might be nice, but some, well you will see for yourself.
    • Space Management: Deal with the material you don't need.
    • Luxury Food and Goods (during EA): Produce various items to keep colonists productive.
    • Free time (during EA): Meet colonist social needs to prevent unrest.
    • Temperature (during EA): Control the temperature within your colony and on the planet.
    • Mutations (during EA): Turn the mutations in the alien world to your advantage.
    During EA means that mechanics is not in the game yet and will be finished during Early Access.

    See you underground!

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Arch Linux
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04. Arch Linux
    GAMEBILLET

    [ 5951 ]

    28.99$ (17%)
    4.95$ (67%)
    5.20$ (74%)
    1.75$ (71%)
    1.48$ (85%)
    11.78$ (61%)
    12.59$ (16%)
    2.00$ (90%)
    24.89$ (17%)
    20.97$ (16%)
    12.89$ (14%)
    1.63$ (18%)
    9.19$ (8%)
    32.02$ (47%)
    4.95$ (17%)
    33.19$ (17%)
    0.89$ (91%)
    7.99$ (73%)
    15.27$ (15%)
    1.48$ (81%)
    2.99$ (80%)
    0.69$ (93%)
    9.59$ (36%)
    7.35$ (8%)
    16.39$ (18%)
    4.44$ (78%)
    3.98$ (60%)
    12.99$ (35%)
    8.60$ (66%)
    12.29$ (18%)
    GAMERSGATE

    [ 3198 ]

    14.99$ (50%)
    12.79$ (36%)
    0.56$ (81%)
    4.75$ (84%)
    3.75$ (85%)
    1.14$ (91%)
    4.25$ (79%)
    3.0$ (70%)
    2.5$ (90%)
    2.63$ (62%)
    3.6$ (70%)
    0.75$ (85%)
    1.13$ (92%)
    1.84$ (74%)
    1.84$ (74%)
    0.68$ (90%)
    3.4$ (83%)
    1.84$ (74%)
    0.68$ (83%)
    1.84$ (74%)
    1.31$ (81%)
    12.49$ (50%)
    3.94$ (74%)
    2.63$ (62%)
    9.37$ (63%)
    9.0$ (77%)
    2.63$ (62%)
    9.19$ (74%)
    16.19$ (46%)
    0.56$ (89%)

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