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Here's my plans for a major content expansion and hopefully another hour or so of content with more survival horror elements. Please feel free to tell me any suggestions you might have or if you have any constructive criticism. New Campaign and Objective: - I'm planning for a new campaign after endings 4 and 5 (wherein you collect all the shards and do everything as expected). After this the sun in fact does not return due to the Veil. The Veil is the creature in the sky than has disguised itself as the night sky and is blocking the sun (This information/lore is already in the game, it's not new). The defeat the Veil you have to collect a bunch of body parts from the shop keepers (except Georgie because he's not human. Ex. The spellbook seller and the bounty hunter.) and make a frankenstein creature to seal the Veil's consciousness in. While doing this, there will be an invincible creature chasing you named Sabby. If you have any suggestions for Sabby's game play mechanics, let me know, as I'm aware an invincible boss is hard to execute properly. Sabby: - Sabby is a transformed/mutated human than was thrown into Thornhill by the Veil because it's pissed off that you're trying to kill it. Sabby moves at the same speed as you when walking, but you can outrun it. Don't expect any kind of decent path finding. I already have the character sprites made, and I did not use the rpg maker avatar creator. I'm going for a more retro looking style, and the retro style stuff may bleed into the rest of the game if I decide not to be super lazy. Miscellaneous extra stuff: - Probably, haven't thought of anything yet.
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